Re: where realism and unrealism cross the lines

2021-01-09 Thread AudioGames . net Forum — General Game Discussion : Nocturnus via Audiogames-reflector
Re: where realism and unrealism cross the lines @CAE_Jones, are you suggesting that Graphic audio should write an audiogame?  Oh man, I uh... I just... URL: https://forum.audiogames.net/post/605457/#p605457 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin

Re: where realism and unrealism cross the lines

2021-01-09 Thread AudioGames . net Forum — General Game Discussion : JaceK via Audiogames-reflector
Re: where realism and unrealism cross the lines So I had a giant long post written up. But I'll condense it down to this.It's not realism. It's what is plausible for a game, honestly. Realism is, itself, unrealistic to a faultt. You wouldn't go into a space game and try real world realism

Re: where realism and unrealism cross the lines

2021-01-08 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: where realism and unrealism cross the lines Brutalities were, in fact, quite ridiculous, with random bodyparts flying everywhere (play with a sighted person and hear them play count-the-ribcages), but only bones more or less; the blood and guts apparently all dissolved

Re: where realism and unrealism cross the lines

2021-01-08 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: where realism and unrealism cross the lines @14, I definitely hear that loud and clear. And I gotta say I'm also in that camp. And maybe that's why, in terms of modern games even though I can't play them, I enjoy the Yakuza franchise so much. The story and everything is set, and even

Re: where realism and unrealism cross the lines

2021-01-08 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector
Re: where realism and unrealism cross the lines IMO realism (at least the standard definition of the word) has no place in most games.What players seem to mean when they say realism in the majority of cases is that there is a perceived disconnect in the game's internal logic, either based

Re: where realism and unrealism cross the lines

2021-01-08 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector
Re: where realism and unrealism cross the lines IMO realism (at least the standard definition of the word) has no place in most games.What players seem to mean when they say realism in the majority cases is that there is a perceived disconnect in logic, either based on the game's current

Re: where realism and unrealism cross the lines

2021-01-08 Thread AudioGames . net Forum — General Game Discussion : Nocturnus via Audiogames-reflector
Re: where realism and unrealism cross the lines @assault_freak, I'm glad I'm not alone.  Thanks for posts 11 and 13.  Maybe that's just it though... It's not so much that I'm getting older but that the western world mindset has filtered into gaming, to try and produce the most cinematic

Re: where realism and unrealism cross the lines

2021-01-08 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: where realism and unrealism cross the lines Yep, I totally agree with you Dark, and the Yakuza games do it so well. But pretty much since MK 9, fatalities have gotten less comical and now are, in my opinion, gruesome but not entertaining anymore. Classic MK had gore, but it was gore

Re: where realism and unrealism cross the lines

2021-01-07 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: where realism and unrealism cross the lines @Assault freak, oddly enough, remembering the mk games from the nineties, it was the very exaggerated overthetop nature of the gore which made the games less than possible to take seriously. For example in MK2, when jacks did his fatality

Re: where realism and unrealism cross the lines

2021-01-07 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector
Re: where realism and unrealism cross the lines People play games to get an escape from the real world. The line is a fine one, but I'd say the developers are the ones who have ultimate say in terms of what a game should be like. Sure acknowledge fan requests and poles, but at the end

Re: where realism and unrealism cross the lines

2021-01-07 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: where realism and unrealism cross the lines Just hanging back from the community angle for a second, I do find the realism/unrealism question an interesting one, and cogent to a debate we recently had in Erion. Like aardwolf, Erion had autoquests. These were of the type "go and

Re: where realism and unrealism cross the lines

2021-01-07 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector
Re: where realism and unrealism cross the lines I guess another thing to consider is the genre. Take survival games, for instance. Those have to be brootally realistic these days. Hunger/thurst, temperature systems, illnesses, debilitating wounds, most of them have all that and more. URL

Re: where realism and unrealism cross the lines

2021-01-07 Thread AudioGames . net Forum — General Game Discussion : Nocturnus via Audiogames-reflector
Re: where realism and unrealism cross the lines Sorry... I'll try and explain.  My purpose here is not to suggest that any one of us is right or wrong... I simply wanted to try and figure out what it was that I'd missed.  I think post 6 set me straight.  I've seen the nice side of gaming

Re: where realism and unrealism cross the lines

2021-01-07 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector
Re: where realism and unrealism cross the lines I do miss those days where you didn't need to worry about patches or dlc to fix up a game. I do think I've been slightly spoiled though by modern mechanics, such as unlockables and achievements, but to me, they just add replay value

Re: where realism and unrealism cross the lines

2021-01-07 Thread AudioGames . net Forum — General Game Discussion : GrannyCheeseWheel via Audiogames-reflector
Re: where realism and unrealism cross the lines I'm not really sure what you're getting at. I will say that it goes to extremes. Hell, anything you see in this community is child's play compared to the wider world. You might hear something like this game sucks here. But look at gaming

Re: where realism and unrealism cross the lines

2021-01-07 Thread AudioGames . net Forum — General Game Discussion : caio via Audiogames-reflector
Re: where realism and unrealism cross the lines @nocturnusI'd say the creators, in most ocasions.That depends on the situation but in general the creators created the world so they can know its boundaries..I play a cyber punk rpi game, called After Earth.Once, two female players were

Re: where realism and unrealism cross the lines

2021-01-07 Thread AudioGames . net Forum — General Game Discussion : Nocturnus via Audiogames-reflector
Re: where realism and unrealism cross the lines @connor, assuming I accept post 3 as true, then the question becomes, who's right, the player's or the creator's is it to determine what constitutes legitimate and valid RP? URL: https://forum.audiogames.net/post/605053/#p605053

Re: where realism and unrealism cross the lines

2021-01-07 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector
Re: where realism and unrealism cross the lines When it comes to ongoing releases that receive frequent updates, you probably look at how realistic the game is  and is supposed to be depending on how realistic its initial release was. The first version of swamp had you running around

Re: where realism and unrealism cross the lines

2021-01-07 Thread AudioGames . net Forum — General Game Discussion : bookrage via Audiogames-reflector
Re: where realism and unrealism cross the lines it really varied depending on game, there wre games even in the 80s where encumberment, drowning, and all that stuff was a thing, it just really depended on the game. For example, both then and now, sometimes Mario could drown, and sometimes

where realism and unrealism cross the lines

2021-01-07 Thread AudioGames . net Forum — General Game Discussion : Nocturnus via Audiogames-reflector
where realism and unrealism cross the lines Before I continue, I want you all to know that this is just a load of honest thinking and pondering and musing on my end and not meant to bash anyone.  I am fully aware that we are all free to think, free to feel, free to talk about both things