Dream approaches to mainstream racing games

2019-03-19 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector
Dream approaches to mainstream racing games Before I start, with reference to the last time I made a racing game thread; this isn't to discuss wether or not mainstream racing games would ever be made accessible. It's about how they could be made accessible.There's at least

Re: Dream approaches to mainstream racing games

2019-04-02 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Dream approaches to mainstream racing games Here's what BoundTo sent me -I'm not very familiar with any mainstream racing games myself, as I’m not much of a mainstream gamer, but I'd be glad to offer any thoughts or suggestions that I can about making a racing game acce

Re: Dream approaches to mainstream racing games

2019-04-02 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector
Re: Dream approaches to mainstream racing games One thing we need to sort out right now is that Top Speed is not, and I repeat not in the slightest bit realistic. Now, I love that game, I still play it to this very day, I actually just got off a multiplayer racing session about a half hour

Re: Dream approaches to mainstream racing games

2019-04-02 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector
Re: Dream approaches to mainstream racing games Well top speed 3 is kinda like crusin USA minus the checkpoints and obstacles. And in fact it is like poll position and f1 race on the gameboy but those came out years ago. If I was to classify it under a subgenre I would call it a 2d racer

Re: Dream approaches to mainstream racing games

2019-03-19 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector
Re: Dream approaches to mainstream racing games My favorite racing games are f1 race on the gameboy, and crusin USA for the n64. Maybe a combination of both, with linear tracks that take skill and knowledge to master. I would want a lengthy career mode with lots of titles and lots of money

Re: Dream approaches to mainstream racing games

2019-03-28 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Dream approaches to mainstream racing games Bumping this as for reasons I can't disclose it is important. Please leave your thoughts, I know plenty of you have them! So again this is about accessibility, if you could grab a driving game developer and get them to make any changes a

Re: Dream approaches to mainstream racing games

2019-03-28 Thread AudioGames . net Forum — General Game Discussion : Mitch via Audiogames-reflector
Re: Dream approaches to mainstream racing games I just want Mario Kart. If Nintendo updated Mario Kart 8 Deluxe, they could make it more accessible.Using the two JoyCons' HD rumble features, you could feel where the walls were, coupled with auditory curve announcements and obstacl

Re: Dream approaches to mainstream racing games

2019-03-28 Thread AudioGames . net Forum — General Game Discussion : Mitch via Audiogames-reflector
Re: Dream approaches to mainstream racing games I just want Mario Kart. If Nintendo updated Mario Kart 8 Deluxe, they could make it more accessible.Using the two JoyCons' HD rumble features, you could feel where the walls were, coupled with auditory curve announcements and obstacl

Re: Dream approaches to mainstream racing games

2019-03-28 Thread AudioGames . net Forum — General Game Discussion : Mitch via Audiogames-reflector
Re: Dream approaches to mainstream racing games If we're talking about racing simulators, some sort of curve announcement with a racing line would be great. Also, an easy way to check your placing in the ⠗⠁⠉⠑⠲ URL: https://forum.audiogames.net/post/423336/#p423336 -- Audio

Re: Dream approaches to mainstream racing games

2019-03-28 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector
Re: Dream approaches to mainstream racing games I think that with 3d racers it is very possible to drive the wrong way on a track, like going south when the rest of the traffic is going north. Firstly, such a game could implement an auto correct feature that prevents you from going more

Re: Dream approaches to mainstream racing games

2019-03-28 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Dream approaches to mainstream racing games @4 @5 I don't speak braille sorry URL: https://forum.audiogames.net/post/423375/#p423375 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/lis

Re: Dream approaches to mainstream racing games

2019-03-28 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Dream approaches to mainstream racing games @4 @5 I don't know any braille sorry URL: https://forum.audiogames.net/post/423375/#p423375 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/lis

Re: Dream approaches to mainstream racing games

2019-03-30 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Dream approaches to mainstream racing games Anyone? URL: https://forum.audiogames.net/post/423800/#p423800 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Dream approaches to mainstream racing games

2019-03-30 Thread AudioGames . net Forum — General Game Discussion : Mitch via Audiogames-reflector
Re: Dream approaches to mainstream racing games EDIT: deleted the posts because there were issues with Braille.Let's try again:Let's start with regular racing simulators, aka Forza. An auditory racing line would be very helpful along with either voiced curve announcements or,

Re: Dream approaches to mainstream racing games

2019-03-30 Thread AudioGames . net Forum — General Game Discussion : BoundTo via Audiogames-reflector
Re: Dream approaches to mainstream racing games @ianhamilton_Wrote a slight wall of text, so I sent it as a pm. URL: https://forum.audiogames.net/post/423806/#p423806 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com

Re: Dream approaches to mainstream racing games

2019-03-30 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector
Re: Dream approaches to mainstream racing games Well, what Forza does quite nicely is the haptical feetback, you get a rumble when you are close to overspinning your engine and need to shift up, when you are about to spin out, when you knock into something and so on.What we would need is a

Re: Dream approaches to mainstream racing games

2019-03-31 Thread AudioGames . net Forum — General Game Discussion : burak via Audiogames-reflector
Re: Dream approaches to mainstream racing games Hello,I think the announcements should be made with some kind of sound not speech, or it would corrupt the atmosphere of the game. URL: https://forum.audiogames.net/post/423878/#p423878 -- Audiogames-reflector mailing list Audiogames

Re: Dream approaches to mainstream racing games

2019-03-31 Thread AudioGames . net Forum — General Game Discussion : kianoosh via Audiogames-reflector
Re: Dream approaches to mainstream racing games Hi There. First of all, I'm thinking of a good hrtf sound library. Something like dreamland where you can easily say that the object is either behind you or it isn't. Second I prefer a direction indicator that beeps, or ticks, t

Re: Dream approaches to mainstream racing games

2019-03-31 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector
Re: Dream approaches to mainstream racing games Hi.@10, a simple sound wouldn't be practicable, due to a simple reason. A sound can't depict exactly how long a curve is and how steap it is. Also, a simple sound is easier to miss than a radio announcement by the pid crew, announc

Re: Dream approaches to mainstream racing games

2019-03-31 Thread AudioGames . net Forum — General Game Discussion : iceguard via Audiogames-reflector
Re: Dream approaches to mainstream racing games Hello. I agree that having spoken announcements for when curves start and end takes some of the fun away. However, I personally like the way a game like Top Speed does curves, just try to keep your car in the middle of the stereo field, and

Re: Dream approaches to mainstream racing games

2019-03-31 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector
Re: Dream approaches to mainstream racing games And I ask again, how would you want to create a sound which gives you exact length and steapness of a curve?I don't know if you have any ideas on what is going on sound whise in a modern racer, most of you played topspeed and never a

Re: Dream approaches to mainstream racing games

2019-03-31 Thread AudioGames . net Forum — General Game Discussion : Mitch via Audiogames-reflector
Re: Dream approaches to mainstream racing games Would using rumble with curve steepness not help though? It wouldn't get in the way, and it might help people who are deaf-blind, not that I am. URL: https://forum.audiogames.net/post/423989/#p423989 -- Audiogames-reflector mailing

Re: Dream approaches to mainstream racing games

2019-03-31 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector
Re: Dream approaches to mainstream racing games Rumble when off the road or near the edge and gravel sound in the direction where the edge is. There is a Sega game that does the sound thing for the mega drive but can't remember what it is. URL: https://forum.audiogames.net/post/4

Re: Dream approaches to mainstream racing games

2019-03-31 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector
Re: Dream approaches to mainstream racing games Hi.@15, well, it certainly could be an indicator, but the problem here is that you don't really know the exact steapness, only an average level of steapness. Also, death blind racing is another afair, you would need to represent everythi

Re: Dream approaches to mainstream racing games

2019-03-31 Thread AudioGames . net Forum — General Game Discussion : Gilly B via Audiogames-reflector
Re: Dream approaches to mainstream racing games As a low vision player, I would love to see a super high contrast mode . Something I could switch on and off. That would highlight my car, the other cars and the road   With everything else/background being black/very dark. In game text to