Re: Empire mud 2.0

2017-10-30 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector
Re: Empire mud 2.0 I wouldn't say that my fork Rise of Empires is pvp focused, but instead is far less pvp restricted than on the original mud. During the 2 or so weeks it's been up no one's initiated any PVP against anyone else, and that's not a problem for me. The s

Re: Empire mud 2.0

2017-10-30 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: Empire mud 2.0 I know there has been some discussion of this mud of late and even a new copy, but I  it would be wise to start with the original, especially since the issue at hand seemed to be about pvp and I'm not as much a pvp fan anyway. So if anyone is still playing the ori

Re: Empire mud 2.0

2017-06-19 Thread AudioGames . net Forum — New releases room : Sevrior via Audiogames-reflector
Re: Empire mud 2.0 Apparently I'm the one that started this thread? Goody for me.The issue is that currently the mud is more or less dead. I logged on recently to see how things were going, and it's still a great place. But without the player base to support it, there's les

Re: Empire mud 2.0

2017-06-15 Thread AudioGames . net Forum — New releases room : Soul Keeper via Audiogames-reflector
Re: Empire mud 2.0 Anything from beginner level to I'd say around mid range is soloed easily Enough. Getting your skills to max, getting to gear level 150 or so -- maybe even 200 if you're careful and good -- all this is soloable. Anything high end,, however, is mostly de

Re: Empire mud 2.0

2017-06-14 Thread AudioGames . net Forum — New releases room : JasonBlaze via Audiogames-reflector
Re: Empire mud 2.0 I did  everything myself without other player's help. well except for finding an empty land outside of newbie island. but since the mud are pritty mutch quiet now, finding an empty spot should be easy ( don't build it near an evil empire though xd).I wish I

Re: Empire mud 2.0

2017-06-14 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: Empire mud 2.0 Well despite my bad experiences I probably ought to give this one another go, if nothing else because the textual maps are some of the most superior I have ever seen, and I will admit the idea of crafting and empire management appeals to me. is there enough stuff to do

Re: Empire mud 2.0

2017-06-12 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector
Re: Empire mud 2.0 After a while, it gets dull because you don't have anything else to do, tbh. URL: http://forum.audiogames.net/viewtopic.php?pid=315109#p315109 ___ Audiogames-reflector mailing list Audiogames-reflector@sabah

Re: Empire mud 2.0

2017-06-12 Thread AudioGames . net Forum — New releases room : Dranelement via Audiogames-reflector
Re: Empire mud 2.0 I agree with Defender. I don't find the skill grinding to be as much of an issue, mainly because there's lots to do and to explore while you're waiting for the bonus exp. I don't think the needing people for expansion thing would be as annoying if

Re: Empire mud 2.0

2017-06-12 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector
Re: Empire mud 2.0 I just dislike the fact that there are not enough empires to fight against, and if you want certain things then you need land for them, but you can't get more land without having more people in your empire.I wish there were some AI empires. URL:

Re: Empire mud 2.0

2017-06-12 Thread AudioGames . net Forum — New releases room : JasonBlaze via Audiogames-reflector
Re: Empire mud 2.0 haha yeah, couldn't disagree with that.you got 15 bonus experience eech day though... it could help you  gain a skill really fast, you could get more by completeing a dayly quest.but yeah, basicly no bonus no gain URL: http://forum.audiogames.net/viewtopic.ph

Re: Empire mud 2.0

2017-06-11 Thread AudioGames . net Forum — New releases room : Orin via Audiogames-reflector
Re: Empire mud 2.0 The skill grinding is what annoys me about the game. URL: http://forum.audiogames.net/viewtopic.php?pid=314931#p314931 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Empire mud 2.0

2017-06-11 Thread AudioGames . net Forum — New releases room : JasonBlaze via Audiogames-reflector
Re: Empire mud 2.0 hello.lol a bit  curious, does anyone still playing this one?, the mud is kindda quiet now, but still updated evry week or so, and the players and the dev are friendly (at least for me) , they even helping me for finding a big   spot for my empire.finding a empty spot is

Re: Empire mud 2.0

2016-07-08 Thread AudioGames . net Forum — New releases room : JWoodill21 via Audiogames-reflector
Re: Empire mud 2.0 well. balls to that. URL: http://forum.audiogames.net/viewtopic.php?pid=267351#p267351 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman

Re: Empire mud 2.0

2016-07-08 Thread AudioGames . net Forum — New releases room : JasonBlaze via Audiogames-reflector
Re: Empire mud 2.0 I am not sure, some players said there's  a soundpack for it,  they said if you want the soundpack go ask the owner , I already sent her a tell, but no answer... URL: http://forum.audiogames.net/viewtopic.php?pid=267338#p2

Re: Empire mud 2.0

2016-07-08 Thread AudioGames . net Forum — New releases room : JWoodill21 via Audiogames-reflector
Re: Empire mud 2.0 does this mud have a sound pack? URL: http://forum.audiogames.net/viewtopic.php?pid=267332#p267332 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi

Re: Empire mud 2.0

2016-07-07 Thread AudioGames . net Forum — New releases room : JasonBlaze via Audiogames-reflector
Re: Empire mud 2.0 hello, has anyone still playing this mud?the describtions  sounds cool... URL: http://forum.audiogames.net/viewtopic.php?pid=267223#p267223 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: Empire mud 2.0

2016-03-22 Thread AudioGames . net Forum — New releases room : preiman790 via Audiogames-reflector
Re: Empire mud 2.0 I actually started playing this a while back, around the time they went into 2.0 but didn't hang around, the combination of a steep learning  curve and a less than friendly response  when ever I'd try and get a little help/advice sort of put me off, and I never

Re: Empire mud 2.0

2016-02-22 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector
Re: Empire mud 2.0 Though really I don't think you need as many people as, say, Alter Aeon. Adventures can only take up to 4 people, so erally you only need like 2 or 3 people and then just ask someone from another empire to fill it if it's absolutely needed, though good equipmen

Re: Empire mud 2.0

2016-02-22 Thread AudioGames . net Forum — New releases room : Haramir via Audiogames-reflector
Re: Empire mud 2.0 Mainly, that's why I'm trying to get the topic revived. Perhaps if we play it again we'll have enough people hanging around. The territories around the starting towers are quite overloaded, the west is almost empty and somehow unknown.Best regards, Hara

Re: Empire mud 2.0

2016-02-22 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector
Re: Empire mud 2.0 I had an empire for a while, so I'm experienced, but meh, not enough people URL: http://forum.audiogames.net/viewtopic.php?pid=251212#p251212 ___ Audiogames-reflector mailing list Audiogames-reflector@sabah

Re: Empire mud 2.0

2016-02-22 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector
Re: Empire mud 2.0 Probably, the worlds' pretty big. You'll probably end up taking one of the smaller islands though; the big continents mostly have sprawling empires on them. One of the southwest islands might be good, I don't really know what's inhabited ov

Re: Empire mud 2.0

2016-02-22 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: Empire mud 2.0 Is there any space for starting up in the game if I wanted my own new empire?There didn't used to be. URL: http://forum.audiogames.net/viewtopic.php?pid=251197#p251197 ___ Audiogames-reflector mailing list Audio

Re: Empire mud 2.0

2016-02-22 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector
Re: Empire mud 2.0 is it still like you have to walk forever to find your spot, still? URL: http://forum.audiogames.net/viewtopic.php?pid=251175#p251175 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Empire mud 2.0

2016-02-22 Thread AudioGames . net Forum — New releases room : Haramir via Audiogames-reflector
Re: Empire mud 2.0 Hey folks. I got back to the game after a while. And now with a new empire. We're very active and will probably have someone on all day. Glion is the empire's name, we need more people, and my main chars are Rean Wolfclaw, and Fletcher Fairbairn. The mud is

Re: Empire mud 2.0

2015-08-08 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector
Re: Empire mud 2.0 I did, I abandoned it because of bad location. URL: http://forum.audiogames.net/viewtopic.php?pid=227035#p227035 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Empire mud 2.0

2015-08-07 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector
Re: Empire mud 2.0 Hey ironcross32, it's me. I think we dont have a city center building yet. Did you found our first city with the city command? When i check it, it tells me we have one citypoint left and i cant find this mentioned city center building. URL: http://forum.audiogame

Re: Empire mud 2.0

2015-08-07 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector
Re: Empire mud 2.0 Brendt I think URL: http://forum.audiogames.net/viewtopic.php?pid=226950#p226950 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo

Re: Empire mud 2.0

2015-08-07 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector
Re: Empire mud 2.0 Oh, my chars are athlon/broadwell/haswell, I think we just ran an adventure a few hours ago. lol. URL: http://forum.audiogames.net/viewtopic.php?pid=226936#p226936 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: Empire mud 2.0

2015-08-07 Thread AudioGames . net Forum — New releases room : dd via Audiogames-reflector
Re: Empire mud 2.0 I'm curious, what are everyone's main character names? I'm not often seen as heathcliff, which is a reference to something I watch URL: http://forum.audiogames.net/viewtopic.php?pid=226933#p226933 ___ Audio

Re: Empire mud 2.0

2015-08-07 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector
Re: Empire mud 2.0 I have built up my empire pretty well, but the problem is finding anyone on who isn't idle or AFK to go on adventures with. I want the cool equipment frm them, but can't get it because a lot of the enemies require grouping to defeat. URL: http://forum.audi

Re: Empire mud 2.0

2015-08-07 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector
Re: Empire mud 2.0 I know those are player made. What I want now is just...start a place by my own and build everything up from scratch. I'm fine with just anything, from trading to being at war, but I don't feel like going back to it right now. Hope I'll not end up wanderr

Re: Empire mud 2.0

2015-08-07 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector
Re: Empire mud 2.0 Yeah its definitely confusing dude, I was majorly confused though, but feel free to check out the game once again and I'll give you a tour to my empire, if you want, you can join it, if not, then you can start your own and our two empires could have trade relation

Re: Empire mud 2.0

2015-08-06 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector
Re: Empire mud 2.0 Man, the length between empires is the problem to me, not the journey itself. Just like Dark and posts above said, I'd rather turn myself off something I couldn't get hold of. I tried for more than 5 hours just to pass that city thingy, but it didn't seem

Re: Empire mud 2.0

2015-08-06 Thread AudioGames . net Forum — New releases room : dd via Audiogames-reflector
Re: Empire mud 2.0 we're inviting new players to join our empire as well, tenchi is the namewe have a good stockpile of materials, as well as a capitol city with fortified defenses URL: http://forum.audiogames.net/viewtopic.php?pid=226790#p2

Re: Empire mud 2.0

2015-08-06 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector
Re: Empire mud 2.0 oh?, all you need to do is cut down some trees away from other places and start building. URL: http://forum.audiogames.net/viewtopic.php?pid=226780#p226780 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: Empire mud 2.0

2015-08-06 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector
Re: Empire mud 2.0 still can't even get to settle my area...sadly URL: http://forum.audiogames.net/viewtopic.php?pid=226778#p226778 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabah

Re: Empire mud 2.0

2015-08-06 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector
Re: Empire mud 2.0 I'm surprised this topic hasn't gained much interest, anyway, I'm advertizing for people to join my empire once again, we need people. URL: http://forum.audiogames.net/viewtopic.php?pid=226775#p226775 ___

Re: Empire mud 2.0

2015-07-31 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector
Re: Empire mud 2.0 Just wanted to let you guys know, the empire is coming along nicely, if you have any interest in joining, contact Brendt in game. The address is empiremud.net port 4000 URL: http://forum.audiogames.net/viewtopic.php?pid=226106#p226106

Re: Empire mud 2.0

2015-07-30 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector
Re: Empire mud 2.0 Hey, now that I'm starting to get a handle, I invite yall to join my empire, Aeleria, and let's build from the ground up. I've been hard at work getting the layout done and some buildings up, let's kick some ass, join today, and get a warm fuzzy fee

Re: Empire mud 2.0

2015-07-28 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector
Re: Empire mud 2.0 Hey hey!Is there a nice first steps tutorial somewhere? I think i would try this but i dont have a plan what to do first. URL: http://forum.audiogames.net/viewtopic.php?pid=225661#p225661 ___ Audiogames-reflector mailing

Re: Empire mud 2.0

2015-07-28 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector
Re: Empire mud 2.0 it seems fun but its like one of those info spammers and its confusing otherwise I'd love to get into it. URL: http://forum.audiogames.net/viewtopic.php?pid=225663#p225663 ___ Audiogames-reflector mailing list Audio

Re: Empire mud 2.0

2015-05-27 Thread AudioGames . net Forum — New releases room : KG4RDF via Audiogames-reflector
Re: Empire mud 2.0 I would love to try this. It sounds like my kind of game and I thought WayFar kind of let me down. It seemed a bit too easy. However, I can't even create a character because all it says when I connect is to enter my character name. I tried the obvious. "New

Re: Empire mud 2.0

2015-05-26 Thread AudioGames . net Forum — New releases room : KG4RDF via Audiogames-reflector
Re: Empire mud 2.0 I would love to try this. It sounds like my kind of game and I thought WayFar kind of let me down. It seemed a bit too easy. However, I can't even create a character because all it says when I connect is to enter my character name. I tried the obvious. "New

Re: Empire mud 2.0

2015-05-26 Thread AudioGames . net Forum — New releases room : Tablen via Audiogames-reflector
Re: Empire mud 2.0 Hi. I just want to ask one question. I'm rarely seen on this forum but here's the question. Is this mud only text-based or does it have soundpacks for mushclient/VIPMud? I know it maybe a newish mud thus things like that might still be a bit far off, but i

Re: Empire mud 2.0

2015-05-14 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: Empire mud 2.0 I'm afraid that yes, I am certain it was! empire mud at empiremud.net that I played, I checked the website out first and it mentioned the version 2.0 and player wipe. I also did find the text scanning and screen reader access very good, the main trouble I had was fi

Re: Empire mud 2.0

2015-05-14 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector
Re: Empire mud 2.0 @dark I get where you're coming from as far as getting a poor reception putting you off a game. I'm kind of the same way and if that happens I generally do not go back, we'll see as I am a newbie on there right now. I'm in there now, just

Re: Empire mud 2.0

2015-05-14 Thread AudioGames . net Forum — New releases room : hadi . gsf via Audiogames-reflector
Re: Empire mud 2.0 Dark, as Sevrior said, are you sure that you're playing empire mud at empiremud.net?The creater of this game, Paul, made lots and lots of improvements in this game for screen readers.  He even implemented a text-based short map that looks very cool, and allows y

Re: Empire mud 2.0

2015-05-14 Thread AudioGames . net Forum — New releases room : hadi . gsf via Audiogames-reflector
Re: Empire mud 2.0 Here's a message you get while registering:EmpireMUD makes heavy use of an ascii map, but also supports screenreaders for the visually impaired. This will replace the map with a shortdescription of what you can see in each direction on the world map. Thisoption is

Re: Empire mud 2.0

2015-05-14 Thread AudioGames . net Forum — New releases room : hadi . gsf via Audiogames-reflector
Re: Empire mud 2.0 Dark, as Sevrior said, are you sure that you're playing empire mud at empiremud.net?The creater of this game, Paul, made lots and lots of improvements in this game, He even implemented a text-based short map that looks very cool, and allows you to  inspect your sho

Re: Empire mud 2.0

2015-05-14 Thread AudioGames . net Forum — New releases room : Sevrior via Audiogames-reflector
Re: Empire mud 2.0 Dark:Just to clarify, you're sure it was the same Empire mud that is referenced here? The Empire mud codebase is public, and so there are a lot of clones of it out there. This one is the original and in active development, but there are a great number of &q

Re: Empire mud 2.0

2015-05-14 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: Empire mud 2.0 Well the reception was unexpected. I don't mind the "go and look at the map" and explaining that i'm blind, after all  it's not as if I haven't had to go through similar things before particularly when working out access with various games,

Re: Empire mud 2.0

2015-05-14 Thread AudioGames . net Forum — New releases room : Dranelement via Audiogames-reflector
Re: Empire mud 2.0 I also love this mud, and have been getting into it quite a bit lately.Dark, I think the owner must have just been having a bad day. I remember when I first started in alpha, I was having trouble, and when I asked on the newbie channel, the first response I got was to

Re: Empire mud 2.0

2015-05-14 Thread AudioGames . net Forum — New releases room : Haramir via Audiogames-reflector
Re: Empire mud 2.0 Hello there! Dark, you can always try the nearby command to tell if there's any relevant buildings around you. A nice thing to do is to use transport on a starting tower and then nearby, if there are few buildings around, chances are that you will find available la

Re: Empire mud 2.0

2015-05-14 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: Empire mud 2.0 Well as to the forum, while empire mud itself has been around for some time, this is a new release and the first major topic I think we've had about it, so okay. Unfortunately, I must say I was rather put off the game recently by the creator's less than stella

Re: Empire mud 2.0

2015-05-14 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: Empire mud 2.0 Well as to the forum, while empire mud itself has been around for some time, this is a new release and the first major topic I think we've had about it, so okay. Unfortunately, I must say I was rather put off the game recently by the creator's less than stella

Re: Empire mud 2.0

2015-05-14 Thread AudioGames . net Forum — New releases room : brad via Audiogames-reflector
Re: Empire mud 2.0 Hi.I really like this mud.I'm not a fan of muds usually but thought I'd give this ago, it's nice. URL: http://forum.audiogames.net/viewtopic.php?pid=216247#p216247 ___ Audiogames-reflector mailing list Audio

Re: Empire mud 2.0

2015-05-14 Thread AudioGames . net Forum — New releases room : Sevrior via Audiogames-reflector
Re: Empire mud 2.0 Hi:That's right. Most channels require a / first. Not all, but most. So /newbie will work, as will /ooc. You can type /history and channel name to review the last messages on said channel. For instnace: /hist newbie.I'm off and on during the night, depending on

Re: Empire mud 2.0

2015-05-13 Thread AudioGames . net Forum — New releases room : Mirage via Audiogames-reflector
Re: Empire mud 2.0 Try/ooc Hi allinstead ofnewbie Hi AllI'm not 100% sure that's the right command, but it seems like this Mud has the Ooc channel instead of newbie.  And for some reason, I'm thinking there's a slash in front of it. URL: http://forum.audiogames.n

Re: Empire mud 2.0

2015-05-13 Thread AudioGames . net Forum — New releases room : cruiser destroyer via Audiogames-reflector
Re: Empire mud 2.0 hi all, i registered, but when i trying to type newbie hi all, it say uh? what i can to do to say to newbie channel? please help! i was questing for help in ooc, but you, sevria, you doesn't listenning to me. URL: http://forum.audiogames.net/viewtopic.php?pid=2

Re: Empire mud 2.0

2015-05-13 Thread AudioGames . net Forum — New releases room : dd via Audiogames-reflector
Re: Empire mud 2.0 this technically isn't really a new release, haha its been around on the exact same address for months nowbut hey I'm just nitpicking, lol URL: http://forum.audiogames.net/viewtopic.php?pid=216202#p216202 ___

Empire mud 2.0

2015-05-13 Thread AudioGames . net Forum — New releases room : Sevrior via Audiogames-reflector
Empire mud 2.0 I'm not positive this is in the right category: it might need to be moved. In the meantime though...    I'm sure some people here have heard of the Empire mud codebase. For those of you that have, the new version is out and has a very impressive player base with a