Re: Why isn't anyone talking about geometry dash?

2020-10-15 Thread AudioGames . net Forum — General Game Discussion : alisson via Audiogames-reflector
Re: Why isn't anyone talking about geometry dash? yea... how supossed is this playable? The only sound you have appart for the music is when the character dies, and the music doesn't pan or something to let you know where you are in the level URL: https://forum.audiogames.net/p

Re: Why isn't anyone talking about geometry dash?

2020-10-15 Thread AudioGames . net Forum — General Game Discussion : alisson via Audiogames-reflector
Re: Why isn't anyone talking about geometry dash? yea... how supossed is this playable? The only sound you have appart for the music is when the character dies, and the music doesn't pan or something to help you know where you are in the level URL: https://forum.audiogames.net/p

Re: Why isn't anyone talking about geometry dash?

2020-10-15 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: Why isn't anyone talking about geometry dash? You wander why people aren't talking about the game, but you don't tell anything about the game at all in the first post. URL: https://forum.audiogames.net/post/580435/#p580435 -- Audiogames-reflector mailing

Re: Why isn't anyone talking about geometry dash?

2020-10-15 Thread AudioGames . net Forum — General Game Discussion : ashleygrobler04 via Audiogames-reflector
Re: Why isn't anyone talking about geometry dash? tried it and love it. i just can't seem to get passt level 1, the last bit where it seems like you have to jump off the plat form. any tips? it seems like you are jumping off a platform onto another one... URL: https://forum.audi

Re: Why isn't anyone talking about geometry dash?

2020-10-15 Thread AudioGames . net Forum — General Game Discussion : Gamulation via Audiogames-reflector
Re: Why isn't anyone talking about geometry dash? the game is availeble on steam, ios and android. Use the music as a queue to know when to jump. Use the errow keys, or a swipe to move between levels. On the main menu press in the middle on the screen, or enter. URL:

Re: Why isn't anyone talking about geometry dash?

2020-10-15 Thread AudioGames . net Forum — General Game Discussion : raven via Audiogames-reflector
Re: Why isn't anyone talking about geometry dash? I've heard this game referenced a lot and would be interested in playing. I can mess around with it, however if there are pointers you can give that would help me get started, that would be useful. URL: https://forum.audiogame

Re: Why isn't anyone talking about geometry dash?

2020-10-15 Thread AudioGames . net Forum — General Game Discussion : Gamulation via Audiogames-reflector
Re: Why isn't anyone talking about geometry dash? #3 valid points there.#2 I learned it on my own. I am on the last level now. URL: https://forum.audiogames.net/post/580373/#p580373 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabah

Re: Why isn't anyone talking about geometry dash?

2020-10-15 Thread AudioGames . net Forum — General Game Discussion : Gamulation via Audiogames-reflector
Re: Why isn't anyone talking about geometry dash? #3 valid points there." I learned it on my own. I am on the last level now. URL: https://forum.audiogames.net/post/580373/#p580373 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://

Re: Why isn't anyone talking about geometry dash?

2020-10-15 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector
Re: Why isn't anyone talking about geometry dash? Hi.Well, without wanting to sound harsh, because a, your single sentence about the game isn't helping anyone get into it, b, it's quite old by todays standards and it's prime is over, and c, because there are more polis

Re: Why isn't anyone talking about geometry dash?

2020-10-15 Thread AudioGames . net Forum — General Game Discussion : haily_merry via Audiogames-reflector
Re: Why isn't anyone talking about geometry dash? I used to be able to play this, sort of. The problem is that you essentially require sighted help in order to actually learn the thing, so you really can't just pick up and play. URL: https://forum.audiogames.net/post/58036

Why isn't anyone talking about geometry dash?

2020-10-15 Thread AudioGames . net Forum — General Game Discussion : Gamulation via Audiogames-reflector
Why isn't anyone talking about geometry dash? Hi.I have played a lot of GD over the past years, and suprisingly enofh the game can be playd. You will need a ton of pations and will, but if you have that go for it. URL: https://forum.audiogames.net/post/580360/#p580360 -- Audio

Re: I'm hear with some geometry... again!

2020-02-28 Thread AudioGames . net Forum — Off-topic room : CAE_Jones via Audiogames-reflector
Re: I'm hear with some geometry... again! The rectangles should show up as parallelograms. If one corner is at (0, 0, 0), and another is at (0, 0, 1), if you're drawing it from a 45dg angle, the segment will appear as (0, 0) - (0.707, 0.707). In this case, the segments are the s

Re: I'm hear with some geometry... again!

2020-02-28 Thread AudioGames . net Forum — Off-topic room : amerikranian via Audiogames-reflector
Re: I'm hear with some geometry... again! So an update.We tried using nets for shapes. A net is, if you aren't aware, the same shape except it can turn into being 2d. For example, a triangular prism would just look like 3 rectangles with 2 triangles attached to the middle piece.

Re: I'm hear with some geometry... again!

2020-02-27 Thread AudioGames . net Forum — Off-topic room : camlorn via Audiogames-reflector
Re: I'm hear with some geometry... again! @15The issue is the immune system rejection.  The visual cortex is much more hostile than cochlear implants.  Cochlear implants are the Argus of the ear.  As soon as you go further in you're dealing with much smaller components and an

Re: I'm hear with some geometry... again!

2020-02-27 Thread AudioGames . net Forum — Off-topic room : magurp244 via Audiogames-reflector
Re: I'm hear with some geometry... again! @14Tissue scarring over time is something i've heard happen, especially with earlier cochlear implants. The bigger concern from people i've talked with is what happens if a newer/better version becomes available, but due to tissue e

Re: I'm hear with some geometry... again!

2020-02-27 Thread AudioGames . net Forum — Off-topic room : camlorn via Audiogames-reflector
Re: I'm hear with some geometry... again! @13I've been following the visual prosthesis field and IMO the main problem is that brain implants as a whole aren't scalable as of yet.  I think we're almost at the point wheree that can finally go nonlinear like computers di

Re: I'm hear with some geometry... again!

2020-02-27 Thread AudioGames . net Forum — Off-topic room : magurp244 via Audiogames-reflector
Re: I'm hear with some geometry... again! @7Cognitive conceptual perception is actually a rather interesting subject. A large part of the processing of visual perception happens in the visual cortex, and some people, even while sighted have trouble percieving depth, otherwise referr

Re: I'm hear with some geometry... again!

2020-02-27 Thread AudioGames . net Forum — Off-topic room : magurp244 via Audiogames-reflector
Re: I'm hear with some geometry... again! @7Cognitive conceptual perception is actually a rather interesting subject. A large part of the processing of visual perception happens in the visual cortex, and some people, even while sighted have trouble percieving depth, otherwise referr

Re: I'm hear with some geometry... again!

2020-02-27 Thread AudioGames . net Forum — Off-topic room : camlorn via Audiogames-reflector
Re: I'm hear with some geometry... again! @9SO much this.I understand perspective, and could see in it, but not until after that day in art class where we did a whole unit on perspective  and how to draw it.  I also did the big markers and nose almost on the paper thing.  Everyone els

Re: I'm hear with some geometry... again!

2020-02-27 Thread AudioGames . net Forum — Off-topic room : Jaidon Of the Caribbean via Audiogames-reflector
Re: I'm hear with some geometry... again! I feel your pain @1. Give me the sides, the lenghth, the breath, the base the hight the whatever and I'll do it, but drawing it? Hell nope. URL: https://forum.audiogames.net/post/504653/#p504653 -- Audiogames-reflector mailing list

Re: I'm hear with some geometry... again!

2020-02-27 Thread AudioGames . net Forum — Off-topic room : Jaidon Of the Caribbean via Audiogames-reflector
Re: I'm hear with some geometry... again! I feel your pain @1. URL: https://forum.audiogames.net/post/504652/#p504652 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: I'm hear with some geometry... again!

2020-02-27 Thread AudioGames . net Forum — Off-topic room : CAE_Jones via Audiogames-reflector
Re: I'm hear with some geometry... again! At some point, in I think 2nd or 3rd grade, someone came to my class and gave a crash-course on how to draw 3d shapes, and use height to simulate depth. I could see just well enough to participate via really thick markers, and it was kinda

Re: I'm hear with some geometry... again!

2020-02-27 Thread AudioGames . net Forum — Off-topic room : Mitch via Audiogames-reflector
Re: I'm hear with some geometry... again! So one thing that I found cool (and this may not amply), but at my schor, they had three-dimensional shapes that I could touch to show what they were like. However, when it opened them up, they were filked with this thing called a "n

Re: I'm hear with some geometry... again!

2020-02-27 Thread AudioGames . net Forum — Off-topic room : camlorn via Audiogames-reflector
Re: I'm hear with some geometry... again! @6Me having vision up to college helping me parse the diagrams was the point of my post, but perhaps that got lost in the part where I tried to explain perspective.I tried to write a novel once.  In that process I discovered that I cou

Re: I'm hear with some geometry... again!

2020-02-27 Thread AudioGames . net Forum — Off-topic room : amerikranian via Audiogames-reflector
Re: I'm hear with some geometry... again! Thank you all for the responses. I knew of perspective and have had this issue couple of years back, but that was only when the state-administered test had 1 question on a 3d figure. Naturally, that and another graph question were the only th

Re: I'm hear with some geometry... again!

2020-02-27 Thread AudioGames . net Forum — Off-topic room : camlorn via Audiogames-reflector
Re: I'm hear with some geometry... again! @4At the higher levels of math, grasping the shapes isn't useful.  You probably weren't missing anything much.  Visualizing density functions and things in multivariable calculus just isn't super possible in the general case,

Re: I'm hear with some geometry... again!

2020-02-27 Thread AudioGames . net Forum — Off-topic room : kaigoku via Audiogames-reflector
Re: I'm hear with some geometry... again! Wow! I sympathize with OP!I could never grasp the concept of three-dimensional drawings in tactile format!And yes, I have been blind my entire life. The truth of it is that I did have to rely on peers or tutors to help me identify 3d material

Re: I'm hear with some geometry... again!

2020-02-26 Thread AudioGames . net Forum — Off-topic room : CAE_Jones via Audiogames-reflector
Re: I'm hear with some geometry... again! Yeah, Braille 3d diagrams are terrible, because there is no reason for the brain to comprehend perspective in that format.Visually, it makes a ton of sense, if you think about how the light from the images reach the viewer. Light is us

Re: I'm hear with some geometry... again!

2020-02-26 Thread AudioGames . net Forum — Off-topic room : camlorn via Audiogames-reflector
Re: I'm hear with some geometry... again! I would suggest, if possible, getting someone to show you 3d models of the 2d pictures over and over until you get it.  I'm going to go out on a limb and say that you've either always been totally blind, or you've been

I'm hear with some geometry... again!

2020-02-26 Thread AudioGames . net Forum — Off-topic room : amerikranian via Audiogames-reflector
I'm hear with some geometry... again! So, just as I thought that 2d shapes made some sort of sense, we started a unit. I should have put the pieces together when our teacher started talking about different ways to look at shapes, should have posted this earlier... but I didn't.We

Re: geometry

2017-07-12 Thread AudioGames . net Forum — Off-topic room : magurp244 via Audiogames-reflector
Re: geometry By figures you mean shapes, yes? Are you looking more for physical materials to work with like accessible Geometry kits, graphs, and shapes? URL: http://forum.audiogames.net/viewtopic.php?pid=319083#p319083 ___ Audiogames

Re: geometry

2017-07-12 Thread AudioGames . net Forum — Off-topic room : enes via Audiogames-reflector
Re: geometry hi,For me, the figures are a priority. As I have access to people  knowledgeable in math, whom  I can review concepts with. URL: http://forum.audiogames.net/viewtopic.php?pid=318987#p318987 ___ Audiogames-reflector mailing list

Re: geometry

2017-07-11 Thread AudioGames . net Forum — Off-topic room : magurp244 via Audiogames-reflector
Re: geometry Ah well, you said you needed to start from scratch and the textbooks cover and teach the mathematical formulas, concepts, and calculations used in Geometry. You wouldn't need to read everything in the textbooks if you don't want to, just the subjects required. Lookin

Re: geometry

2017-07-11 Thread AudioGames . net Forum — Off-topic room : enes via Audiogames-reflector
Re: geometry hi,How would digital books or text help here? I don't need to learn all the geometry subjects, just those in the GRE. URL: http://forum.audiogames.net/viewtopic.php?pid=318971#p318971 ___ Audiogames-reflector mailing

Re: geometry

2017-07-11 Thread AudioGames . net Forum — Off-topic room : enes via Audiogames-reflector
Re: geometry hi,How would digital books or text help here? I don't need to learn all the geometry subjects, just those taught on the GRE. URL: http://forum.audiogames.net/viewtopic.php?pid=318971#p318971 ___ Audiogames-reflector ma

Re: geometry

2017-07-11 Thread AudioGames . net Forum — Off-topic room : magurp244 via Audiogames-reflector
Re: geometry Did a bit of digging, you can find braille geometry books from the [National Braille Press] and the [American Printing House for the Blind]. Prices from NBP seem to be around 100$ to 200$ per volume with collections ranging from a few books to dozens, I'm not sure if you

Re: geometry

2017-07-11 Thread AudioGames . net Forum — Off-topic room : magurp244 via Audiogames-reflector
Re: geometry Did a bit of digging, you can find braille geometry books from the [National Braille Press] and the [American Printing House for the Blind]. Prices from NBP seem to be around 100$ to 200$ per volume with collections ranging from a few books to dozens, I'm not sure if you

Re: geometry

2017-07-11 Thread AudioGames . net Forum — Off-topic room : CAE_Jones via Audiogames-reflector
Re: geometry Geometry is a subject where tactile resources are all but necessary. A quick Googling leads me to some resources for teachers, mostly geared for elementary/primary students. Textbooks might help, but I wouldn't know how you'd get them. And if you'd be buying t

geometry

2017-07-11 Thread AudioGames . net Forum — Off-topic room : enes via Audiogames-reflector
geometry hi all,I am studying for the GRE exam. In order to study all the topics, I also have to study geometry. In Turkey, blind students are exempted from geometry, due to the teachers' inability to teach it and a lack of materials. How can I best learn these subjects? I will ne

Re: Geometry: How do I create surfaces that aren't at 90 degree angles?

2016-12-23 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector
Re: Geometry: How do I create surfaces that aren't at 90 degree angles? Here it is:https://www.sendspace.com/file/f3bmv0I updated some things since the last post, but I don't remember what. They're only in the 3d, obj, and phys modules, though. URL: http://forum

Re: Geometry: How do I create surfaces that aren't at 90 degree angles?

2016-12-22 Thread AudioGames . net Forum — Developers room : kianoosh via Audiogames-reflector
Re: Geometry: How do I create surfaces that aren't at 90 degree angles? Hello. Sorry, but the link doesn't work. It says download error. The file is deleted and blah blahblah. Is it possible for you to re-upload it again?thanks. URL: http://forum.audiogames.net/viewtopic.php?

Re: Geometry: How do I create surfaces that aren't at 90 degree angles?

2016-10-29 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector
Re: Geometry: How do I create surfaces that aren't at 90 degree angles? E! For real this time:https://www.sendspace.com/file/q37jld2d contains:- shape interface- geometry functions- some basic shapes (rectangle, circle, polygon, right triangle)3d contains:- form interface- basic

Re: Geometry: How do I create surfaces that aren't at 90 degree angles?

2016-10-27 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector
Re: Geometry: How do I create surfaces that aren't at 90 degree angles? Compilation error.In cae_jone's post, line 3.141592. Missing link to /2d_lib.zip. URL: http://forum.audiogames.net/viewtopic.php?pid=284341#p284341 ___

Re: Geometry: How do I create surfaces that aren't at 90 degree angles?

2016-10-27 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector
Re: Geometry: How do I create surfaces that aren't at 90 degree angles? Here's the most up-to-date version of my BGT geometry library. Note that I combined it with Sam_Tuby's rotation package, which resulted in variable name collisions with pi, so if you try to use 2d or 3

Re: Geometry: How do I create surfaces that aren't at 90 degree angles?

2016-10-26 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector
Re: Geometry: How do I create surfaces that aren't at 90 degree angles? Yes, you would need to do something like that. Also, this method only really works if it's a convex polygon, so all of the exterior angles must be less than 180°.  So, if you wanted to make something it d

Re: Geometry: How do I create surfaces that aren't at 90 degree angles?

2016-10-26 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector
Re: Geometry: How do I create surfaces that aren't at 90 degree angles? Yes, you would need to do something like that. Also, this method only really works if it's a convex polygon, so all of the exterior angles must be less than 180°. URL: http://forum.audiogames.net/viewtop

Re: Geometry: How do I create surfaces that aren't at 90 degree angles?

2016-10-25 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector
Re: Geometry: How do I create surfaces that aren't at 90 degree angles? I've tested a tileset engine implementation with free-roaming sprites not strictly bound to tiles using circular collision detection, with each tile representing a 16 by 16 area. When a sprite walks into

Re: Geometry: How do I create surfaces that aren't at 90 degree angles?

2016-10-25 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector
Re: Geometry: How do I create surfaces that aren't at 90 degree angles? Wouldn't that have a heavy CPU usage though since you're having to loop through a bunch of points for each of the surfaces? Some of these may be up to hundreds of coordinates long. URL: http://forum

Re: Geometry: How do I create surfaces that aren't at 90 degree angles?

2016-10-24 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector
Re: Geometry: How do I create surfaces that aren't at 90 degree angles? You can make polygons by using a raise of points, so long as they are in either counterclockwise or clockwise order. There's some math in order to do hit detection with them, but I don't really know what

Re: Geometry: How do I create surfaces that aren't at 90 degree angles?

2016-10-24 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector
Re: Geometry: How do I create surfaces that aren't at 90 degree angles? You can make polygons by using a raise of points, so long as they are in either counterclockwise or clockwise order. There's some math in order to do hit detection with them, but I don't really know what

Geometry: How do I create surfaces that aren't at 90 degree angles?

2016-10-24 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector
Geometry: How do I create surfaces that aren't at 90 degree angles? In the past, to create surfaces on a grid map, I would:give the surface a start x, max x, start y, max y.Then I would check if the player's x was between the start x and max x, and if their y was between start y

Simple 2D geometry for BGT

2015-10-20 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector
Simple 2D geometry for BGT I don't think I posted this when I first made it, so I decided to go ahead and do so.https://www.sendspace.com/file/hrrjwpContains functions and classes for fast hit detection for rectangles, triangles, circles, and polygons, and the shape interface mak

Re: Slope detection and other geometry adventures

2015-05-16 Thread AudioGames . net Forum — Developers room : Genroa via Audiogames-reflector
Re: Slope detection and other geometry adventures I would say that some algorithms can give you a vector, corresponding to the normal of the collided face. I don't know if you are using this one, but if so, the vector could give you a lot of informations URL: http://forum.audiogame

Slope detection and other geometry adventures

2015-05-16 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector
Slope detection and other geometry adventures Well, the good news is that I'll probably be releasing a simpler 2D library for BGT, since geom is complex, the documentation is hard to read, and transformations/polygon collision don't always work correctly.I want to use this in a