Re: Guitar hero type games - a potential mechanism

2019-06-05 Thread AudioGames . net Forum — General Game Discussion : Ian Reed via Audiogames-reflector
Re: Guitar hero type games - a potential mechanism That is a cool idea.I used to love playing Dance Dance Revolution (DDR) before I lost my sight.It uses a similar model where 4 arrows move up the screen.You have to press them on the dance mat just as they line up with arrow outlines

Re: Guitar hero type games - a potential mechanism

2019-06-04 Thread AudioGames . net Forum — General Game Discussion : Naruto via Audiogames-reflector
Re: Guitar hero type games - a potential mechanism I'd play it. URL: https://forum.audiogames.net/post/438667/#p438667 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Guitar hero type games - a potential mechanism

2019-06-04 Thread AudioGames . net Forum — General Game Discussion : r3dux via Audiogames-reflector
Re: Guitar hero type games - a potential mechanism With a 'pre-bar' (i.e. 4 notes previously) output of the correct numbers that specify what notes or chords to play, I'm sure it can be done.Easily? No! The point of the game is to challenge you!So the next question is, would it be fun

Re: Guitar hero type games - a potential mechanism

2019-06-04 Thread AudioGames . net Forum — General Game Discussion : r3dux via Audiogames-reflector
Re: Guitar hero type games - a potential mechanism With a 'pre-bar' (i.e. 4 notes previously) output of the correct numbers that specify what notes or chords to play, I'm sure it can be done.Easily? No! The point of the game is to challenge you!So the next question is, would it be fun

Re: Guitar hero type games - a potential mechanism

2019-06-04 Thread AudioGames . net Forum — General Game Discussion : BoundTo via Audiogames-reflector
Re: Guitar hero type games - a potential mechanism I've been trying to think of a way to translate the guitar hero type mechanic over to audio in a doable way. I like this idea. The audiogame Rhythm Rage can serve as a nice example of what an audio version of Guitar Hero would be like

Re: Guitar hero type games - a potential mechanism

2019-06-04 Thread AudioGames . net Forum — General Game Discussion : r3dux via Audiogames-reflector
Re: Guitar hero type games - a potential mechanism You're not wrong.However, Guitar Hero played visually requires a significant learning curve also.When I started playing GH I sucked, and it was only through deliberately playing on harder difficulty levels where I failed over and over

Re: Guitar hero type games - a potential mechanism

2019-06-04 Thread AudioGames . net Forum — General Game Discussion : r3dux via Audiogames-reflector
Re: Guitar hero type games - a potential mechanism You're not wrong.However, Guitar Hero played visually requires a significant learning curve also.When I started playing GH I sucked, and it was only through deliberately playing on harder difficulty levels where I failed over and over

Re: Guitar hero type games - a potential mechanism

2019-06-04 Thread AudioGames . net Forum — General Game Discussion : amerikranian via Audiogames-reflector
Re: Guitar hero type games - a potential mechanism The only potential issue I see, is having to memorize a large list of numbers.  It’s something to try though.  Just be aware that your concept requires somewhat of a learning curve. URL: https://forum.audiogames.net/post/438567/#p438567

Guitar hero type games - a potential mechanism

2019-06-04 Thread AudioGames . net Forum — General Game Discussion : r3dux via Audiogames-reflector
Guitar hero type games - a potential mechanism Hi all,I like guitar hero type games, and the standard interface to these games with the notes coming down the screen works fine for me as I have full sight. I was just reading a paper on "Blind Hero" - a modification to the &quo