Re: Thoughts on text to speech verbosity?

2019-04-15 Thread AudioGames . net Forum — General Game Discussion : flameAlchemist via Audiogames-reflector
Re: Thoughts on text to speech verbosity? my question is, for rpg's how would the health bar be shown? lets say you just finished a battle how would you know what your health is at. would it be beeps like the progress bar in NVDA or speech? how would you tell your health bar from your

Re: Thoughts on text to speech verbosity?

2019-04-15 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Thoughts on text to speech verbosity? @13 plenty is being done, games take years to make though!I used to send people here all the time but stopped after some unfortunate perspectives that I didn't really want devs to be exposed to.Also - thank you for your post URL: https

Re: Thoughts on text to speech verbosity?

2019-04-15 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Thoughts on text to speech verbosity? @13 plenty is being done, games take years to make though!I used to send people here all the time but stopped after some unfortunate perspectives that I didn't really want devs to be exposed to. URL: https://forum.audiogames.net/post/427059

Re: Thoughts on text to speech verbosity?

2019-04-15 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector
Re: Thoughts on text to speech verbosity? Okay, so here goes. If you're using a text-to-speech engine, let the user choose the speech rate. I personally don't like extremely rapid-fire speech, so I'd personally want it to be a little faster than the average human speaking rate

Re: Thoughts on text to speech verbosity?

2019-04-15 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Thoughts on text to speech verbosity? @10 as always don't worry about what may or may not be excessive dev effort, they can decide that themselves What's useful for them being able to decide that though is knowing what the ideal scenario from a player's perspective would be URL

Re: Thoughts on text to speech verbosity?

2019-04-15 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector
Re: Thoughts on text to speech verbosity? as fast as possible. URL: https://forum.audiogames.net/post/426998/#p426998 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Thoughts on text to speech verbosity?

2019-04-15 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: Thoughts on text to speech verbosity? I would personally be ok with a locked speed to lessen the work for developers in building their own TTS systems, but others may differ in opinion. If it isn't information that needs to be processed quickly like menus or static dialogs, then one

Re: Thoughts on text to speech verbosity?

2019-04-15 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Thoughts on text to speech verbosity? Also any thoughts on speed? E.g. in this video from sightlesskombat the xbox system menus set to super fast, but the menus in the game itself are locked to a low speedhttps://youtu.be/oe6z2jUlI_A URL: https://forum.audiogames.net/post/426979

Re: Thoughts on text to speech verbosity?

2019-04-15 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: Thoughts on text to speech verbosity? Post 3 pretty much covers my thoughts on it. I think verbosity choices are good as well, however. URL: https://forum.audiogames.net/post/426974/#p426974 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

Re: Thoughts on text to speech verbosity?

2019-04-15 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector
Re: Thoughts on text to speech verbosity? Thanks all, anyone else have any thoughts? URL: https://forum.audiogames.net/post/426970/#p426970 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo

Re: Thoughts on text to speech verbosity?

2019-04-15 Thread AudioGames . net Forum — General Game Discussion : Dark Eagle via Audiogames-reflector
Re: Thoughts on text to speech verbosity? I think this depends on different types of games.For example, in the fighting game, it is fine if menus and character list is being read. but the same thing wouldn't work on something like a tactical rpg.Aside from that, all other topics have been

Re: Thoughts on text to speech verbosity?

2019-04-14 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector
Re: Thoughts on text to speech verbosity? I prefer minimal verbosity; that said, there are some elements of game UI that we need to know exists. I think others have covered them like tabs, whether to press A to be able to choose options, etc. URL: https://forum.audiogames.net/post/426808

Re: Thoughts on text to speech verbosity?

2019-04-14 Thread AudioGames . net Forum — General Game Discussion : Sightless Kombat via Audiogames-reflector
Re: Thoughts on text to speech verbosity? Personally, the only indications I'd like are if the options are different to standard press to move to the next menu-type menu items (sliders, on/off toggle buttons though these are much less common, left/right menus as opposed to up/down ones

Re: Thoughts on text to speech verbosity?

2019-04-14 Thread AudioGames . net Forum — General Game Discussion : pitermach via Audiogames-reflector
Re: Thoughts on text to speech verbosity? I think this really depends on the game. Just saying the highlighted item name is, I think, not enough verbocity. At minimum, what I'd like to know is the title of the menu/screen I'm on when it opens, and then the name of a highlighted item

Thoughts on text to speech verbosity?

2019-04-14 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector
Thoughts on text to speech verbosity? There is a bit of variation in the approaches that developers taking their first stabs at text to speech have taken.It ranges from simply reading out the name of menu items that are highlighted all the way up to Minecraft's approach of replicating

Thoughts on text to speech verbosity?

2019-04-14 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector
Thoughts on text to speech verbosity? There is a bit of variation in the approaches that developers taking their first stabs at text to speech have taken.It ranges from simply reading out the name of menu items that are highlighted all the way up to Minecraft's approach of replicating

Re: Thoughts on text to speech verbosity?

2019-04-14 Thread AudioGames . net Forum — General Game Discussion : burak via Audiogames-reflector
Re: Thoughts on text to speech verbosity? I think just speaking titles would be ok. URL: https://forum.audiogames.net/post/426779/#p426779 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo

Thoughts on text to speech verbosity?

2019-04-14 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector
Thoughts on text to speech verbosity? There is a bit of variation in the approaches that developers taking their first stabs at text to speech have taken.It ranges from simply reading out the name of menu items that are highlighted all the way up to Minecraft's approach of replicating