Re: How about using golang and rust for audio games?
Not sure if dependency-caching is possible. I doubt it since I haven't seen it happen, but agree it'd be a nice feature.FWIW, a new Amethyst project only takes 3-4 minutes to build on my system on first run. So compilation
Re: How about using golang and rust for audio games?
Hi,@11, correct. It's only happens the first I run a build command. And it also uses internet that time to download dependencies. Is there any way I can make it use these from somewhere in my computer locally, because it download
Re: How about using golang and rust for audio games?
@10, I wonder if its all the dependencies. Try building it twice, it may not take as long.
URL: https://forum.audiogames.net/post/407523/#p407523
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Re: How about using golang and rust for audio games?
Hi,Rust is fast and modern I get that. But what's up with the insane compilation times? I just tried a simple example with amethyst and it took 22 minutes 56 seconds to compile. So even if rust is the fastest language in the world
Re: How about using golang and rust for audio games?
Hi,Rust is fast and modern I get that. But what's up with the insane compilation times? I just tried a simple example with amethyst and it took 22 minutes 56 seconds to compile. So even if rust is the fastest language in the world
Re: How about using golang and rust for audio games?
@8, true that. I'll look into it myself, now I'm curious.
URL: https://forum.audiogames.net/post/407061/#p407061
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Re: How about using golang and rust for audio games?
There's quite a lot for Rust, actually. Amethyst in particular seems to have lots of traction. I've got a couple PRs in flight to improve the audio subsystem, which unfortunately is a bit lacking, but the core team has been
Re: How about using golang and rust for audio games?
No no no no, feel free to try golang and rust, see where you get with it. But I had no luck with C and Go and Go and C, and couldn't find any good game libs for Rust.
URL: https://forum.audiogames.net/post/406943/#p4
Re: How about using golang and rust for audio games?
Hi,All right.Regards,Amit
URL: https://forum.audiogames.net/post/406935/#p406935
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Re: How about using golang and rust for audio games?
@ethin, glad I was not the only one getting frustrated then.
URL: https://forum.audiogames.net/post/406897/#p406897
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Re: How about using golang and rust for audio games?
I've tried inter-operating C and go. Believe me, its more pain than its worth. You have to deal with the garbage collector when you try using go types in C, and you have the dangers of C when you try to use c libs with Go. I know
Re: How about using golang and rust for audio games?
Only because it's faster, it doesn't mean that creating games with it would end in a good way.As I said, you can manage it if you want, but I personally think it's not exactly suited for audiogames.But maybe I was t
Re: How about using golang and rust for audio games?
Hi,@2, why do you think so? Golang is faster than python and compiles to native code, thus it's a good contender, it cant be easily reverse engineered like C# and yet it allows us to use C libraries in the code.Regards,Amit
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Re: How about using golang and rust for audio games?
I don't actually think golang is suited for this kind of projects, but nothing says that you won't be able to do it.About rust, I haven't tried it enough to say whether it would be good for audiogames or n
How about using golang and rust for audio games?
Hi,If I coded a game framework which has keyboard support, speech and 3d audio, for either Golang or Rust, would anyone use it?What are your opinions.Regards,Amit
URL: https://forum.audiogames.net/post/406799/#p406799
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