Re: rotation package people, start creating fps's!

2016-06-11 Thread AudioGames . net Forum — Developers room : reiden via Audiogames-reflector
Re: rotation package people, start creating fps's! What would be the way to use the rotation class on a multi player game?I'm trying, and I can not move the characters in a small map. Must the clientt send the coordinates to the server and calculate the players rotation an the po

Re: rotation package people, start creating fps's!

2015-07-15 Thread AudioGames . net Forum — Developers room : SLJ via Audiogames-reflector
Re: rotation package people, start creating fps's! Hi.[[wow]]... Now I really wish I could do some coding, because this does really sounds interesting. I hope many people will use this in future games. Sounds fantastic. [[wow]], sam. You are awesome. URL: http://forum.audiogame

Re: rotation package people, start creating fps's!

2015-07-11 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector
Re: rotation package people, start creating fps's! I do not know. or am I stupid or something else, but to understand the creation fps I can not.guys who have free time, please do fps example of using this package. I think not only help me. URL: http://forum.audiogames.net/viewtopi

Re: rotation package people, start creating fps's!

2015-07-11 Thread AudioGames . net Forum — Developers room : asffix via Audiogames-reflector
Re: rotation package people, start creating fps's! Hey, Sam, Maybe I'm writing in the wrong topic, but could you tell me how you did preventive steps before a hole in the game Iminent death? Can cause code please? URL: http://forum.audiogames.net/viewtopic.php?pid=2235

Re: rotation package people, start creating fps's!

2015-07-09 Thread AudioGames . net Forum — Developers room : samtupy1 via Audiogames-reflector
Re: rotation package people, start creating fps's! @jonixterif(get_1d_distance(calculate_x_y_angle(me.x, me.y, enemy.x, enemy.y, current_facing), current_facing))<10){// enemy get's shot. If your angle is close enough to the enemies, it get's hit. } URL: http://fo

Re: rotation package people, start creating fps's!

2015-07-09 Thread AudioGames . net Forum — Developers room : GeneWarner via Audiogames-reflector
Re: rotation package people, start creating fps's! Sam;This looks very good! Thanks for sharing!I'm currently learning BGT to write a couple of games from ideas based on games I played 35 years ago. One was a top down adventure that I want to make into a first person adventure.

Re: rotation package people, start creating fps's!

2015-07-08 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector
Re: rotation package people, start creating fps's! Can you give an example of conditions in the center of the enemy or not? URL: http://forum.audiogames.net/viewtopic.php?pid=223240#p223240 ___ Audiogames-reflector mailing list Audio

Re: rotation package people, start creating fps's!

2015-07-08 Thread AudioGames . net Forum — Developers room : samtupy1 via Audiogames-reflector
Re: rotation package people, start creating fps's! me is the users coordinates, and mr is the rounded coordinates. They are rounded so you can have a perfect way of knowing exactly what tile a player is on with out causing issues. URL: http://forum.audiogames.net/viewtopic.php?pid=2

Re: rotation package people, start creating fps's!

2015-07-08 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector
Re: rotation package people, start creating fps's! reading the sample code, I'm a little disappointed.There was a few questions:1. What are the vector in the beginning? me is how I understand the coordinates of the player, and mr?2. How to make a game like this attack? how to

Re: rotation package people, start creating fps's!

2015-07-08 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector
Re: rotation package people, start creating fps's! I am shocked. This I have not seen.the reason for the creation of complex fps on BGT, I began to search the side sliders for the creation of video games.I was advised blitz3d, really, everything just with 3d sound. simply snapping sou

Re: rotation package people, start creating fps's!

2015-07-08 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector
Re: rotation package people, start creating fps's! Ethin, and what you want to work with Sam? if on the creation of games, I can take you to the team.Our team is called Softcrasoft, and we create a game program. URL: http://forum.audiogames.net/viewtopic.php?pid=223164#p2

Re: rotation package people, start creating fps's!

2015-07-08 Thread AudioGames . net Forum — Developers room : jonikster via Audiogames-reflector
Re: rotation package people, start creating fps's! Hi everyone.discussed the package in another topic, I turn here.Sam, I want to personally thank you. You did what so many people waiting.If this package you can make the game type trtr (offline game), operation blacksquare and many

Re: rotation package people, start creating fps's!

2015-05-13 Thread AudioGames . net Forum — Developers room : samtupy1 via Audiogames-reflector
Re: rotation package people, start creating fps's! Hello everyone, new update alert! Were now out with ver 1.1! This includes too new functions that could proove very very handy! Now you can calculate the difference between your coordinates and someone elses coordinates with your angl

Re: rotation package people, start creating fps's!

2015-05-10 Thread AudioGames . net Forum — Developers room : asffix via Audiogames-reflector
Re: rotation package people, start creating fps's! sam, thank you very much URL: http://forum.audiogames.net/viewtopic.php?pid=215594#p215594 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: rotation package people, start creating fps's!

2015-05-09 Thread AudioGames . net Forum — Developers room : samtupy1 via Audiogames-reflector
Re: rotation package people, start creating fps's! someone asked for example code, here you are. #include "includes/rotation.bgt"#include "includes/sound_pool.bgt"vector me(25, 25, 0);vector mr(me.x, me.y, 0);double angle=random(0, 25);sound_pool p;void main(){

Re: rotation package people, start creating fps's!

2015-05-08 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector
Re: rotation package people, start creating fps's! Sam,The thing suggested to you in the post before mine is not a very good idea. if you plan to accept this offer, please take it under extremely heavy consideration and talk to those who have experience colaborating with this indiv

Re: rotation package people, start creating fps's!

2015-05-08 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: rotation package people, start creating fps's! Sam, I would like to attempt to collaborate with you. PM me if you would like to try and help me out. URL: http://forum.audiogames.net/viewtopic.php?pid=215360#p215360 ___ Audio

Re: rotation package people, start creating fps's!

2015-05-08 Thread AudioGames . net Forum — Developers room : asffix via Audiogames-reflector
Re: rotation package people, start creating fps's! Thank you very much for this set of functions, but could you write a specific example of them in action? For example, there is a field of 50 by 50 cells, in which my player can walk, somewhere is sounding object to which I can go,

Re: rotation package people, start creating fps's!

2015-05-08 Thread AudioGames . net Forum — Developers room : audioracer via Audiogames-reflector
Re: rotation package people, start creating fps's! Hello their.I think that some code would awesome to see.That way, I can get a general Idea of what to do.As far as I know, it seems right now, you can't do what I want to do with the BGT Engine. So I'm interested to see w

Re: rotation package people, start creating fps's!

2015-05-08 Thread AudioGames . net Forum — Developers room : Dranelement via Audiogames-reflector
Re: rotation package people, start creating fps's! Hi, I'm very impressed! I've been working on classes for rotation and such myself, and it's neat to see someone else release their code. I'm especially impressed with how you managed to avoid using all the utterl

Re: rotation package people, start creating fps's!

2015-05-08 Thread AudioGames . net Forum — Developers room : kyle12 via Audiogames-reflector
Re: rotation package people, start creating fps's! Hi,Im, press, ive!This is some serious math work and calculus. I'm definitly going to use it. Also, I'd just ike to point out it doesn't necisarily have to be used for an FPS...ahemhem... URL: http://forum.audiogames.n

Re: rotation package people, start creating fps's!

2015-05-08 Thread AudioGames . net Forum — Developers room : samtupy1 via Audiogames-reflector
Re: rotation package people, start creating fps's! Ah, I see what your doing now. I can write you some code that can be done way simpler because it's not in the bgt manuel. The code might be slightly messier, but though you can change pitch with soundpool by accessing the so

Re: rotation package people, start creating fps's!

2015-05-07 Thread AudioGames . net Forum — Developers room : audioracer via Audiogames-reflector
Re: rotation package people, start creating fps's! Hi samtupy1.So this sounds pretty cool. I have a question. I plan to do a space invaders game and unfortunately, from the windows attack tutorial, I wanted to make the sound of the viruses decrease in pitch as they are falling. S

Re: rotation package people, start creating fps's!

2015-05-07 Thread AudioGames . net Forum — Developers room : samtupy1 via Audiogames-reflector
Re: rotation package people, start creating fps's! well, I learned over time, hahahaha. I didn't learn to much of that in school, but what i'll do someday is record me saying at least 40 digits of pi, clapping my hands at the same time so you know it was from memory, hahaha

Re: rotation package people, start creating fps's!

2015-05-07 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector
Re: rotation package people, start creating fps's! Woe, Sam! This is amazing! Holy crap dude--you are only in middle school and know this much math already? [[wow]], dude! This has just given bgt functionality a whole new level! URL: http://forum.audiogames.net/viewtopic.php?pid=2

Re: rotation package people, start creating fps's!

2015-05-07 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: rotation package people, start creating fps's! Yes, but I need help with enemy creation. The game doesn't exactly work how I want it to. URL: http://forum.audiogames.net/viewtopic.php?pid=215255#p215255 ___ Audiogames-reflect

Re: rotation package people, start creating fps's!

2015-05-07 Thread AudioGames . net Forum — Developers room : samtupy1 via Audiogames-reflector
Re: rotation package people, start creating fps's! You can move more than the player with this code, you can even make enemies rotate and such, by passing the right values to the functions. URL: http://forum.audiogames.net/viewtopic.php?pid=215254#p2

Re: rotation package people, start creating fps's!

2015-05-07 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: rotation package people, start creating fps's! I don't know ow I would do that as I am currently stuck on the enemy class for my game and some issues. URL: http://forum.audiogames.net/viewtopic.php?pid=215252#p215252 ___