Re: a question about dragon pong

2020-11-10 Thread AudioGames . net Forum — General Game Discussion : smoothgunner via Audiogames-reflector
Re: a question about dragon pong search the forum, someone made a topic on how to do it URL: https://forum.audiogames.net/post/588347/#p588347 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo

a question about dragon pong

2020-11-09 Thread AudioGames . net Forum — General Game Discussion : Blue-Eyed Demon via Audiogames-reflector
a question about dragon pong Hello everyone. I want to be able to host games of dragon pong so that a friend of mine and I can play together. However, I don't really know how to host the games. Could someone please explain how to do it? Any amount of help would be appreciated. Thanks

Re: a question about psycho strike

2020-11-08 Thread AudioGames . net Forum — General Game Discussion : ignatriay via Audiogames-reflector
Re: a question about psycho strike No. If you take any of the 3 drugs you don't lose health. You'll only lose health once the drug or drugs where off, and you have to take them again. That's when your character will start losing health URL: https://forum.audiogames.

a question about psycho strike

2020-11-08 Thread AudioGames . net Forum — General Game Discussion : ficho via Audiogames-reflector
a question about psycho strike hi. if you drink all 3 drugs do you lose health? I don't. is this a bug? URL: https://forum.audiogames.net/post/587751/#p587751 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cg

Re: To firestick or not to firestick, that is the question

2020-11-07 Thread AudioGames . net Forum — Off-topic room : Angel via Audiogames-reflector
Re: To firestick or not to firestick, that is the question Bumping this up since I am curious about what others think, since I will get one too and even ithat I know how it works and all, I am wondering what people use them for, other than watching Netflix and reading books. URL: https

Re: A question about windows 10

2020-11-06 Thread AudioGames . net Forum — Off-topic room : rings2006 via Audiogames-reflector
Re: A question about windows 10 how is windows jen related to this topic URL: https://forum.audiogames.net/post/587319/#p587319 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames

Re: A question about windows 10

2020-11-06 Thread AudioGames . net Forum — Off-topic room : DJEPIC via Audiogames-reflector
Re: A question about windows 10 So... this Windows Jen thing? URL: https://forum.audiogames.net/post/587314/#p587314 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

probably one stupid question about a heros call

2020-11-06 Thread AudioGames . net Forum — General Game Discussion : milos via Audiogames-reflector
probably one stupid question about a heros call I played this game long time aggo. I consider now that is been so amazing if any or developer make a any dlc with new maps, new quests, armour weapons etc etc. But i do not know much about programing, is it possible to any make dlc of this

Re: A question about windows 10

2020-11-06 Thread AudioGames . net Forum — Off-topic room : boy via Audiogames-reflector
Re: A question about windows 10 Yes their is, it's in the network and internet settings.1: open Control Pannel.Press Windows to go to the Start Menu, then arrow down 3 or 4 times and press enter to open it.2: press tab until you get to network and internet or type "Network and In

A question about windows 10

2020-11-06 Thread AudioGames . net Forum — Off-topic room : haily_merry via Audiogames-reflector
A question about windows 10 Hey all,So I was recently messing with an old XP machine I have, and was reminded of this really cool thing it could do. Basically, whenever a device connects to your network, it'll give you a notification. Is there a way to do this on windows 10? URL:

Re: To firestick or not to firestick, that is the question

2020-11-06 Thread AudioGames . net Forum — Off-topic room : Angel via Audiogames-reflector
Re: To firestick or not to firestick, that is the question If you ask me, the answer is yes, if you have a cheap tv and want to turn it into a smart one go for it.You can enable vv in the setup by holding back and menu, typing on it is like on any other tv by using the arrows and enter and

Re: To firestick or not to firestick, that is the question

2020-11-06 Thread AudioGames . net Forum — Off-topic room : haily_merry via Audiogames-reflector
Re: To firestick or not to firestick, that is the question Bump? URL: https://forum.audiogames.net/post/587099/#p587099 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Netflix: question about german audiodescriptions

2020-11-06 Thread AudioGames . net Forum — Off-topic room : Juliantheaudiogamer via Audiogames-reflector
Netflix: question about german audiodescriptions Hi,So yesterday, I wanted to check (out of curiosity) how much german audio-described content there actually is on Netflix.But guess what? When I tried to access the list of audio-described german content it asked me for my Netflix account

Re: A few question about C.

2020-11-05 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: A few question about C. @16, I suppose you could start a rewrite of Synthizer in Rust if what they ship does have everything you need, though I imagine that would be quite difficult to do. Add the complexity of exposing a C API (though I suppose you could do something like use the cxx

Re: A few question about C.

2020-11-05 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: A few question about C. They specifically say they want to ship a subset in the next few months.  In the end, what Rust has committed to there is actually better than C++, but the minimal subset will probably either have everything I'd have needed if I had a time machine, or d

Re: A few question about C.

2020-11-05 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: A few question about C. @14, very true. I hope that Rust will stabilize const generics soon, I really hope it does. URL: https://forum.audiogames.net/post/586997/#p586997 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: A few question about C.

2020-11-05 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: A few question about C. @13The short version is that Rust keeps failing to stabilize const generics, exposing a C API involves enough unsafe code that the safety guarantees might as well not be there, and some of the dependencies I'm using (probably) don't have good Rust e

Re: A few question about C.

2020-11-05 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: A few question about C. @11, I'd love to hear your explanation sometime. I'm pretty sure your SIMD/SSE support could be duplicated in Rust, though considering how unstable it is atm you might need to use some inline asm. (Speaking of that, the new asm! macro syntax is fanta

Re: A few question about C.

2020-11-05 Thread AudioGames . net Forum — Developers room : Dark Eagle via Audiogames-reflector
Re: A few question about C. At this time, I am currently ten years behind you in terms of experience, knowledge, and almost everything which has to do with audio programming. (Also, resources to learn that are scarce to start with, at least in my  experience.)I'll probably be endi

To firestick or not to firestick, that is the question

2020-11-05 Thread AudioGames . net Forum — Off-topic room : haily_merry via Audiogames-reflector
To firestick or not to firestick, that is the question Hey all,So, been considering getting 1 of these lately. I've looked at and used voiceview on the fire tablet, but I have absolutely no idea how you'd control it from a remote. I'm assuming it can be enabled at initial s

Re: A few question about C.

2020-11-05 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: A few question about C. Rust isn't sugar over C++.  It's a language of its own.  And it's already become the thing that a lot of people reach for when they need C++-level performance without the headaches.  It's got adoption at Google, Cloudflare, and Dropbox.  I wo

Re: A few question about C.

2020-11-05 Thread AudioGames . net Forum — Developers room : Dark Eagle via Audiogames-reflector
Re: A few question about C. Camlorn, do you think that rust would ever become a language for which a developer in future may reach for, when they don't want to work with a GC language?I am asking this, because I have aside from reading praise for rust, have also heard that it is j

Re: A few question about C.

2020-11-04 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: A few question about C. std::shared_ptr is very nice unless you end up with a cycle, but that's true of any reference counting scheme.  The biggest difference--which probably I should have pointed out before--is that there's no garbage collector at this level.  GCs are bad be

Re: A few question about C.

2020-11-04 Thread AudioGames . net Forum — Developers room : Turret via Audiogames-reflector
Re: A few question about C. std::shared_ptr actually looks really nice.  Thanks for that.  And yeah, audio stuff in general I have heard requires a lot of complex math, formulas, etc.  But it is something that's always interested me nonetheless. URL: https://forum.audiogames.net

Re: A few question about C.

2020-11-04 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: A few question about C. @6Yeah.  SO there's C++ or Rust for that kind of thing.  In fact the VST SDKs are C++, and I'm not even sure you can really do it from C.C++ also has pointers, but your classes can have a thing called a destructor that the compiler calls when the class

Re: Question about lexing

2020-11-04 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Question about lexing @11A DFA is a finite state machine where the nodes are the states and the edges are the transitions.  In practice, what happens with the generators is they write out a table of DFA state transitions, but we're coding it ourselves, so we can collapse any

Re: A few question about C.

2020-11-04 Thread AudioGames . net Forum — Developers room : Turret via Audiogames-reflector
Re: A few question about C. @5 yeah, the idea of writing most things in C makes me shutter.  I think it could be useful for things such as Midi processing, audio modification etc, and that sort of thing really interests me, but maybe C++ would even be better for that.Thanks again for your

Re: Question about lexing

2020-11-04 Thread AudioGames . net Forum — Developers room : Nuno via Audiogames-reflector
Re: Question about lexing I odnt know whether i want to study CS after reading this forum threat. Thanks Ethin lol.Seriously though, this is kinda fascinating. I hope they will teahcu s that as well. URL: https://forum.audiogames.net/post/586352/#p586352 -- Audiogames-reflector

Re: Question about lexing

2020-11-03 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Question about lexing @10, yeah, he didn't really teach it well. He never actually covered this assignment in class, nor did he cover how to actually do this in code. He's showed us the grammar and how it expands into tokens, and how lexing works with a DFA, but never showed

Re: Question about lexing

2020-11-03 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Question about lexing @9This is a pretty standard college assignment, it's just been something like 7 years since I did it.  If you want to do the FSM approach, you need a class with roughly the following interface:class Reader { char next(); char peak(); };Then you split

Re: A few question about C.

2020-11-03 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: A few question about C. @4CMake does C, C++, and some Objective-C.  You can get it integrating with other languages if you try as well, but it's not convenient.Building large projects in native languages effectively takes a programming language of its own.  What CMake does is ta

Re: Question about lexing

2020-11-03 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Question about lexing @8, I'm not even sure how I'd write the really big state machines of doom by hand. I prefer PEGs to be honest; they make writing the grammar a lot easier. I don't know why my professor wants me to write the lexer and parser by hand; presumably it

Re: A few question about C.

2020-11-03 Thread AudioGames . net Forum — Developers room : Turret via Audiogames-reflector
Re: A few question about C. Thanks everyone for your answers.@2, about CMake I see. Thank you. I assume that cna also be used for C++?And regarding pointers in general:I see, I think. So you can edit the value of a given var from anywhere? And they're useful for error handling, and a

Re: A few question about C.

2020-11-03 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: A few question about C. Camlorn as usual provides an excellent explanation. My only bit to add is look here for a lot more where your questions come from. Yes, I was stupid and needed quite a bit more explanation and clarification.To sort of tone it down and expand upon Camlorn's

Re: A few question about C.

2020-11-03 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
Re: A few question about C. camlorn as usual provides an excellent explanation. My only bit to add is look here for a lot more where your questions come from. Yes, I was stupid and needed quite a bit more explanation and clarification.In general, I think it would be fair to say that even

Re: Question about lexing

2020-11-03 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Question about lexing I probably can't help much on the C++ specifics.  I avoid C++ unicode handling like the plague, so much so that I would literally choose another language over C++ if it was the primary part of the project I'm working on.  They made a lot of fundame

Re: Question about lexing

2020-11-03 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Question about lexing @5, I tried using a set of regular expressions using std::regex:[_a-zA-Z][_a-zA-Z0-9]+ for identifiers;[1-9]\d* for integers; and[-+]?[0-9]*\.?[0-9]+([eE][-+]?[0-9]+)? for realsProblem is the last one. My professor gives the following regular expressions for each

Re: Question about lexing

2020-11-03 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Question about lexing @5, I tried using a set of regular expressions using std::regex:[_a-zA-Z][_a-zA-Z0-9]+ for identifiers;[1-9]\d* for integers; and[-+]?[0-9]*\.?[0-9]+([eE][-+]?[0-9]+)? for realsProblem is the last one. My professor gives the following regular expressions for each

Re: Question about lexing

2020-11-03 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Question about lexing @5, I tried using a set of regular expressions using std::regex:[_a-zA-Z][_a-zA-Z0-9]+ for identifiers;[1-9]\d* for integers; and[-+]?[0-9]*\.?[0-9]+([eE][-+]?[0-9]+)? for realsProblem is the last one. My professor gives the following regular expressions for each

Re: Question about lexing

2020-11-03 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Re: Question about lexing @5, I tried using a set of regular expressions using std::regex:[_a-zA-Z][_a-zA-Z0-9]+ for identifiers;[1-9]\d* for integers; and[-+]?[0-9]*\.?[0-9]+([eE][-+]?[0-9]+)? for realsProblem is the last one. My professor gives the following regular expressions for each

Re: A few question about C.

2020-11-03 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector
Re: A few question about C. The python equivalent of a pointer is often referred to as a list or array, which have many different uses depending on what you have in mind. Generally speaking, Python abstracts alot of the memory management behind the scene's for you, but there are a l

Re: A few question about C.

2020-11-03 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector
Re: A few question about C. Python abstracts a lot of the things C does, but to put it another way, pointers are a kind of variable, along with strings, integers, floating point, etc. Generally, pointers would be the equivalent of lists or arrays in python. When you assign a variable in

Re: A few question about C.

2020-11-03 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector
Re: A few question about C. Python abstracts a lot of the things C does, but to put it another way, pointers are a kind of variable, along with strings, integers, floating point, etc. When you assign a variable in Python, it automatically handles all this memory management behind the

Re: A few question about C.

2020-11-03 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: A few question about C. You don't need CMake right now.  The advantage of it comes in once you start dealing with multi-file projects.  CMake will set up a lot of stuff for that, and give you Ninja output files, but just what's going on there isn't where I'd sta

A few question about C.

2020-11-03 Thread AudioGames . net Forum — Developers room : Turret via Audiogames-reflector
A few question about C. Hi,My school has a course on C, that I will be taking next semester. I decided to jump on the bandwagon a bit early, and start messing with it. I have a few questions, however.1. We had a course on Python, and they actually wanted us using CLI tools. Most people

Re: a question about tomb hunter

2020-11-02 Thread AudioGames . net Forum — General Game Discussion : dennybuster via Audiogames-reflector
Re: a question about tomb hunter ok  here comes an other question for you guys.i heared that  t h some day might get a stage builder or something.is that going to happen? URL: https://forum.audiogames.net/post/585718/#p585718 -- Audiogames-reflector mailing list Audiogames-reflector

Question about accessibility of browser MUD clients

2020-11-02 Thread AudioGames . net Forum — General Game Discussion : TheSecretLurker via Audiogames-reflector
Question about accessibility of browser MUD clients I'm curious whether it's accessible for you, guys, moreover, I rarely find posts or comments here about screen-reader accessible browser MUD clients, interested how is the situation with accessibility in browser MUD clients,

Re: a question about tomb hunter

2020-11-02 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector
Re: a question about tomb hunter Perhaps you missed the scroll. I don't have enough timebomb, but it let me through. But I end up buying timebomb for later. I don't know if the timebomb keeps spawning or not. URL: https://forum.audiogames.net/post/585559/#p585559 --

Re: a question about tomb hunter

2020-11-01 Thread AudioGames . net Forum — General Game Discussion : Emanuel_Ion_21 via Audiogames-reflector
Re: a question about tomb hunter ok, thanks much URL: https://forum.audiogames.net/post/585552/#p585552 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: a question about tomb hunter

2020-11-01 Thread AudioGames . net Forum — General Game Discussion : Wilson via Audiogames-reflector
Re: a question about tomb hunter Its either because of.1. You Do not have enough scroles.2. You have less than 5 timebombs in your inventory URL: https://forum.audiogames.net/post/585530/#p585530 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https

a question about tomb hunter

2020-11-01 Thread AudioGames . net Forum — General Game Discussion : Emanuel_Ion_21 via Audiogames-reflector
a question about tomb hunter hi guys, at level 10 in tomb hunter in level portal give me a message like The level portal seems not to be functional.do you know why, and what I need to do there?my game is registered.please tell me and if you know how to resolve that problem, tell me here

Re: Question about lexing

2020-10-31 Thread AudioGames . net Forum — Developers room : kaigoku via Audiogames-reflector
Re: Question about lexing Ah this takes me back! I think 4 gave a pretty good summary.Also, I hope the professor has shown at least how to get started. You can't be expected to work on something like this without knowing a little bit about basic structure.But if you want to read a l

Re: Question about lexing

2020-10-31 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Question about lexing There's nothing particularly wrong with using a regular _expression_ anchored to the beginning of an in-memory string, i.e.:^\d+.?\d*For a lame floating point tokenizer.  The key is that ^ keeps it from zipping ahead: it'll only match what comes next.I

Re: Question about lexing

2020-10-31 Thread AudioGames . net Forum — Developers room : rkruger via Audiogames-reflector
Re: Question about lexing @1,It has been some time since I've written a lexer/tokeniser, but I'll give a brief overview of the structure I was taught to use at uni. Hopefully you can use it to work from.For a left to right lexer, you basicly want to convert from a stream of chara

Re: Question about lexing

2020-10-31 Thread AudioGames . net Forum — Developers room : pauliyobo via Audiogames-reflector
Re: Question about lexing @2The lexer is just the component that given the imput stream breaks it into tokens which then are feed to the parser, which will generally construct an abstract sintax tree from it.In short, the parser doesn't care about the actual lexing logic, it just rec

Re: Question about lexing

2020-10-31 Thread AudioGames . net Forum — Developers room : pauliyobo via Audiogames-reflector
Re: Question about lexing @2The lexer is just the component that given the imput stream breaks it into tokens which then are feed to the parser, which will generally construct an abstract sintax tree from it.In short, the parser doesn't care about the actual lexing logic, it just rec

Re: Question about lexing

2020-10-31 Thread AudioGames . net Forum — Developers room : Dragonlee via Audiogames-reflector
Re: Question about lexing I would personally ask the professor about how he expects you to complete it. If he gave you reference regex that is incorrect, then maybe you are supposed to just fix the regex. If you are asking us these questions then the assignment doesn't seem to be very

Question about lexing

2020-10-30 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Question about lexing So, I'm taking theoretical computer science at the moment and we're covering DFAs/NFAs, lexers, parsers and compilers. My professor wants us to develop a lexer to recognize the following code:program abc integer a,b,c real x begin b=6; a=b+-4; x=-5.63e002; e

Question about lexing

2020-10-30 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
Question about lexing So, I'm taking theoretical computer science at the moment and we're covering DFAs/NFAs, lexers, parsers and compilers. My professor wants us to develop a lexer to recognize the following code:program abc integer a,b,c real x begin b=6; a=b+-4; x=-5.63e002; e

Re: a question about brogue speak

2020-10-30 Thread AudioGames . net Forum — General Game Discussion : blindndangerous via Audiogames-reflector
Re: a question about brogue speak The dev of Brogue-CE wants to get broguespeak up to where Brogue-CE is at.  Join the Brogue discord if you want to help out.  Broguespeak is now several versions behind and I'd love to see it keep up with the normal tournaments.https://discord.gg/EGd

Re: a question about brogue speak

2020-10-30 Thread AudioGames . net Forum — General Game Discussion : blindndangerous via Audiogames-reflector
Re: a question about brogue speak The dev of Brogue-CE wants to get broguespeak up to where Brogue-CE is at.  Join the Brogue discord if you want to help out.  Broguespeak is now several versions behind and I'd love to see it keep up with the normal tournaments. URL:

Re: Question about mozilla firefox

2020-10-29 Thread AudioGames . net Forum — Off-topic room : burak via Audiogames-reflector
Re: Question about mozilla firefox Hello,I got an update and now the issue has disappeared. I'll try a refresh if this appears again. thanks. URL: https://forum.audiogames.net/post/584396/#p584396 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukogl

Re: Question about mozilla firefox

2020-10-29 Thread AudioGames . net Forum — Off-topic room : DJEPIC via Audiogames-reflector
Re: Question about mozilla firefox What does refreshing Firefox do for you? URL: https://forum.audiogames.net/post/584375/#p584375 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames

Question about mozilla firefox

2020-10-29 Thread AudioGames . net Forum — Off-topic room : burak via Audiogames-reflector
Question about mozilla firefox Hello,I'm using NVDA and sometimes firefox loads pages faster, without requiring NVDA to say loading document. I stopped using cCleaner a while ago and I don't clean my cookies at all so I don't log out, I just clean other data. A while later

Re: Question about publishing on YouTube with no video

2020-10-24 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector
Re: Question about publishing on YouTube with no video Thanks @Gamulation and @DJEPIC. URL: https://forum.audiogames.net/post/583022/#p583022 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo

Re: Question about publishing on YouTube with no video

2020-10-24 Thread AudioGames . net Forum — Off-topic room : DJEPIC via Audiogames-reflector
Re: Question about publishing on YouTube with no video @Socheat, Also make sure the device isn't muted in the mixer. URL: https://forum.audiogames.net/post/582820/#p582820 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabah

Re: Question about publishing on YouTube with no video

2020-10-24 Thread AudioGames . net Forum — Off-topic room : Gamulation via Audiogames-reflector
Re: Question about publishing on YouTube with no video I think so, but you should set it up anyways. It only captures your default audio device URL: https://forum.audiogames.net/post/582819/#p582819 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Question about publishing on YouTube with no video

2020-10-23 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector
Re: Question about publishing on YouTube with no video So when I recording things, does obs capture my computer's audio automatically? URL: https://forum.audiogames.net/post/582773/#p582773 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Question about publishing on YouTube with no video

2020-10-23 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector
Re: Question about publishing on YouTube with no video So when I recording things, does obs capture my computer automatically? URL: https://forum.audiogames.net/post/582773/#p582773 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: Question about publishing on YouTube with no video

2020-10-23 Thread AudioGames . net Forum — Off-topic room : lemm via Audiogames-reflector
Re: Question about publishing on YouTube with no video Hi @DJEPIC, not a problem, thanks for letting me know about Audacity, I’ve been meaning to give Reaper a look for a while anyway, so this gives me an excuse to check it out.@Gamulation, thanks for the info too, I’ve not tried playing

Re: Question about publishing on YouTube with no video

2020-10-23 Thread AudioGames . net Forum — Off-topic room : Gamulation via Audiogames-reflector
Re: Question about publishing on YouTube with no video Microsoft photoes can eddit videos good, but the audio bitrate messes up. I am using that for all my videos, you can add an image source, or a text source to OBS. Then change where on the screen to place it, all accessible URL: https

Re: Question about publishing on YouTube with no video

2020-10-23 Thread AudioGames . net Forum — Off-topic room : DJEPIC via Audiogames-reflector
Re: Question about publishing on YouTube with no video @lemm, Apologies, Audacity can only handle audio formats, though again, you could use Reaper for that kind of task. only mentioned Audacity because that's how I usually work. URL: https://forum.audiogames.net/post/582702/#p5

Re: Question about publishing on YouTube with no video

2020-10-23 Thread AudioGames . net Forum — Off-topic room : lemm via Audiogames-reflector
Re: Question about publishing on YouTube with no video Hi,@DJEPIC, thanks for that I’ll look into OBS and its scenes function. I didn’t realise you could edit videos in Audacity so that’s  good to know too. thanks for the information.Paul lemm URL: https://forum.audiogames.net/post/582698

Re: Question about publishing on YouTube with no video

2020-10-23 Thread AudioGames . net Forum — Off-topic room : DJEPIC via Audiogames-reflector
Re: Question about publishing on YouTube with no video @lemm, You can set scenes, which is the visual element of the video, and change them at will. can also set game, window and screen captures. trimming, I just use something like Audacity, though OBS could have a similar option, and you

Re: Question about publishing on YouTube with no video

2020-10-23 Thread AudioGames . net Forum — Off-topic room : lemm via Audiogames-reflector
Re: Question about publishing on YouTube with no video Hi,For those of you using OBS, can you set an image to be used as the video image? also what software do you use if you need to trim the start or end of the video once it has recorded? Paul Lemm URL: https://forum.audiogames.net/post

Re: Question about publishing on YouTube with no video

2020-10-23 Thread AudioGames . net Forum — Off-topic room : DJEPIC via Audiogames-reflector
Re: Question about publishing on YouTube with no video OBS is my personal one-stop shop for this kinda thing. URL: https://forum.audiogames.net/post/582683/#p582683 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi

Re: Question about publishing on YouTube with no video

2020-10-23 Thread AudioGames . net Forum — Off-topic room : Gamulation via Audiogames-reflector
Re: Question about publishing on YouTube with no video You can also record local videos with OBS, so no internet required. I also record my videos on mh school laptop sometimes, it's just testing videos though, but it works suprisengly good. URL: https://forum.audiogames.net/post/5

Re: Question about publishing on YouTube with no video

2020-10-23 Thread AudioGames . net Forum — Off-topic room : lemm via Audiogames-reflector
Re: Question about publishing on YouTube with no video Hi,I record all my YouTube videos as audio first so I can edit them in Audacity. Once I have finished editing the sound clip I use a program called virtual Dub   to convert the audio clip into a video, it allows me to upload a single

Re: Question about publishing on YouTube with no video

2020-10-23 Thread AudioGames . net Forum — Off-topic room : angel_diva22 via Audiogames-reflector
Re: Question about publishing on YouTube with no video If you want to post things to Youtube without a video component, some use Audasity or the like, then convert the audio files to vid format that is compatible with Youtube. In order to use OBS, I have been told you at least need a

Re: Question about publishing on YouTube with no video

2020-10-22 Thread AudioGames . net Forum — Off-topic room : Gamulation via Audiogames-reflector
Re: Question about publishing on YouTube with no video I usually make a text source in OBS that displays text, so other's can know that it's not suposed to be video there. URL: https://forum.audiogames.net/post/582516/#p582516 -- Audiogames-reflector mailing list Audiogames

Re: Question about publishing on YouTube with no video

2020-10-22 Thread AudioGames . net Forum — Off-topic room : Gamulation via Audiogames-reflector
Re: Question about publishing on YouTube with no video you can use OBS on a computer, I don't know about IOS. URL: https://forum.audiogames.net/post/582502/#p582502 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.co

Question about publishing on YouTube with no video

2020-10-22 Thread AudioGames . net Forum — Off-topic room : Chris08 via Audiogames-reflector
Question about publishing on YouTube with no video Hi all,If I want to get started on YouTube but I do not want to upload a video, just the sound of me talking or anything else, what is the best tip? Is it possible to upload just the sound to YouTube on iOS without the video? Many thanks

Re: A question about desktops

2020-10-22 Thread AudioGames . net Forum — Off-topic room : Nuno via Audiogames-reflector
Re: A question about desktops Yeah, I consider it as well Camlorn. URL: https://forum.audiogames.net/post/582317/#p582317 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: A question about desktops

2020-10-22 Thread AudioGames . net Forum — Off-topic room : camlorn via Audiogames-reflector
Re: A question about desktops You need a monitor.  As soon as anything goes wrong where the audio isn't working, say default audio device changed or the machine isn't booting or whatever, you'll need someone sighted to be able to help you, and you can't do that if you d

Re: A question about desktops

2020-10-22 Thread AudioGames . net Forum — Off-topic room : Boo15mario via Audiogames-reflector
Re: A question about desktops I have the Indidia GTX 1660 super URL: https://forum.audiogames.net/post/582243/#p582243 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: A question about desktops

2020-10-22 Thread AudioGames . net Forum — Off-topic room : Nuno via Audiogames-reflector
Re: A question about desktops What gPU you have Alireza? URL: https://forum.audiogames.net/post/582218/#p582218 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: A question about desktops

2020-10-22 Thread AudioGames . net Forum — Off-topic room : AlirezaNosrati via Audiogames-reflector
Re: A question about desktops I unplugged my monitor and OCR worked URL: https://forum.audiogames.net/post/582215/#p582215 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: A question about desktops

2020-10-22 Thread AudioGames . net Forum — Off-topic room : Nuno via Audiogames-reflector
Re: A question about desktops Oh shit, not good. What shall I do? URL: https://forum.audiogames.net/post/582214/#p582214 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: A question about desktops

2020-10-22 Thread AudioGames . net Forum — Off-topic room : Boo15mario via Audiogames-reflector
Re: A question about desktops heh, my pc will go into headless mode even if I were to boot it up while my tv is turned off. The only way to have this system not booting into headless mode is to turn on my tv first then the pc after the tv booted. URL: https://forum.audiogames.net/post

Re: A question about desktops

2020-10-22 Thread AudioGames . net Forum — Off-topic room : Gamulation via Audiogames-reflector
Re: A question about desktops ok, this is weerd, cause I tryd plugging my monitor out and OCR didn't work when I did. URL: https://forum.audiogames.net/post/582143/#p582143 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabah

Re: A question about desktops

2020-10-22 Thread AudioGames . net Forum — Off-topic room : Nuno via Audiogames-reflector
Re: A question about desktops This system will not have an OS on it. I will have to install it myself. I am happy the OCR statement turned out to be untrue. If my system will disable GPU rendering I will buy a null adapter and I will be good to go. URL: https://forum.audiogames.net/post

Re: A question about desktops

2020-10-22 Thread AudioGames . net Forum — Off-topic room : Aron Leppik via Audiogames-reflector
Re: A question about desktops @5 incorrect. A friend of mine can use ocr without a monitor. URL: https://forum.audiogames.net/post/582137/#p582137 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman

Re: A question about desktops

2020-10-22 Thread AudioGames . net Forum — Off-topic room : magurp244 via Audiogames-reflector
Re: A question about desktops @5Resolution is set by the video card, which may depend on what the monitor supports. Whether the monitor is on or off doesn't change what the video card may be rendering in memory. The monitor displays whats in video memory, which is exactly what NVDA

Re: A question about desktops

2020-10-22 Thread AudioGames . net Forum — Off-topic room : magurp244 via Audiogames-reflector
Re: A question about desktops @5Resolution is set by the video card, which may depend on what the monitor supports. Whether the monitor is on or off doesn't change what the video card may be rendering in memory. The monitor displays whats in video memory, which is exactly what NVDA

Re: A question about desktops

2020-10-22 Thread AudioGames . net Forum — Off-topic room : defender via Audiogames-reflector
Re: A question about desktops You can buy headless adapters to trick the system into thinking it has a monitor actually. URL: https://forum.audiogames.net/post/582130/#p582130 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin

Re: A question about desktops

2020-10-22 Thread AudioGames . net Forum — Off-topic room : Gamulation via Audiogames-reflector
Re: A question about desktops that doesn't work with NVDA. NVDA uses your monitor resolution to use OCR. If you don't have a monitor pluged inn, then no ocr. URL: https://forum.audiogames.net/post/582129/#p582129 -- Audiogames-reflector mailing list Audiogames-reflector@

Re: A question about desktops

2020-10-22 Thread AudioGames . net Forum — Off-topic room : magurp244 via Audiogames-reflector
Re: A question about desktops A monitor just displays output of the system itself, even if a monitor itself were off, it should still display the data and OCR should function. Having said that though, some systems may be configured to stop rendering the display if no active monitor is

Re: A question about desktops

2020-10-22 Thread AudioGames . net Forum — Off-topic room : Nuno via Audiogames-reflector
Re: A question about desktops Oh no! So you mean OCR wont work? URL: https://forum.audiogames.net/post/582124/#p582124 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: A question about desktops

2020-10-22 Thread AudioGames . net Forum — Off-topic room : Gamulation via Audiogames-reflector
Re: A question about desktops You don't need a monitor, but you will not get OCR. If you get a prebuild pc you should just turn on narrator. URL: https://forum.audiogames.net/post/582119/#p582119 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

A question about desktops

2020-10-21 Thread AudioGames . net Forum — Off-topic room : Nuno via Audiogames-reflector
A question about desktops Hi!Let me start by saying that I have never had a desktop. This is because I've spend all my life in a boarding school so the desktop would be of no use to me. But now the situation will change. Yeah, I'll be attending university but I'll have my o

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