Re: Input for Blind Users

2019-07-02 Thread AudioGames . net Forum — Developers room : kianoosh via Audiogames-reflector
Re: Input for Blind Users post3 is rightSome of our blind Gamers do use mouse regulary in games, specially fps-type games so if You want to have support for FPS-type games, add a mouse handling support. Explaning thing by looking at them whether by mouse or by keyboard is a good idea, but

Re: Input for Blind Users

2019-07-02 Thread AudioGames . net Forum — Developers room : Rastislav Kiss via Audiogames-reflector
Re: Input for Blind Users @Daigonite: well, it depends on what kind of input do you mean. if we're talking about a user interface, i.e. a window with edit fields, checkboxes, buttons, there is one major difference.And that difference is, that for sighted people, you usually make thin

Re: Input for Blind Users

2019-07-02 Thread AudioGames . net Forum — Developers room : nuno69 via Audiogames-reflector
Re: Input for Blind Users Nah, no need to make mouse support for the UI. URL: https://forum.audiogames.net/post/445603/#p445603 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames

Input for Blind Users

2019-07-02 Thread AudioGames . net Forum — Developers room : daigonite via Audiogames-reflector
Input for Blind Users Just a quick question.I think that input is probably basically the same for blind players as it is for sighted players. Are there any important exceptions?Also, regarding the mouse, what is the best way to approach accessibility? I was thinking about essentially

Input for Blind Users

2019-07-02 Thread AudioGames . net Forum — Developers room : daigonite via Audiogames-reflector
Input for Blind Users Just a quick question.I think that input is probably basically the same for blind players as it is for sighted players. Are there any important exceptions?Also, regarding the mouse, what is the best way to approach accessibility? I was thinking about essentially