Re: Question about side scrolling brawlers

2016-12-05 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: Question about side scrolling brawlers These games are narrow enough, z-wise, that I still haven't had any trouble finding enemies, at least in the ones I've played. But it is worth pointing out that the enemies usually seem to think in 1d; occasionally you'll have enem

Re: Question about side scrolling brawlers

2016-12-04 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: Question about side scrolling brawlers Pitch is only good until you start ruining the sound fx. If you want an example of how audio cues for above or below might work, look at Bokurano Daibouken 3. If not, as I said, slow motion sound fx or similar would work. Or if you have a

Re: Question about side scrolling brawlers

2016-12-04 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Question about side scrolling brawlers Audio cues for interactible objects and footsteps I think are quite straightforward, the main thing is how to communicate how far up or down the an enemy or the player is. I've had a couple of people suggest changing pitch depending on ver

Re: Question about side scrolling brawlers

2016-12-04 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: Question about side scrolling brawlers Depends on the game in question. Odin Sphere, for example, actually doesn't have moving in and out of the screen per say, but it has platforming... where enemies can fly at you from different angles and attack. the best way to work around

Re: Question about side scrolling brawlers

2016-12-04 Thread AudioGames . net Forum — General Game Discussion : FabiG94 via Audiogames-reflector
Re: Question about side scrolling brawlers HiI think that the side scrollers are video games more playable by us after the fight. one way to help us with these games, would be adding sounds to the objects, wells, enemies and all useful elements that appear on screen.greetings and thanks

Re: Question about side scrolling brawlers

2016-12-04 Thread AudioGames . net Forum — General Game Discussion : Haramir via Audiogames-reflector
Re: Question about side scrolling brawlers Hello folks. Ian, think we'll only need beeps to indicate items and interactables. If you add footsteps sounds, we can easily say where is the enemy coming from. As Cae said, we'll also need sounds for traps like pits, bombs, etc. You s

Re: Question about side scrolling brawlers

2016-12-04 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Question about side scrolling brawlers So the other part to the question I guess is what would make it easier? Things like audio prompts for pickups and enemy footsteps are straightforward, it's more the spacial awareness of where enemies are vertically that I'm thinking of

Re: Question about side scrolling brawlers

2016-12-04 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: Question about side scrolling brawlers Luck, memorization, predicting how the designers think, the AI taking away a lot of the need to sidestep.. At least, until you come to games with pits and 0 sound to indicate them. You can get along without weapons and powerups if need be, but

Question about side scrolling brawlers

2016-12-04 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector
Question about side scrolling brawlers Things like streets of rage, final fight, double dragon and so on.I know lirin plays them alot and I'm pretty sure I've seen people talking about them on audiogames.net forums too. There are quite a few included in this

Question about side scrolling brawlers

2016-12-04 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector
Question about side scrolling brawlers Things like streets of rage, final fight and so on.I know lirin111 plays them alot and I'm pretty sure I've seen people talking about them on audiogames.net too.While I totally get how blind accessibility in one on one fighters like stre

Question about side scrolling brawlers

2016-12-04 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector
Question about side scrolling brawlers Things like streets of rage, final fight and so on.I know lirin111 plays them alot and I'm pretty sure I've seen people talking about them on audiogames.net too.While I totally get how blind accessibility in one on one fighters like stre