Re: Design Strategy: Following Party.
Agree, with thouse who are in heavy armor, usually they have the strength to compensate.
URL: https://forum.audiogames.net/post/619303/#p619303
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Re: Design Strategy: Following Party.
If you're outside combat, "sorry, you're going slower now" is annoying. I can't think of a sighted game that does this because it's not fun. There's acceptable breaks from reality.The first concern when writing a g
Re: Design Strategy: Following Party.
Legend Of The Moon uses such approach and it works extremely well, much better than I thought it would.
URL: https://forum.audiogames.net/post/619219/#p619219
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Re: Design Strategy: Following Party.
Perfect Dark.No, seriously! I know I keep bringing this friggin game up, but seriously! It happens! When you're doing missions that involve Joanna's sidekick alien friend Elvis you can tell that he's following you at a different pac
Re: Design Strategy: Following Party.
I'd say it doesn't matter if you slow down because of a group member. You've got a group in which there's someone with probably good armor so the down side of slowing you down, sounds reasonable to me.So once you make the game d
Re: Design Strategy: Following Party.
Speaking as a player here.I won't have any problem with a slow character during a battle, since often the heavy hitters are lacking in the speed, but they do make up in the health and damage department.But waiting for them over the map, while
Re: Design Strategy: Following Party.
As mentioned, party members who follow you out of combat has been done quite a bit over the years in RPG's, Paladins Quest, the Dragon Warrior series, etc. One way of implementing it could be, that instead of playing the main characters footsteps
Re: Design Strategy: Following Party.
You can do it. Many sighted games have. Sighted games have gone as far as autonomous party members that fight off AI and everything, even simulate learning from your playstyle (see Dragon's Dogma, Final Fantasy XII).Just turn down the footste
Design Strategy: Following Party.
Hi,SO in a lot of RPG games, you'll have a party, but when you're not out of combat, they'll just not be visible. I was wondering, would there be a possibility of having the other party members actually follow you around the maps. My ma
Design Strategy: Following Party.
Hi,SO in a lot of RPG games, you'll have a party, but when you're not out of combat, they'll just not be visible. I was wondering, would there be a possibility of having the other party members actually follow you around the maps. My ma
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