Re: SoundRTS and the CrazyMod (update 8.3)

2015-06-12 Thread AudioGames . net Forum — New releases room : Victorious via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) ping pragmapragma.free.frPinging perso169-g5.free.fr [212.27.63.169] with 32 bytes of data: Request timed out.Request timed out.Request timed out.Request timed out.Ping statistics for 212.27.63.169: Packets: Sent = 4, Received = 0, Lost = 4 (100

Re: SoundRTS and the CrazyMod (update 8.3)

2015-06-12 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Well, racial balance, but can attack the area adjacent to the arms or a great advantage. In addition, the tear gas is really a bit sick ah, cheap things, lost a pile of tear gas can not afford to really hurt.Is to be happy, mod finally have

Re: SoundRTS and the CrazyMod (update 8.3)

2015-06-12 Thread AudioGames . net Forum — New releases room : zakc93 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) The link also works for me. But try this direct link to the downloadhttp://pragmapragma.free.fr/soundrts-cr … 9beta9.zip URL: http://forum.audiogames.net/viewtopic.php?pid=219768#p219768

Re: SoundRTS and the CrazyMod (update 8.3)

2015-06-11 Thread AudioGames . net Forum — New releases room : Pragma via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Hello.You can download the beta9 of the version 9 on the main page : http://pragmapragma.free.fr/soundrts-crazymod/We have not really tested this version, our group is not in a SoundRTS period. The unrefined documentation file is in the archive

Re: SoundRTS and the CrazyMod (update 8.3)

2015-06-11 Thread AudioGames . net Forum — New releases room : Victorious via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) @Pragma: I cant access the link. The site seems to be down. URL: http://forum.audiogames.net/viewtopic.php?pid=219678#p219678 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: SoundRTS and the CrazyMod (update 8.3)

2015-06-11 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) the link works fine here URL: http://forum.audiogames.net/viewtopic.php?pid=219705#p219705 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: SoundRTS and the CrazyMod (update 8.3)

2015-06-11 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Great, there is a problem, why the abolition of the traditional racial catapult the ability to see the adjacent coordinate? URL: http://forum.audiogames.net/viewtopic.php?pid=219717#p219717

Re: SoundRTS and the CrazyMod (update 8.3)

2015-06-10 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) http://pragmapragma.free.fr/soundrts-cr … Mod8.3.zip URL: http://forum.audiogames.net/viewtopic.php?pid=219539#p219539 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: SoundRTS and the CrazyMod (update 8.3)

2015-06-10 Thread AudioGames . net Forum — New releases room : zakc93 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) But how? I go onto the french site and enter on the button that instant translate tells me is validate and download file, then it takes me to some website that seems to be advertised on the site. URL: http://forum.audiogames.net/viewtopic.php?pid

Re: SoundRTS and the CrazyMod (update 8.3)

2015-06-10 Thread AudioGames . net Forum — New releases room : zakc93 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) He has since released betas of a new version of the mod. He gave the link to the latest one as http://dl.free.fr/nCE1XCFYR URL: http://forum.audiogames.net/viewtopic.php?pid=219565#p219565

Re: SoundRTS and the CrazyMod (update 8.3)

2015-06-10 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) I still play 8.3 So that is what it is., too, did not think the 9 are out URL: http://forum.audiogames.net/viewtopic.php?pid=219625#p219625 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: SoundRTS and the CrazyMod (update 8.3)

2015-06-09 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Well, I feel that the race is not balanced, and I may play a little map.. Now I feel is the most powerful race technology, whether it is offensive or defensive is impeccable, elves lack the area adjacent to the attack, although the meteor

Re: SoundRTS and the CrazyMod (update 8.3)

2015-06-09 Thread AudioGames . net Forum — New releases room : zakc93 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) I cant seem to download the latest version of the crazy mod. Can anyone post it? URL: http://forum.audiogames.net/viewtopic.php?pid=219467#p219467 ___ Audiogames-reflector mailing list Audiogames

Re: SoundRTS and the CrazyMod (update 8.3)

2015-06-09 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) It is no problem, I can normally download here, not download is estimated to be over the wall URL: http://forum.audiogames.net/viewtopic.php?pid=219510#p219510 ___ Audiogames-reflector mailing list

Re: SoundRTS and the CrazyMod (update 8.3)

2015-06-08 Thread AudioGames . net Forum — New releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Sorry? the amount of current strategies are small?In crazymod, with 7 or 8 (i forget he number) races, the strategies are alot. All of them depends the time of the match that you are, the style of the map if is close, open, with neck bottles

Re: SoundRTS and the CrazyMod (update 8.3)

2015-06-06 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Come on, I and my friends are digging a variety of strategic skills of soundrts, the current strategic skills of soundrts is still relatively small, I hope this update can increase more strategic skills URL: http://forum.audiogames.net

Re: SoundRTS and the CrazyMod (update 8.3)

2015-06-05 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) A food system like in Age of Empires would be nice, for sure. Its not an immediate priority though.About NSSpeechSynthesizer, the code is very small. It seems to use a library called AppKit:https://github.com/soundmud/soundrts/bl … sspytts.pyThe

Re: SoundRTS and the CrazyMod (update 8.3)

2015-06-05 Thread AudioGames . net Forum — New releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Hello sounmud, thanks for the documentation. I try find it through the apple documentation about accessibility or text to speech, but they never mention the NS speetch directly. Thanks, I need it for a little work.Respecting the mova system, well

Re: SoundRTS and the CrazyMod (update 8.3)

2015-06-04 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Its great, we cant wait to release it.. URL: http://forum.audiogames.net/viewtopic.php?pid=218917#p218917 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: SoundRTS and the CrazyMod (update 8.3)

2015-06-04 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) 获取实物的途径能不能广泛一些,比如可以通过打猎什么的 获取食物,不仅仅是建设农场 URL: http://forum.audiogames.net/viewtopic.php?pid=218921#p218921 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: SoundRTS and the CrazyMod (update 8.3)

2015-06-04 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Can access to food be widespread?For example, by hunting to get kind, that is, there will be the map of the beast, players can hunt, similar to the drifting person. URL: http://forum.audiogames.net/viewtopic.php?pid=218923#p218923

Re: SoundRTS and the CrazyMod (update 8.3)

2015-06-04 Thread AudioGames . net Forum — New releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Sound mud, where is the documentation for NS Speetch syntecis api? I look it in the apple official documentation, but I cant find it.Respecting the ScreenReaderApi, is directly a python library? O youve to wrap a c++ library through ctypes.I can

Re: SoundRTS and the CrazyMod (update 8.3)

2015-06-04 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) How long will the new version of the game release? URL: http://forum.audiogames.net/viewtopic.php?pid=218886#p218886 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: SoundRTS and the CrazyMod (update 8.3)

2015-06-04 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) In Windows SoundRTS uses ScreenReaderAPI by default (or SAPI 5 with win32com if srapi=0). In Linux it uses Speech Dispatcher. In Mac OS X it uses NS Speech Synthesis.At the moment Im slowly restarting the development. Im examining a pull request

Re: SoundRTS and the CrazyMod (update 8.3)

2015-06-03 Thread AudioGames . net Forum — New releases room : Atlan via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) hi, how can i use soundrts with jaws 16? URL: http://forum.audiogames.net/viewtopic.php?pid=218788#p218788 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: SoundRTS and the CrazyMod (update 8.3)

2015-06-03 Thread AudioGames . net Forum — New releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Sound, one doubt. What libraries and ssystem do you use in the soundrts to comunicate with the speetch systems in Linux and OSX?For windows what library do you use? directly comunication with universal speetch through python ctypes?thanks. URL

Re: SoundRTS and the CrazyMod (update 8.3)

2015-06-02 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Adding a weather factor, such as the storms and lightning, will have an impact on the army, and these disasters can be predicted by some means.. URL: http://forum.audiogames.net/viewtopic.php?pid=218680#p218680

Re: SoundRTS and the CrazyMod (update 8.3)

2015-06-01 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Actually this is probably already done in the development version that I couldnt release on September 2014.The commit is called: now units will fire to another square if the target is close enough.https://github.com/soundmud/soundrts/co

Re: SoundRTS and the CrazyMod (update 8.3)

2015-05-30 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) And an interesting idea, as we all know, the map of each box are the size and trebuchet and grenade launchers such long-range weapons can attack the adjacent squares, but they are attacking the box, if we can let him attack only half

Re: SoundRTS mod: Blitzkrieg

2015-05-30 Thread AudioGames . net Forum — New releases room : chrisfaelnar via Audiogames-reflector
Re: SoundRTS mod: Blitzkrieg Hi. I downloaded the installer and the zip file. Where should i extract the zip file? URL: http://forum.audiogames.net/viewtopic.php?pid=218372#p218372 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: SoundRTS mod: Blitzkrieg

2015-05-30 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS mod: Blitzkrieg I cant download the game here, and who can give me one?My email is 977931...@qq.com, thanks a lot.. URL: http://forum.audiogames.net/viewtopic.php?pid=218286#p218286 ___ Audiogames-reflector mailing list

Re: SoundRTS and the CrazyMod (update 8.3)

2015-05-29 Thread AudioGames . net Forum — New releases room : chrisfaelnar via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Ok. Now i think i understand. But sorry but another question. what does the rally means? and what location can i use the rally button? URL: http://forum.audiogames.net/viewtopic.php?pid=218194#p218194

Re: SoundRTS and the CrazyMod (update 8.3)

2015-05-29 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) For example, you want to let the city hall inside the farmers recruited out after mining, us to press the tab to find gold. Then according to w find tab, and then of the city hall find aggregation button then press enter, then you recruited out

Re: SoundRTS and the CrazyMod (update 8.3)

2015-05-29 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Yes, why not? This is similar to the persistent games issue, because it would require to send the state of the game to the player.https://github.com/soundmud/soundrts/issues/52Its already possible to replay a multiplayer game though, even

Re: SoundRTS and the CrazyMod (update 8.3)

2015-05-29 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) I have a suggestion that can not participate in the game can also watch the games of others? The current version we must participate in the game, the losers can watch games as a spectator, not to participate in the game, watch the entire game

Re: SoundRTS and the CrazyMod (update 8.3)

2015-05-29 Thread AudioGames . net Forum — New releases room : chrisfaelnar via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Yay! For the first time, I defeated the enemies. Wahahahhahahaha i love this game URL: http://forum.audiogames.net/viewtopic.php?pid=218253#p218253 ___ Audiogames-reflector mailing list Audiogames

Re: SoundRTS and the CrazyMod (update 8.3)

2015-05-29 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) When you are proficient, you will have your own battle pattern and style. URL: http://forum.audiogames.net/viewtopic.php?pid=218259#p218259 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: SoundRTS and the CrazyMod (update 8.3)

2015-05-28 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) I mean, you can send a small number of high mobility units to the enemys position, such as the traditional racial cavalry, the technical race of the flying unit. After the discovery of the enemy can consider how to attack the enemy, if you want

Re: would you soundRTS players be interested in this

2015-05-28 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: would you soundRTS players be interested in this Hi Dardar. this is an answer to your private message about Dalek types, sinse I dont really see a need to have that conversation privately and other people might want to chime in as well. Firstly as regards the flying daleks you

Re: SoundRTS and the CrazyMod (update 8.3)

2015-05-28 Thread AudioGames . net Forum — New releases room : chrisfaelnar via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) O i forgot. Also i have a question about the canon tower. Why i cant control it? If i press q and press A, it says nothing. I have a suspicious that the canon tower will recharge after its attack on the enemy. And also is it possible

Re: SoundRTS and the CrazyMod (update 8.3)

2015-05-28 Thread AudioGames . net Forum — New releases room : chrisfaelnar via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) O i forgot. Also i have a question about the canon tower. Why i cant control it? If i press q and press A, it says nothing. I have a suspicious that the canon tower will recharge after its attack on the enemy. And also is it possible

Re: would you soundRTS players be interested in this

2015-05-28 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: would you soundRTS players be interested in this Mmm, just go to The soundrts website the latest version is always at the top of the page (there is a zip and an exe version), though i dont believe weve seen any soundrts updates in about two years. URL: http://forum.audiogames.net

Re: would you soundRTS players be interested in this

2015-05-28 Thread AudioGames . net Forum — General Game Discussion : Sean-Terry01 via Audiogames-reflector
Re: would you soundRTS players be interested in this Hi, could someone please point me to the latest version of sound RTS? I would really like to get back into that game! URL: http://forum.audiogames.net/viewtopic.php?pid=218048#p218048

Re: SoundRTS and the CrazyMod (update 8.3)

2015-05-28 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Control tower Canon meaningless, because he is defensive buildings, the area adjacent to the attack ground targets, equivalent to cannot move the trebuchet. About you want to attack your allies or to attacking itself are can be achieved

would you soundRTS players be interested in this

2015-05-27 Thread AudioGames . net Forum — General Game Discussion : dardar via Audiogames-reflector
would you soundRTS players be interested in this hello fello sound RTS layers!Here at Nathan Tech Ive been working on several maps and two mods for Sound RTS, however I recently watched some old television programs and dramas and thought, hey, I could do that for Sound RTS, so the question

Re: would you soundRTS players be interested in this

2015-05-27 Thread AudioGames . net Forum — General Game Discussion : Ronal via Audiogames-reflector
Re: would you soundRTS players be interested in this [[wow]], why not..this is awesome!!! URL: http://forum.audiogames.net/viewtopic.php?pid=217884#p217884 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: would you soundRTS players be interested in this

2015-05-27 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: would you soundRTS players be interested in this Absolutely! as you might know Im a huge whovian myself so getting to ex ter min ate all those pesky humans would be awsome. However, the Daleks should have different sorts of units available, as there are different types of dalek

Re: SoundRTS and the CrazyMod (update 8.3)

2015-05-27 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) If you can do it, you can move the building better. URL: http://forum.audiogames.net/viewtopic.php?pid=217908#p217908 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: SoundRTS and the CrazyMod (update 8.3)

2015-05-27 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) We in the early days of need first to scout out your enemy base position, alliance combat you need to command them to all other base investigation again, know the enemy in what position can be considered offensive strategy, attack is not blind

Re: SoundRTS and the CrazyMod (update 8.3)

2015-05-27 Thread AudioGames . net Forum — New releases room : chrisfaelnar via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Do i need to create a scout tower? so that id be able to know the location of the enemy? is that what you mean? URL: http://forum.audiogames.net/viewtopic.php?pid=218007#p218007 ___ Audiogames

Re: SoundRTS and the CrazyMod (update 8.3)

2015-05-27 Thread AudioGames . net Forum — New releases room : chrisfaelnar via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Hi guys. Greetings. Ive been playing sound rts for the fast fiew days. But theres a thing that made me confused. I have enemies and my allies says attack. And i set them all to offensive mode. Am i doing right? Because in my situation, some of my

Re: SoundRTS and the CrazyMod (update 8.3)

2015-05-23 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Hi Soundmud!There are other interesting things you could implement. For example different types of damages. For now you can only make damage to hp. What if you could also make damage to enemys movement or disabling enemy weapons by higher

Re: SoundRTS and the CrazyMod (update 8.3)

2015-05-22 Thread AudioGames . net Forum — New releases room : momo7807 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) hay soundmud.Can you implement this suggestions?It is about ability.Can you add more effect and ability types?such as confuse enemys, increase or decrease my units or enemys units stats, hold enemys, dealing little damage in long time on won

Re: SoundRTS and the CrazyMod (update 8.3)

2015-05-22 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) This game cant make real terrain, such as Ocean Topography need specific arms to through the desert can reduce the speed of mobile units, to the sea can not build buildings such as URL: http://forum.audiogames.net/viewtopic.php?pid=217348#p217348

Re: SoundRTS and the CrazyMod (update 8.3)

2015-05-22 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) For your information, my computer broke down in September 2014 and it took until recently to buy another one. Im working again on SoundRTS, quietly (4 hours a week at the moment).The terrain issue is recorded there: https://github.com/soundmud

Re: SoundRTS mod: Blitzkrieg

2015-05-17 Thread AudioGames . net Forum — New releases room : sid512 via Audiogames-reflector
Re: SoundRTS mod: Blitzkrieg hi,you may try switching to a different browser, such as firefox, chrome etc.besides, it would be a disappointment if the mod isnt further worked on, since those missions were really good.regards. URL: http://forum.audiogames.net/viewtopic.php?pid=216664

Re: SoundRTS mod: Blitzkrieg

2015-05-15 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS mod: Blitzkrieg Unfortunately I cannot download here, I suggest a certificate error, how to solve this problem URL: http://forum.audiogames.net/viewtopic.php?pid=216516#p216516 ___ Audiogames-reflector mailing list Audiogames

Re: SoundRTS mod: Blitzkrieg

2015-05-15 Thread AudioGames . net Forum — New releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS mod: Blitzkrieg Great mod, Before ive downloaded it, but just now I am downloading it to try again :3 thanks for the work URL: http://forum.audiogames.net/viewtopic.php?pid=216470#p216470 ___ Audiogames-reflector mailing list

Re: SoundRTS and the CrazyMod (update 8.3)

2015-05-15 Thread AudioGames . net Forum — New releases room : Pragma via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Hello.Sorry for the absence. We have not played SoundRTS for a long time.I think I will release the next beta in the coming days. If I remember correctly, the main change is the shadows summon for the dark elves, in place of the false vortex

Re: SoundRTS and the CrazyMod (update 8.3)

2015-04-21 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) If you want to play it to the crazy server, my friends and I would go every day, does not appear Caton. URL: http://forum.audiogames.net/viewtopic.php?pid=213089#p213089 ___ Audiogames-reflector

Re: SoundRTS and the CrazyMod (update 8.3)

2015-04-20 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Do not know how, I play a card on the shobike, but now, I have to find people to build server URL: http://forum.audiogames.net/viewtopic.php?pid=213056#p213056 ___ Audiogames-reflector mailing list

Re: SoundRTS and the CrazyMod (update 8.3)

2015-04-20 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Im a paladin in shobike above, hope to have more opportunities to interact with foreign friends URL: http://forum.audiogames.net/viewtopic.php?pid=213057#p213057 ___ Audiogames-reflector mailing

Re: SoundRTS and the CrazyMod (update 8.3)

2015-04-20 Thread AudioGames . net Forum — New releases room : bcs993 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) I think I tried doing this way back when I joined the forum, but with limited success. Perhaps we need a topic here in which we could arrange games and a good time to play. Normally when I play the game it is with a group of friends, so naturally

Re: SoundRTS and the CrazyMod (update 8.3)

2015-04-20 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) After six months of my actual combat, finally the strategic skills race all dug out, here to share with me how technology race against other races.1 against the Elven race. We first analysis the strengths and weaknesses of the race of elves

Re: SoundRTS and the CrazyMod (update 8.3)

2015-04-17 Thread AudioGames . net Forum — New releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) The best method of find people for play soundrts, is talk with them before enter to the servers. If you want meet a person directly in the soundrts servers isnt easy. Some people prefer plays in their servers instead of use the publics

Re: SoundRTS and the CrazyMod (update 8.3)

2015-04-17 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Our domestic little people play this game, so there will be often can not find people to play, so I came here. URL: http://forum.audiogames.net/viewtopic.php?pid=212589#p212589 ___ Audiogames

Re: SoundRTS and the CrazyMod (update 8.3)

2015-04-16 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) To play for so long, I think the strongest King Air race.First of all the races with the development of fast, high mobility, strong attack of the three. Secondly, the race against specific distance for ground grenade launchers and specialized

Re: SoundRTS and the CrazyMod (update 8.3)

2015-04-16 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) I really love this game, but the server has no people URL: http://forum.audiogames.net/viewtopic.php?pid=212535#p212535 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: SoundRTS and the CrazyMod (update 8.3)

2015-04-15 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Everybody is good, the robot race is actually very strong, strategic thinking is to defend, although a magnetic column caused much damage, but 10, 20, or even more magnetic tower that would have been about 100 storms, covering the entire map

Re: soundRTS campaign by NathanTech!

2015-04-14 Thread AudioGames . net Forum — New releases room : joshua . preyser via Audiogames-reflector
Re: soundRTS campaign by NathanTech! Lol. Whe weird thing is though, that I dont have a problem when playing on the default maps. URL: http://forum.audiogames.net/viewtopic.php?pid=212268#p212268 ___ Audiogames-reflector mailing list

Re: SoundRTS and the CrazyMod (update 8.3)

2015-04-11 Thread AudioGames . net Forum — New releases room : criticview via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) SoundMUD wrote:criticview wrote:socket.error: [Errno 98] Address already in useThe error might mean that the port 2501 is already used by another program, maybe the other server. Try another port. Check if this server starts while the other server

Re: soundRTS campaign by NathanTech!

2015-04-10 Thread AudioGames . net Forum — New releases room : dardar via Audiogames-reflector
Re: soundRTS campaign by NathanTech! such is the ways of mages URL: http://forum.audiogames.net/viewtopic.php?pid=211838#p211838 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: SoundRTS and the CrazyMod (update 8.3)

2015-04-08 Thread AudioGames . net Forum — New releases room : tiameminnie via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Hi,Im Luigi and writing from Italy.Sorry in advance if my English isnt correct.I recently translated the CrazyMod UI in Italian and I sending Dropbox link for download.Originally, the translation was for 8.2 version but I think that It works same

Re: SoundRTS and the CrazyMod (update 8.3)

2015-04-08 Thread AudioGames . net Forum — New releases room : edric via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Hi, great game, though i have a problem downloading the new beta: the free website doesnt allow me to get it, just offering a capchat or even when it seems to work, in fact it doesnt. Is there another way to get the update, im really interested

Re: SoundRTS and the CrazyMod (update 8.3)

2015-04-07 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Hi all.Any ideas on how many WHO plays online on the different servers? would it be worth it to set up a server which runs 24/7? How many would actually use it if I did so? 2 people, 10, 20 or more? It would be interesting to hear your thoughts. I

Re: SoundRTS and the CrazyMod (update 8.3)

2015-04-07 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) criticview wrote:socket.error: [Errno 98] Address already in useThe error might mean that the port 2501 is already used by another program, maybe the other server. Try another port. Check if this server starts while the other server is off. URL

Re: SoundRTS and the CrazyMod (update 8.3)

2015-04-06 Thread AudioGames . net Forum — New releases room : criticview via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Hi everyoneDue to recent hardware changes, I had to take my rts server offline for a while. And since it was in that state I thought: Well, why not put stable on there too, so that both alpha and stable can be played... The only problem I am

Re: soundRTS campaign by NathanTech!

2015-04-03 Thread AudioGames . net Forum — New releases room : joshua . preyser via Audiogames-reflector
Re: soundRTS campaign by NathanTech! My only problem now is that in Chahpter 7 Im struggling to get my mages to move out of B2 as I must put them in F1. They seem to walk around B2 for some time and then finally they move out to where they are needed. URL: http://forum.audiogames.net

Re: soundRTS campaign by NathanTech!

2015-03-22 Thread AudioGames . net Forum — New releases room : joshua . preyser via Audiogames-reflector
Re: soundRTS campaign by NathanTech! Thanks. I sent my footmen int to attack the enemy and I sent my peasant to I10 as the spy while my footmen were fighting the enemy and that worked. URL: http://forum.audiogames.net/viewtopic.php?pid=209405#p209405

Re: soundRTS campaign by NathanTech!

2015-03-20 Thread AudioGames . net Forum — New releases room : dardar via Audiogames-reflector
Re: soundRTS campaign by NathanTech! hey mateyou still having trouble?if so, shoot me an email and Ill email you a solution to that mapemail: nathan-t...@hotmail.comthanks again URL: http://forum.audiogames.net/viewtopic.php?pid=209218#p209218

Re: soundRTS campaign by NathanTech!

2015-03-18 Thread AudioGames . net Forum — New releases room : joshua . preyser via Audiogames-reflector
Re: soundRTS campaign by NathanTech! Thanks. When I go to A1 I cant cut through to A10. It looks like I have to go to I10 through J10. The only problem is I get killed. Im going to try and send all my footman in and attach and send my peasant to I10 while the footman are fighting. URL

Re: soundRTS campaign by NathanTech!

2015-03-14 Thread AudioGames . net Forum — New releases room : joshua . preyser via Audiogames-reflector
Re: soundRTS campaign by NathanTech! Thanks. If I go to J9 nothing happens. If I go to I10 via J10 I get killed. URL: http://forum.audiogames.net/viewtopic.php?pid=208482#p208482 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: soundRTS campaign by NathanTech!

2015-03-14 Thread AudioGames . net Forum — New releases room : dardar via Audiogames-reflector
Re: soundRTS campaign by NathanTech! tried going to i10 a different root? i.e a1 to a10, a10 to i10? just an idea URL: http://forum.audiogames.net/viewtopic.php?pid=208520#p208520 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: soundRTS campaign by NathanTech!

2015-03-11 Thread AudioGames . net Forum — New releases room : dardar via Audiogames-reflector
Re: soundRTS campaign by NathanTech! hello@josh thank you! all reccommendations are sincerely thanked any suggests feel free to email me nathan-t...@hotmail.comoff the top of my head, i cant remember chapter 6, but make sure you listen to the audio clip, it will help you out

Re: soundRTS campaign by NathanTech!

2015-03-08 Thread AudioGames . net Forum — New releases room : joshua . preyser via Audiogames-reflector
Re: soundRTS campaign by NathanTech! Hi there. This is an awesome campaign. I have one small problem with Chapter 6. I have 30 footmen and 1 peasant. which do I useas the spy? When I take the northen path I cant go west straight awayas I then cant cut north so I just continue north until I

Re: SoundRTS and the CrazyMod (update 8.3)

2015-02-28 Thread AudioGames . net Forum — New releases room : bcs993 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Hi. Seems as if the link to the beta no-longer works. Anyone has a working link? Thanks URL: http://forum.audiogames.net/viewtopic.php?pid=206776#p206776 ___ Audiogames-reflector mailing list

Re: SoundRTS and the CrazyMod (update 8.3)

2015-02-15 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Hi.This is really fantastic work. Keep up the awesome job guys.One thing I would like to see is a huge campaign. URL: http://forum.audiogames.net/viewtopic.php?pid=204878#p204878 ___ Audiogames

Re: SoundRTS and the CrazyMod (update 8.3)

2015-02-14 Thread AudioGames . net Forum — New releases room : Pragma via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Hello.A new beta is available : http://dl.free.fr/nCE1XCFYRLike in the last beta version, the mod is playable in French and in English.In summary :- The elephants are available in the savage race, and they can upgrade to elephants with turret, who

Re: SoundRTS and the CrazyMod (update 8.3)

2015-02-14 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) SO the elemental is the only race that gets the magess tower? All the abilities seem kind of overpowered. As does the allaynrrinh abily to instantly kill healables. Then again, dark and elemental both needed a boost ino baance them out

Re: SoundRTS and the CrazyMod (update 8.3)

2015-02-14 Thread AudioGames . net Forum — New releases room : Ronal via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) nice! URL: http://forum.audiogames.net/viewtopic.php?pid=204813#p204813 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin

Re: SoundRTS optinal soundpack

2015-02-11 Thread AudioGames . net Forum — General Game Discussion : the blasting gd via Audiogames-reflector
Re: SoundRTS optinal soundpack Since you are using SoundRTS 1.2 alpha 9, you already have the crazy mod. Activating it works the same as activating the sound pack. Open the SoundRTS.ini file again, scroll down to mods = soundpack and add the proper name of the crazy mod folder, so

Re: SoundRTS crazy mod

2015-02-11 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: SoundRTS crazy mod Hi.You can just download the latest Sound RTS unstable release normal installer from the website. The crazy mod is build into this release.To start the mod, you have to create your own server, just create a private server. Then you can play the mod. URL: http

Re: SoundRTS optinal soundpack

2015-02-11 Thread AudioGames . net Forum — General Game Discussion : vsmiro via Audiogames-reflector
Re: SoundRTS optinal soundpack Hello. And how can I activate the crazymod in portable SoundRTS? I activated soundpack successfully, but I would like to try crazymod. Thanks, Vojta. URL: http://forum.audiogames.net/viewtopic.php?pid=204417#p204417

SoundRTS crazy mod

2015-02-11 Thread AudioGames . net Forum — General Game Discussion : vsmiro via Audiogames-reflector
SoundRTS crazy mod Hello. How can I launch this mod? I have SoundRTS 1.2a9 Windows portable version. Thanks, Vojta. URL: http://forum.audiogames.net/viewtopic.php?pid=204453#p204453 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: SoundRTS optinal soundpack

2015-02-09 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector
Re: SoundRTS optinal soundpack If your playing crazy mod than that soundpack is on by default, and mixed with the crazy mod pack. URL: http://forum.audiogames.net/viewtopic.php?pid=204223#p204223 ___ Audiogames-reflector mailing list

SoundRTS optinal soundpack

2015-02-09 Thread AudioGames . net Forum — General Game Discussion : vsmiro via Audiogames-reflector
SoundRTS optinal soundpack Hello. I have got portable version SoundRTS 1.2a9 Windows from the home site of SoundRTS. Please, how can I activate the optional soundpack? In settings the option disapeared. Thanks. Vojta. URL: http://forum.audiogames.net/viewtopic.php?pid=204222#p204222

Re: SoundRTS and the CrazyMod (update 8.3)

2015-02-09 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Hi.I fully agree that a campaign mode for the Crazy mod would be awesome. Really awesome. There could be made a huge storyline with many combinations of the different races, which forces people to learn how it all Works. URL: http

Re: SoundRTS optinal soundpack

2015-02-09 Thread AudioGames . net Forum — General Game Discussion : the blasting gd via Audiogames-reflector
Re: SoundRTS optinal soundpack If youre not using the crazy mod, go to the user folder, which is located within the game folder(e.g. C:\Program Files (x86)\SoundRTS unstable\user\)and open the file SoundRTS.ini. Find the parameter that says mods = and write the name of the sound pack

Re: SoundRTS and the CrazyMod (update 8.3)

2015-02-07 Thread AudioGames . net Forum — New releases room : Kyleman123 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) i have to say this mod is pretty awesome. ive only had it now for about two days. so im not that familiar will all of its workings, but it is rather extensive and i know it will make for some interesting gameplay. i wasnt all that good

Re: searching german people for soundrts modding

2015-02-04 Thread AudioGames . net Forum — Developers room : bitti via Audiogames-reflector
Re: searching german people for soundrts modding hi. im from germany. so if you want, my skype name is marcel.bittner4. URL: http://forum.audiogames.net/viewtopic.php?pid=203595#p203595 ___ Audiogames-reflector mailing list Audiogames

<    4   5   6   7   8   9   10   11   12   13   >