Re: the thing with jumping in audiogames, just why

2020-05-16 Thread AudioGames . net Forum — General Game Discussion : LordLundin via Audiogames-reflector
Re: the thing with jumping in audiogames, just why As a kid I used to leap places. It was a lot quicker than if my legs were churning away on the ground. Also, maybe because I was such a skinny kid, leaping was less strain than actual leg grinding. URL: https://forum.audiogames.net/post

Re: the thing with jumping in audiogames, just why

2020-05-14 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector
Re: the thing with jumping in audiogames, just why Lol like I pointed out earlier, the game may not have been purposefully designed for constant jumping, it's just a guilty pleasure of sighted and blind gamers alike because it gets them around faster than running. In space explore

Re: the thing with jumping in audiogames, just why

2020-05-14 Thread AudioGames . net Forum — General Game Discussion : Muhammad Hajjar via Audiogames-reflector
Re: the thing with jumping in audiogames, just why Totally agree Simba. It also makes you lose the fun of watching said gameplay when you see and/or hear only the constant whoosh, land, whoosh, land, whoosh, land pattern. Kinda annoys and breaks the fun of role playing imho. URL: https

Re: the thing with jumping in audiogames, just why

2020-05-14 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector
Re: the thing with jumping in audiogames, just why The problem I have is not the jumping in general, it's there in almost every game, the problem I have that it's always the quickest way to move and that you can't do anything else with those jumps, like mid air attack, d

Re: the thing with jumping in audiogames, just why

2020-05-14 Thread AudioGames . net Forum — General Game Discussion : bookrage via Audiogames-reflector
Re: the thing with jumping in audiogames, just why the reason we don't get around by hopping in the real world this way is because in games, the idea of muscular fatigue doesn't often come into play. A few really energetic running jumps would take it out of a real person and

Re: the thing with jumping in audiogames, just why

2020-05-14 Thread AudioGames . net Forum — General Game Discussion : Jaidon Of the Caribbean via Audiogames-reflector
Re: the thing with jumping in audiogames, just why In audio games its hopping, not jumping. URL: https://forum.audiogames.net/post/529200/#p529200 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman

Re: the thing with jumping in audiogames, just why

2020-05-13 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: the thing with jumping in audiogames, just why I have no idea. If you can spam a higher horizontal velocity while jumping, we'd all get around like grasshoppers.Math time: how long one stays airborne from a vertical jump is dependent on one's initial velocity. The formula fo

Re: the thing with jumping in audiogames, just why

2020-05-13 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector
Re: the thing with jumping in audiogames, just why A lot of games encourage jumping because if you hammer a left or right arrow key, you'll move very quickly through the air, while on the ground, your walk speed is set. Games like BK3 get around this by 1. having speed drinks and 2. h

Re: the thing with jumping in audiogames, just why

2020-05-13 Thread AudioGames . net Forum — General Game Discussion : TheTrueSwampGamer via Audiogames-reflector
Re: the thing with jumping in audiogames, just why jumping has been in any game i've played, from cm to redspot to fortnite. Then again, another thing thats been in those is a  key to run. In a game where at least guns are involved, why aren't you just running from the star

Re: the thing with jumping in audiogames, just why

2020-05-13 Thread AudioGames . net Forum — General Game Discussion : Simter via Audiogames-reflector
Re: the thing with jumping in audiogames, just why @1 it is not like any game forces you to jump your way. Makes it a lot easier though. Also yep that you play games after ya know is really strange. URL: https://forum.audiogames.net/post/529025/#p529025 -- Audiogames-reflector

Re: the thing with jumping in audiogames, just why

2020-05-13 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector
Re: the thing with jumping in audiogames, just why Yeah, forgot about zelda. URL: https://forum.audiogames.net/post/529009/#p529009 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames

Re: the thing with jumping in audiogames, just why

2020-05-13 Thread AudioGames . net Forum — General Game Discussion : targor via Audiogames-reflector
Re: the thing with jumping in audiogames, just why Every Zelda player knows that rolling through the world is the fastest way to move. Wonder why we don't try this in real-life. URL: https://forum.audiogames.net/post/529004/#p529004 -- Audiogames-reflector mailing list Audio

Re: the thing with jumping in audiogames, just why

2020-05-13 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector
Re: the thing with jumping in audiogames, just why Jumping and moving in a regular game also often grants you a boost of speed. There was this rpg called xenoblade chronicles and you could jump around while traveling. Sure you could just walk normally from place to place, but jumping your