Re: VIPMud Help, SlothMud in Particular

2015-01-12 Thread AudioGames . net Forum — General Game Discussion : Theo via Audiogames-reflector
Re: VIPMud Help, SlothMud in Particular Try maybe a trigger to smile, and just have it #bell whenever you smile. In my mud, this would look like:#trig {You smile happily.} #bell URL: http://forum.audiogames.net/viewtopic.php?pid=200880#p200880

Re: VIPMud Help, SlothMud in Particular

2015-01-12 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector
Re: VIPMud Help, SlothMud in Particular Still can't get my triggers to work even when I follow the exact syntax. I wish I could set up a simple trigger that had nothing to do with frontline and all that, so I could test it more easily. URL: http://forum.audiogames.net/viewtopic.ph

Re: VIPMud Help, SlothMud in Particular

2015-01-12 Thread AudioGames . net Forum — General Game Discussion : Orin via Audiogames-reflector
Re: VIPMud Help, SlothMud in Particular I just started playing this mud as well. I particularly like the magic system, where you could learn multiple spells with one or two reads of a spellbook.Also, when you're level one, the player test feature is all kinds of awesome. There's

Re: VIPMud Help, SlothMud in Particular

2015-01-11 Thread AudioGames . net Forum — General Game Discussion : Theo via Audiogames-reflector
Re: VIPMud Help, SlothMud in Particular Truth. You might need to do this with the exclimation mark.#trig {Your frontline collapses[!]} {maneuver back} URL: http://forum.audiogames.net/viewtopic.php?pid=200782#p200782 ___ Audiogames-reflector

Re: VIPMud Help, SlothMud in Particular

2015-01-11 Thread AudioGames . net Forum — General Game Discussion : cx2 via Audiogames-reflector
Re: VIPMud Help, SlothMud in Particular All else fails you can go to the menus, edit, triggers and add it in there. Like said above check for an additional space at the end since that can be a real pain, copying and pasting the line is good too. VIP has a habit of cutting off trailing

Re: VIPMud Help, SlothMud in Particular

2015-01-11 Thread AudioGames . net Forum — General Game Discussion : Theo via Audiogames-reflector
Re: VIPMud Help, SlothMud in Particular Yes, you should be able to write that to the same place where you write mud commands.Any extra spaces? Are you properly using the braces?Do you have an alias in that game for the command maneuver? URL: http://forum.audiogames.net/viewtopic.php?pid

Re: VIPMud Help, SlothMud in Particular

2015-01-11 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector
Re: VIPMud Help, SlothMud in Particular You can write that trigger directly into the edit line, correct? The same place where you can type commands to the mud? Maybe I'm putting it in the wrong place.Yes, that is the syntax I used, and I'm good about making sure my braces ma

Re: VIPMud Help, SlothMud in Particular

2015-01-11 Thread AudioGames . net Forum — General Game Discussion : Theo via Audiogames-reflector
Re: VIPMud Help, SlothMud in Particular The proper syntax should be:#trig {Your frontline collapses!} {maneuver back}but you need to insure everything is spelled properly, and all capitalisation is how it should be. Did you forget to start the sentence with a capital, or something of the

VIPMud Help, SlothMud in Particular

2015-01-11 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector
VIPMud Help, SlothMud in Particular Hi all,So, I'm a casual MUDer, and have been for several years. I love Alter Aeon, but of course I use MushZ for that, and it handles all the fancy stuff by itself. Someone took a lot of time to do all that behind-the-scenes stuff so I don'