Re: searching for developers
Re: searching for developers most of what people have said here is true, We don't have many people vary good at networking programing, Maybe we have some, But they aren't the type to have interest in those types of development, And most of who knows networking on here are just bgt people
Re: searching for developers
Re: searching for developers As a couple may remember, I worked on a project of this nature some years ago. If I don't say so myself, it was one of if not the most feature-rich FPS the community had to offer, and was actually the only of it's kind for a while.It was built upon
Re: searching for developers
Re: searching for developers As a couple may remember, I worked on a project of this nature some years ago. If I don't say so myself, it was one of if not the (arguably) most feature-rich FPSs the community had to offer, and was actually the only of it's kind for a while.It was built upon
Re: searching for developers
Re: searching for developers Personally, I always value @Camlorn's "pessimism". You keep providing us with useful info and reading materials mate, personally I lap it up, because I really value the knowledge and experience you pass on. URL: https://forum.audiogames.net/p
Re: searching for developers
2021-01-09
Thread
AudioGames . net Forum — Developers room : GrannyCheeseWheel via Audiogames-reflector
Re: searching for developers I don't know that you'll find anyone here. Either we have kids that are too young and inexperienced, or people who have found their success in the field of computer science or software engineering and don't have the time. URL: https://forum.audiogames.net/post
Re: searching for developers
Re: searching for developers All I'm going to say on this matter is you're most likely not going to find very many developers here who are qualified to do something like this. A majority of them are 12-15, at least the active ones, who have no grasp of what networking is. I really think
Re: searching for developers
Re: searching for developers @9There are lots of other complexities, but the least understood is the networking and you asked what's hard about it. I do think you're underestimating it though; the implications of being a networked FPS go far enough that they'll likely reach into every
Re: searching for developers
Re: searching for developers To the last post. Swamp was an example of the scope of the project. Standards would be certainly higher. I do not believe in having a player base that will continue to play something simply because they don't' have many choices. I would rather we produce
Re: searching for developers
Re: searching for developers @8 And dude, I get the pessimism, but there are so many small-scale multiplayer games out there, including Swamp for all its warts, and while folks certainly complain, they do come back and keep playing. I get that it's a hard computer science problem, and it's
Re: searching for developers
Re: searching for developers It's not that it's an impossible problem. It's that it's a problem where devs at the experience level typically seen on this forum are going to go "yeah, I absolutely can" without having ever done a project, and phantom90 has absolutely no technical
Re: searching for developers
Re: searching for developers @5 I agree. I guess I just see the risks as somewhat inverted. Building a networked game isn't the less possible task here. The less possible task is dealing with the fact that someone who can do it competently won't do it on a budget, so you're either dealing
Re: searching for developers
Re: searching for developers Hey all,Firstly, thank you for all the feedback so far. I will elaborate slightly more and say that the project would be similar to swamp. I am not looking for something too far above that complexity. There will certainly be a number of differences involved
Re: searching for developers
Re: searching for developers @4I don't think there's anything wrong with encouraging op to be realistic and overly cautious. (especially if money will potentially be involved) The project they have in mind is far from trivial and probably shouldn't be used as a learning experience
Re: searching for developers
Re: searching for developers @4I don't think there's anything wrong with encouraging op to be realistic and overly cautious. (especially if money will potentially be involved) The project they have in mind is far from trivial and probably shouldn't be used as a learning experience
Re: searching for developers
Re: searching for developers @3 Really? I mean, to be fair, this place is full of beginners. But an audio FPS is, what realistically, 2-D with maybe fake height? I've never done networked games past MUDs, but given those constraints, I don't know that it's beyond the abilities of any large
Re: searching for developers
Re: searching for developers @3 Really? I mean, to be fair, this place is full of beginners. But an audio FPS is, what realistically, 2-D with maybe fake height? I've never done networked games past MUDs, but given those constraints, I don't know that it's beyond the abilities of any large
Re: searching for developers
Re: searching for developers I doubt you will find what you want and, if you seem to, be careful. What you are asking for is difficult enough that most sighted programmers would have trouble with it, and the number of people around these parts that have managed a networked FPS can
Re: searching for developers
Re: searching for developers Hi folks,While I understand this is most likely assumed I should mention that the person or persons doing the coding would need to be proficient in vector mathematics. URL: https://forum.audiogames.net/post/605529/#p605529 -- Audiogames-reflector mailing
searching for developers
searching for developers Hello everyone,I am hoping to embark on a new project and am seaking collaborators from this community before attempting to reach out into the sighted community. Please understand that my below post at the moment is conceptual in nature, and will depend