Re: Questions about C#

2021-02-22 Thread AudioGames . net Forum — Developers room : BoundTo via Audiogames-reflector
Re: Questions about C# @28Thank you for the feedback, and I appreciate you sharing your experiences with MonoGame. There are a lot of things that are still new to me, so all information is appreciated no matter how trivial it seems. The explanation about the dlls was very helpful, and I&#x

Re: Questions about C#

2021-02-21 Thread AudioGames . net Forum — Developers room : Ian Reed via Audiogames-reflector
Re: Questions about C# @BoundTo:The easiest thing is to put all the Tolk dlls in the same folder as your .exe file.If you don't like doing that, you can create a config file that sits by your .exe file and tells the .exe file where to find dlls.It must be named with the exact name o

Re: Questions about C#

2021-02-21 Thread AudioGames . net Forum — Developers room : Ian Reed via Audiogames-reflector
Re: Questions about C# @BoundTo:The easiest thing is to put all the Tolk dlls in the same folder as your .exe file.If you don't like doing that, you can create a config file that sits by your .exe file and tells the .exe file where to find dlls.It must be named with the exact name o

Re: Questions about C#

2021-02-21 Thread AudioGames . net Forum — Developers room : BoundTo via Audiogames-reflector
Re: Questions about C# So, I figured out how to get Tolk to actually work in my project, but not entirely. TolkDotNet.dll relies on Tolk.dll itself (if I understand what's actually happening(, but no matter where I put Tolk.dll in relation to TolkDotNet.dll, I always get an "Unab

Re: Questions about C#

2021-02-16 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Questions about C# @25, yeah, that's pretty common among all GUI libraries that aren't immediate-mode ones. They all send and receive events to ensure that your program isn't gobbling up all the CPU. URL: https://forum.audiogames.net/post/616218/#p616218 -- Audio

Re: Questions about C#

2021-02-16 Thread AudioGames . net Forum — Developers room : haily_merry via Audiogames-reflector
Re: Questions about C# Yeah, that's pretty much the conclusion I'd already come to, was just curious if I had perhaps missed something obvious. I've worked with libraries such as pygame, tolk, etc in python before so I'm not all together unfamiliar with the process,

Re: Questions about C#

2021-02-16 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Questions about C# @23, I didn't say that. You can use a GUI library for games; Entombed does it perfectly fine and it does work. Its just not the best way because a non-immediate-mode GUI library wasn't intended for games. But you can certainly use them that way. Its j

Re: Questions about C#

2021-02-16 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Questions about C# @23, I didn't say that. You can use a GUI library for games; Entombed does it perfectly fine and it does work. Its just not the best way because a non-immediate-mode GUI library wasn't intended for games. But you can certainly use them that way. Its j

Re: Questions about C#

2021-02-16 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Questions about C# @23, I didn't say that. You can use a GUI library for games; Entombed does it perfectly fine and it does work. Its just not the best way because a non-immediate-mode GUI library wasn't intended for games. But you can certainly use them that way.

Re: Questions about C#

2021-02-16 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Questions about C# @21, your thinking in a more BGT-ish way of doing things. You need to get out of that mindset -- its not going to help you here.Windows forms (and every other kind of UI library) rely on events to convey information to you. There is no central "key_pressed"

Re: Questions about C#

2021-02-16 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Questions about C# @21, your thinking in a more BGT-ish way of doing things. You need to get out of that mindset -- its not going to help you here.Windows forms (and every other kind of UI library) rely on events to convey information to you. There is no central "key_pressed"

Re: Questions about C#

2021-02-16 Thread AudioGames . net Forum — Developers room : Nuno via Audiogames-reflector
Re: Questions about C# Yes, if you write a game you should use a library for a game. Do not use a full-fledged GUI for a game. Use OpenTK or SFML or monogame. If you want a Winforms example anyway wait a while, I will provide it URL: https://forum.audiogames.net/post/616173/#p616173

Re: Questions about C#

2021-02-16 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Questions about C# @21, your thinking in a more BGT-ish way of doing things. You need to get out of that mindset -- its not going to help you here.Windows forms (and every other kind of UI library) rely on events to convey information to you. There is no central "key_pressed"

Re: Questions about C#

2021-02-16 Thread AudioGames . net Forum — Developers room : haily_merry via Audiogames-reflector
Re: Questions about C# Hello,So, regarding keyboard input, I'm extremely confused. I've looked at the winforms docs for the different keyboard events, but I can't find any examples for, you know, actually checking for a specific event from a specific key. E.G, if(key_pr

Re: Questions about C#

2021-02-16 Thread AudioGames . net Forum — Developers room : Nuno via Audiogames-reflector
Re: Questions about C# TOLK is kinda broken. I update my SharpSpeech wrapper for UniversalSpeech to support .NET5. URL: https://forum.audiogames.net/post/616029/#p616029 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Questions about C#

2021-02-15 Thread AudioGames . net Forum — Developers room : Turret via Audiogames-reflector
Re: Questions about C# Yuh, you want the reference to TolkDotNet.dll, not Tolk.dll. URL: https://forum.audiogames.net/post/615999/#p615999 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo

Re: Questions about C#

2021-02-15 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Questions about C# It should be in your bin directory. You don't add the C DLL to the repository but you build the .NET DLL and then you add that reference. URL: https://forum.audiogames.net/post/615982/#p615982 -- Audiogames-reflector mailing list Audiogames-reflector@sabah

Re: Questions about C#

2021-02-15 Thread AudioGames . net Forum — Developers room : BoundTo via Audiogames-reflector
Re: Questions about C# Is there something I'm missing when it comes to adding a reference to Tolk.dll in visual studio? Every time I seem to try, I get an error telling me that the reference is invalid/unsupported. Is the dll supposed to be somewhere specific inside of my project ire

Re: Questions about C#

2021-02-15 Thread AudioGames . net Forum — Developers room : BoundTo via Audiogames-reflector
Re: Questions about C# Sorry for the double post, but does anyone know where I'm supposed to find the dll for Tolk? It doesn't appear to be in the repo. (The repo mentions a dll specific for dotnet that doesn't seem to exist either) URL: https://forum.audiogames.net/post/

Re: Questions about C#

2021-02-14 Thread AudioGames . net Forum — Developers room : BoundTo via Audiogames-reflector
Re: Questions about C# @14Agreed. As someone who has spent a great amount of time branching away from BGt, so much of what I've learned has been about how things are actually done. I think it would be a lot more beneficial to stop bringing BGT habits into other languages and just lear

Re: Questions about C#

2021-02-14 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Questions about C# I'm kinda confused on why we want sound pools and BGT idioms in every new programming language we adopt. Just learn how to use the libraries like everyone else. I hate to be a dick about it but this seems ridiculous. Okay, your used to it, but its ridiculous ho

Re: Questions about C#

2021-02-14 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Questions about C# I'm kinda confused on why we want sound pools and BGT idioms in every new programming language we adopt. Just learn how to use the libraries like everyone else. I hate to be a dick about it but this seems ridiculous. Okay, your used to it, but its ridiculous ho

Re: Questions about C#

2021-02-14 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Questions about C# I'm kinda confused on why we want sound pools and BGT idioms in every new programming language we adopt. Just learn how to use the libraries like everyone else. I hate to be a dick about it but this seems ridiculous. Okay, your used to it, but its ridiculous ho

Re: Questions about C#

2021-02-14 Thread AudioGames . net Forum — Developers room : haily_merry via Audiogames-reflector
Re: Questions about C# @11, rofl rofl I completely forgot about that.@12, have you considered releasing your dev tools? Just a sound pool and keyboard handling would be amazingly helpful for someone like me, or at least examples of how to properly do such manually in a game setting. URL

Re: Questions about C#

2021-02-14 Thread AudioGames . net Forum — Developers room : bgt lover via Audiogames-reflector
Re: Questions about C# I vote for monogame with synthizer, once I manage to find a binding generator that doesn't just drool spageti code on my folders, as swig is quite a piece of shit tbh. URL: https://forum.audiogames.net/post/615636/#p615636 -- Audiogames-reflector mailing

Re: Questions about C#

2021-02-13 Thread AudioGames . net Forum — Developers room : SkyLord via Audiogames-reflector
Re: Questions about C# you can port soundpool to bass just like i did and enjoy the exact same way of playing sounds like in bgt. At first i was scared of bass too, but eventually it turned out that it's really cool.As @11 said, there's OpenAL and synthizer for 3d, taking bass o

Re: Questions about C#

2021-02-13 Thread AudioGames . net Forum — Developers room : Turret via Audiogames-reflector
Re: Questions about C# @10, pun intended?And no, SPs won't work exactly the same, but BASS, OpenAl, etc all support full 3d Audio. There's no Synthizer binding for C# though yet, so I might write one.You can also use the System.Media namespace and play mono wav files that way.

Re: Questions about C#

2021-02-13 Thread AudioGames . net Forum — Developers room : haily_merry via Audiogames-reflector
Re: Questions about C# Is there anything even close to matching the sound pools out there for BGT / python for any of these sound libraries? Want to get into C# for audiogame development, but just getting sound to play nicely seems like such a minefield. URL: https://forum.audiogames.net

Re: Questions about C#

2021-02-13 Thread AudioGames . net Forum — Developers room : SkyLord via Audiogames-reflector
Re: Questions about C# Agree with  bass for audio. I used IrrKlang but eventually switched to bass. URL: https://forum.audiogames.net/post/615230/#p615230 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin

Re: Questions about C#

2021-02-13 Thread AudioGames . net Forum — Developers room : Turret via Audiogames-reflector
Re: Questions about C# My vote is MonoGame and BASS. URL: https://forum.audiogames.net/post/615214/#p615214 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Questions about C#

2021-02-13 Thread AudioGames . net Forum — Developers room : Nuno via Audiogames-reflector
Re: Questions about C# OpenTK has its own audio thing, I believe it uses Open AL behind the scenes but I'e never used it. URL: https://forum.audiogames.net/post/615125/#p615125 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabah

Re: Questions about C#

2021-02-13 Thread AudioGames . net Forum — Developers room : Nuno via Audiogames-reflector
Re: Questions about C# I recommend you use either OpenTK or SFML.NET to handle windows and BASS for audio URL: https://forum.audiogames.net/post/615122/#p615122 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin

Re: Questions about C#

2021-02-12 Thread AudioGames . net Forum — Developers room : SkyLord via Audiogames-reflector
Re: Questions about C# I mean, that for example with the standard windows forms key events, you won't be able to capture wether right or left ctrl key was pressed, or left/right shift/alt. You have Control/Shift/AltKey, which correspond to both left and right keys, but if you will t

Re: Questions about C#

2021-02-12 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: Questions about C# When you say unreliable, what do you mean by this? What did you do to get around this issue? URL: https://forum.audiogames.net/post/615112/#p615112 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Questions about C#

2021-02-12 Thread AudioGames . net Forum — Developers room : SkyLord via Audiogames-reflector
Re: Questions about C# i succesfully use windows forms to catch keyboard input. And a form inherits from control, so you can just subscribe to it's KeyUp, KeyDown events. This may be a bit unreliable, so you maybe will need to improvise like i did. URL: https://forum.audiogames.net

Re: Questions about C#

2021-02-12 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Questions about C# There's MonoGame, which works okay. If you want ot handle everything yourself, you can also use SDL2 in C# -- not sure what its called off the top of my head though. URL: https://forum.audiogames.net/post/615084/#p615084 -- Audiogames-reflector mailing

Questions about C#

2021-02-12 Thread AudioGames . net Forum — Developers room : BoundTo via Audiogames-reflector
Questions about C# This isn't the type of post that I normally make, but I'm getting started with c# and wanted to ask if anyone had any recommendations for libraries to use for AudioGames? Specifically I'm looking for a way to create a window where I can monitor keyboard

Re: Questions about C++

2017-06-23 Thread AudioGames . net Forum — Developers room : Kyleman123 via Audiogames-reflector
Re: Questions about C++ jonikster,You ask all of these questions about can I do this or that in all of these different languages? The short answer is yes, unless you're talking about BGT. BGT has major limitations but, thats a post for a different topic. You can do everything you'

Re: Questions about C++

2017-06-22 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector
Re: Questions about C++ About C ++, pointers and other complex topics I just need to understand. The question is whether C ++ is suitable my first post. URL: http://forum.audiogames.net/viewtopic.php?pid=316510#p316510 ___ Audiogames

Re: Questions about C++

2017-06-22 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector
Re: Questions about C++ hello,i will try to answer your questions, maybe i will forget to answer some of themabout keyboard input and audio management, there are libraries exist which are cross-platformi recommend you to look at sdl for your input and low-level audio needs, and SoLoud as