Re: do you wreckon this has ever happened?

2020-05-26 Thread AudioGames . net Forum — Developers room : Rastislav Kiss via Audiogames-reflector
Re: do you wreckon this has ever happened? Hi there,@1: yes, it can definitely happen, not just in micro development. I wouldn't expect it in languages such as BGT, as their syntax is very simple, but in languages like C++, which are somewhat more complicated, it can happen.Though it's

Re: do you wreckon this has ever happened?

2020-05-26 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector
Re: do you wreckon this has ever happened? for languages like c/c++ and compilers like gcc,, msvc and llvm, thats true (these kind of code generations that I talked about was submitted from asmjit developer who is an experienced in JIT and code generation).but, for a simple sandboxed

Re: do you wreckon this has ever happened?

2020-05-26 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: do you wreckon this has ever happened? @13I'm skimming this and these aren't bugs.  You are aware that the register allocation problem is np-hard and that even C is an abstraction?  If you want highly specific behavior then you have to use assembly.  C/C++ are machine independent

Re: do you wreckon this has ever happened?

2020-05-26 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector
Re: do you wreckon this has ever happened? the thing with AngelScript is that it wanted to be sandboxed, so the thing with it's handles (which when i was reading the planned works wanted to be removed completely) became useless.the author got inspiration from java, c++ (in newer versions

Re: do you wreckon this has ever happened?

2020-05-26 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: do you wreckon this has ever happened? The SSE intrinsics are not guaranteed to compile to specific instructions as such.  If you want specific instructions, drop down to assembly.  That's not bugs, that's just the cost of using an abstraction.Everyone keeps trying to make excuses

Re: do you wreckon this has ever happened?

2020-05-26 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector
Re: do you wreckon this has ever happened? the thing with AngelScript is from the time when BGT discontinued, it improved so much.about compilers, they sometimes have helarious bugs related to code generation (consider that you write some SSE instructions annd when you disassemble

Re: do you wreckon this has ever happened?

2020-05-26 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: do you wreckon this has ever happened? @9Yeah, that would likely be because the AngelScript parser isn't mature, which is kind of my point about AngelScript.  Parsers are very hard to do.That, or BGT's preprocessor is broken and the lines of included files are getting added to yours

Re: do you wreckon this has ever happened?

2020-05-26 Thread AudioGames . net Forum — Developers room : Jaidon Of the Caribbean via Audiogames-reflector
Re: do you wreckon this has ever happened? Hello.Well, for me something that can bolster this notion in BGT at least, you type some code, everything is smoothe. You type in more code, you get a compilation error with the new code. Okay, but then you debug that code, and mysteriously, you

Re: do you wreckon this has ever happened?

2020-05-25 Thread AudioGames . net Forum — Developers room : kianoosh via Audiogames-reflector
Re: do you wreckon this has ever happened? What you're talking about is what I was thinking some time ago. Up to the point i believed in it and thought there was no way to fix my code, but every time, at the end of the day, I found a piece of code that was not meant

Re: do you wreckon this has ever happened?

2020-05-25 Thread AudioGames . net Forum — Developers room : rory-games via Audiogames-reflector
Re: do you wreckon this has ever happened? no, no programming language is responsible. URL: https://forum.audiogames.net/post/533436/#p533436 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo

Re: do you wreckon this has ever happened?

2020-05-25 Thread AudioGames . net Forum — Developers room : Jaidon Of the Caribbean via Audiogames-reflector
Re: do you wreckon this has ever happened? I feel like BGT is the epitome of this. URL: https://forum.audiogames.net/post/533431/#p533431 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo

Re: do you wreckon this has ever happened?

2020-05-25 Thread AudioGames . net Forum — Developers room : Trajectory via Audiogames-reflector
Re: do you wreckon this has ever happened? I have seen this in AngelScript (not just in BGT). As others have stated, fewer users means this is more likely to happen. Though most if not all of the AngelScript bugs I've seen were crashes, assert failures, code compiling that shouldn't

Re: do you wreckon this has ever happened?

2020-05-25 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: do you wreckon this has ever happened? @3I suspect the problem that brought this up is that PureBasic does have bugs, by virtue of being a niche, commercial, barely-maintained language with less people using it than the aforementioned niche microcontroller C compilers.BGT does too I

Re: do you wreckon this has ever happened?

2020-05-25 Thread AudioGames . net Forum — Developers room : Guitarman via Audiogames-reflector
Re: do you wreckon this has ever happened? I’m an amateur coder but i’ve never run into a bug in a programming language myself. You know it’s possible that your misspelling or have put in the wrong info into your code and that’s why bugs are popping up. Do you proof read your code before

Re: do you wreckon this has ever happened?

2020-05-24 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: do you wreckon this has ever happened? It used to happen all the time in the 80s and 90s and can still happen on niche C compilers for microcontrollers.  I know someone who found a bug in volatile in MSVC way back in the day.  But other than that, this doesn't really come up anymore

do you wreckon this has ever happened?

2020-05-24 Thread AudioGames . net Forum — Developers room : rory-games via Audiogames-reflector
do you wreckon this has ever happened? hi,I frequently face bugs in my code; in fact, I spend at least 50% of the time fixing bugs sometimes.However, put this into thought.I think that some bugs may not actually be of the programmer's doing - but rather the programming language's. Have you