Re: Blind Warcraft Atton Released!

2016-05-24 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: Blind Warcraft Atton Released! OK, Three things:First: Warcraft is a strategy-trilogy. World of warcraft of what you are talking is a MMO.Second: Even if it is more accessible now, are you sure we can install and configure all the other needed account-stuff?Third: What about the main

Re: Blind Warcraft Atton Released!

2016-05-24 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: Blind Warcraft Atton Released! HMM, if you need sighted help to create a charachter i am not sure if i am interested. Sorry URL: http://forum.audiogames.net/viewtopic.php?pid=261536#p261536 ___ Audiogames-reflector mailing list

Re: Blind Warcraft Atton Released!

2016-05-24 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: Blind Warcraft Atton Released! I have to ask this again.Do you need any other accounts for playing [[wow]] and can you create them on your own? I am not so sure about this. URL: http://forum.audiogames.net/viewtopic.php?pid=261566#p261566

Re: SoundRTS

2016-05-21 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: SoundRTS Hi Soundmud,Could you add an option to the rules.txt to make a unit or a building ressistant to conversion?I got another idea for better controlmanaging.What about using a key to switch between the different types of selectable items on the map?For example f9?for example.

Re: SoundRTS

2016-05-11 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: SoundRTS Hi Soundmud!What about an option for autoregain of HP? For example Paladins and dragons could regain 5 hp in 30 seconds. Hope you know what i mean. URL: http://forum.audiogames.net/viewtopic.php?pid=260155#p260155 ___

Re: SoundRTS

2016-05-09 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: SoundRTS Hi Soundmud!First of all thank you thank you thank you for continuing work on my favorite audiogame of all time! The new features are realy great!I got two questions:1. Will groups move at the same speed and take the same way to a target?2. This is the most important

Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2016-07-02 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech! Hi dardar,Is there or will there be a soundpack for mushclient or mushZ? I found out that i only can enjoy muds if there is a soundpack. But maybe i will give it a try without one this time. I am not sure yet. URL:

Re: Next mud with soundpack is here!

2017-02-01 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: Next mud with soundpack is here! Hi Guys!I will try to find a better solution but maybe this will help for now. Please extract this archive and copy the files to your plugin-folder. I think you will find it in the worlds-folder. Maybe this should fix the error-messages.@amerikranian:

Re: Warsim, text based randomly generated stratogy

2017-02-03 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Hi Wastelander! Its good to see you back here!I think, the game is still crashing when i select the militia in the diplomaci-Screen. URL: http://forum.audiogames.net/viewtopic.php?pid=295989#p295989

Re: Next mud with soundpack is here: Cyber assault

2017-02-02 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: Next mud with soundpack is here: Cyber assault Hi JasonBlaze: Whats your level? I am level 22 now. Maybe we can group up and find something together. You could also check the area-command. Maybe you can find something there. URL:

Re: Next mud with soundpack is here: Cyber assault

2017-02-02 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: Next mud with soundpack is here: Cyber assault @Arnold: Sometimes the system-folders behaviour is a little bit strange. Try to create another copy of your client somewhere else not linked to any other system-path. Something like: c:\tools\mushclient URL:

Re: Next mud with soundpack is here: Cyber assault

2017-02-04 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: Next mud with soundpack is here: Cyber assault OK guys!I created a new archive with the plugins. Please try if this one will fix your problems. Extract the archive and copy all the files to your plugins-folder wich you find in the worlds

Re: Next mud with soundpack is here: Cyber assault

2017-02-04 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: Next mud with soundpack is here: Cyber assault OK guys!I created a new archive with the plugins. Please try if this one will fix your problems. But only for those of you who uses only mushclient. Not mushZ! Dont break your mushZ with it! Extract the archive and copy all the files to

Re: Next mud with soundpack is here: Cyber assault

2017-02-02 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: Next mud with soundpack is here: Cyber assault Realy? But it should give you more informations and i realy think you can copy them by simply press control c URL: http://forum.audiogames.net/viewtopic.php?pid=295794#p295794 ___

Re: Next mud with soundpack is here: Cyber assault

2017-02-02 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: Next mud with soundpack is here: Cyber assault Hi Arnold. Go to the errormessage and press control c. I think you will have it in your clipboard. Post it here so we can see the complete message. URL: http://forum.audiogames.net/viewtopic.php?pid=295781#p295781

Next mud with soundpack is here!

2017-02-01 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Next mud with soundpack is here! Hi guys and girls!I am very honnored to present the newest soundpack-project for a mud called Cyber assault. It is a non-RPG-Mud so you dont have to take care about what to say, how to act and how to behave for your Character in case of roleplay cause as i

Next mud with soundpack is here!

2017-02-01 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Next mud with soundpack is here! Hi guys and girls!I am very honnored to present the newest soundpack-project for a mud called Cyber assault. It is a non-RPG-Mud so you dont have to take care about what to say, how to act and how to behave for your Character in case of roleplay cause as i

Re: BrogueSpeak, an accessible roguelike

2017-02-18 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: BrogueSpeak, an accessible roguelike I am not sure if i tryed the last version. I remember i asked lazycat about a final update and he said he would make one last release. Did i missed it?Could someone provide a pack with the game and the last release of the accessible-pack?Dark: You

Re: Jupiter Hell - a modern turn-based sci-fi roguelike by ChaosForge Ltd

2017-02-25 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: Jupiter Hell - a modern turn-based sci-fi roguelike by ChaosForge Ltd Hi guys!randomly i found out that there are allready some releases of this jupiter hell roguelike. Is this the one blindndangerous was talking about? I wonder if there allready is some accessibility for us? I

Re: Star Traders RPG For Android

2017-02-25 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: Star Traders RPG For Android Hope it is OK to put this question here.Is it possible to play the game by using an android-emulator on a windows-system? URL: http://forum.audiogames.net/viewtopic.php?pid=299214#p299214 ___

Re: Jupiter Hell - a modern turn-based sci-fi roguelike by ChaosForge Ltd

2017-02-25 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: Jupiter Hell - a modern turn-based sci-fi roguelike by ChaosForge Ltd OK, its pretty interesting.First, i made a mistake. It is not completely the new mentioned jupiter hell game for wich they started the kickstarter event. It is a roguelike based on the old game doom. But this is also

Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2017-02-12 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech! AAAH DAMN! Thats bad!Hey dardar will you create a new topic if the Pack for Mush is ready? I am only checking this Topic from time to time to see if there is something new about a mushpack. Would be realy realy nice of

Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2017-02-12 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech! Is one of the unofficial soundpacks for mush? URL: http://forum.audiogames.net/viewtopic.php?pid=297214#p297214 ___ Audiogames-reflector mailing list

Re: Frandum, a primarily quest-based exploration Mud

2017-02-10 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: Frandum, a primarily quest-based exploration Mud I realy realy like this mud! It is the first where i love to explore new areas cause it never turns out useless.Can someone give me some tips for earning money? Are there some things i can craft allready in the beginning? I nearly broke

Re: Frandum, a primarily quest-based exploration Mud

2017-02-11 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: Frandum, a primarily quest-based exploration Mud OK, now i need help. I am locked in a room in the farmland. I am locked cause i tryed to recall and the key to the room is lost. Recall didnt work cause i must have missed something in the room but i absolutely dont know what. In the

Re: Warsim, text based randomly generated stratogy

2017-01-15 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Ah, great! Cant wait to have the new update to start a complete game!You know that you could bring in a very very cool wastelands-game with this throneroom? For example a farmer hand over an old map to the king wich is showing the way to

Re: New mud: Harshlands

2016-08-21 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: New mud: Harshlands No, it is a @gmx.de URL: http://forum.audiogames.net/viewtopic.php?pid=275527#p275527 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: New mud: Harshlands

2016-08-20 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: New mud: Harshlands Hi Caio! I think i will check it out. Can you find out if it is possible to login as guest without creating a character? It is a nice way to check out the general behaviour and feeling of a mud. URL: http://forum.audiogames.net/viewtopic.php?pid=275327#p275327

Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2016-08-20 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech! Hi dardar!Is it possible to login into the mud as guest? I only want to give this a little first look. URL: http://forum.audiogames.net/viewtopic.php?pid=275328#p275328

Re: New mud: Harshlands

2016-08-21 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: New mud: Harshlands Hey hey!I tryed to create an account some hours ago and did not get any emails. Even my spam folder is still empty. How long should i wait? URL: http://forum.audiogames.net/viewtopic.php?pid=275461#p275461 ___

Re: New mud: Harshlands

2016-08-21 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: New mud: Harshlands Hi Caio,i entered my accountname and my email. I think, i will wait till tomorrow. URL: http://forum.audiogames.net/viewtopic.php?pid=275475#p275475 ___ Audiogames-reflector mailing list

Re: Warsim, text based randomly generated stratogy

2017-03-01 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Hi Wastelander! Even if i dont comment so often i follow this topic every day and i absolutely love the great job you are doing! URL: http://forum.audiogames.net/viewtopic.php?pid=299759#p299759

Re: BrogueSpeak, an accessible roguelike

2016-08-31 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: BrogueSpeak, an accessible roguelike Do you mean the playercharacter-voice? HMM, i would like male. Point is, that the player is somekind of genderless. Maybe you could create a folder for all the player-sounds so everyone knows where and what to alter if he or she wants. But in

Re: BrogueSpeak, an accessible roguelike

2016-09-02 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: BrogueSpeak, an accessible roguelike @Lazycat: Yeah, i absolutely understand this sound thing! And as i said, for me it is not so important. The sounds we have are enough i think.HMM, i dont understand the handling completely. If you press t exactly in the game you get a "throw what"

Re: BrogueSpeak, an accessible roguelike

2016-08-31 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: BrogueSpeak, an accessible roguelike Hey hey Lazycat!Sounds interesting as allways! And as allways too i cant wait to see the new update.One question:Could you add to the infotext about the ground if it is allready searched? This would be very helpfull to see where a player allready

Re: Seven Shores, another little phone/browser game by Aprone

2016-08-31 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: Seven Shores, another little phone/browser game by Aprone Hey hey oh captain my captain!This allready caught my interest and i will give it a long go!Will you this time create a downloadable client for this new game? URL:

Another nice accessible roguelike

2016-09-02 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Another nice accessible roguelike Hey hey to all!I know it isnt a real new release. But the newest Version is Six momth old. So i think it is OK to post it here.As i allready mentioned, it is a very very good roguelike called Dungeon Crawl stone soup with a long long developing history and

Re: Another nice accessible roguelike

2016-09-02 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: Another nice accessible roguelike Hi Haramir! As i said in my first post, you have to start the game and wait for HMM 30 seconds. Then press alt-tab three or four times. I think the prompt should show up now.In case you downloaded the wrong version, here is a dropbox-link to the wright

Re: BrogueSpeak, an accessible roguelike

2016-09-03 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: BrogueSpeak, an accessible roguelike HAHAHAHA, thanks for driving over my bad bad session, haha.Interesting! How can i find out how to play the same dungeon again?I am not completely sure if i saw all the items on the first floor. I will check this again closely. URL:

Re: BrogueSpeak, an accessible roguelike

2016-09-02 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: BrogueSpeak, an accessible roguelike Hi Lazycat!Interesting! I am not sure but i think in this first game your keys didnt work. but also maybe it is possible  i pressed the wrong keys. You know, german and english keyboard. This i have to test!I cant say it too often! Thanks a lot for

Re: BrogueSpeak, an accessible roguelike

2016-09-02 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: BrogueSpeak, an accessible roguelike OK, could you check this savegame?x tells me that i explored all, but there is no way down.Did you allready remove the hidden tiles?https://dl.dropboxusercontent.com/u/238 … broguesave URL:

Re: BrogueSpeak, an accessible roguelike

2016-09-02 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: BrogueSpeak, an accessible roguelike Hey Lazycat!First: Thanks for this new update!!!Looks like i have to test it very closely!1: There were some items on the first floor wich i couldnt pick up. They were out of reach but i explored the hole floor. HAHA, i wanted to return later when i

Re: BrogueSpeak, an accessible roguelike

2016-09-02 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: BrogueSpeak, an accessible roguelike Hey Lazycat!First: Thanks for this new update!!!Looks like i have to test it very closely!1: There were some items on the first floor wich i couldnt pick up. They were out of reach but i explored the hole floor. HAHA, i wanted to return later when i

Re: BrogueSpeak, an accessible roguelike

2016-09-03 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: BrogueSpeak, an accessible roguelike OK, i found the thilde key. But it is realy hard to keep the dungeon seed number completely in mind. Maybe you could make enter key in the messages screen (m) copy the selected message to clipboard?Is this dungeon seed number realy starting the same

Re: BrogueSpeak, an accessible roguelike

2016-09-03 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: BrogueSpeak, an accessible roguelike HMM, strange. The generated dungeon with the dungeon seed felt very different.Another question: Maybe it is too tricky, but could you implement a coordinate system to give a better feeling how the dungeon looks and where some things are? For example

Re: Another nice accessible roguelike

2016-09-03 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: Another nice accessible roguelike HMM, i am not so familiar with using this NVDA-library. I think i cant explain to the developers the hole situation. The game is mostly accessible. Not nice in control and sometimes tricky to read out, but it is possible. So i am not sure if i will

Re: Another nice accessible roguelike

2016-09-03 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: Another nice accessible roguelike HMM, i think many things for accessibility could be reached by creating a soundpack for the game. This is possible. It would be a little tricky to share it cause of the folderpathes, but maybe theres a workaround for that too.Main point is, the

Re: BrogueSpeak, an accessible roguelike

2016-09-06 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: BrogueSpeak, an accessible roguelike Lazycat wrote: Anyway, what I could do though, is to make comma key cycle through doors, bridges, and don't know what else, Yes, absolutely OK this way.Point is i had to store some items on a upper floor and hat a little trouble to find them again.

Re: BrogueSpeak, an accessible roguelike

2016-09-05 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: BrogueSpeak, an accessible roguelike Hey Lazycat!I played a little arround yesterday and an idea came to my mind.Maybe you could upgrade the selection with > and <. Your could use the upper numberkeys to change between different selections for example when you press 1 you can cycle

Re: BrogueSpeak, an accessible roguelike

2016-09-01 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: BrogueSpeak, an accessible roguelike Aaah, sorry, i missunderstod your post 120. URL: http://forum.audiogames.net/viewtopic.php?pid=277205#p277205 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: BrogueSpeak, an accessible roguelike

2016-09-01 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: BrogueSpeak, an accessible roguelike Hi Lazycat!I ask this cause Niklas was often asking. Maybe you can add in a later update the option to create something like a triggerfile where you can set a string and link it to a sound. So some of us could bring in sounds for other happenings.

Re: Seven Shores, another little phone/browser game by Aprone

2016-09-01 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: Seven Shores, another little phone/browser game by Aprone Hi Aprone! Thanks for your answer! I absolutely get your point! And you are wright. This way is the most compatible one! So lets keep it on this way for the moment. URL:

Re: BrogueSpeak, an accessible roguelike

2016-09-03 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: BrogueSpeak, an accessible roguelike A little question:Could you implement how many percent of the map is explored within the message "I see no path for further exploration"? URL: http://forum.audiogames.net/viewtopic.php?pid=277636#p277636

Re: Another nice accessible roguelike

2016-09-03 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: Another nice accessible roguelike OK, lets see if we can get some more people for this project. URL: http://forum.audiogames.net/viewtopic.php?pid=277631#p277631 ___ Audiogames-reflector mailing list

Re: BrogueSpeak, an accessible roguelike

2016-09-03 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: BrogueSpeak, an accessible roguelike OK Lazycat, this will maybe be painfull cause of my bad language but i will try to explain:When you are in the main game screen, where you can walk, fight or examine your soroundings, press for example e. This will open a menu called equip. This

Re: BrogueSpeak, an accessible roguelike

2016-09-04 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: BrogueSpeak, an accessible roguelike Hi zub0. thats a major point of this roguelikegames. If you are dead, you are dead. And your savegame will be deleted. Sometimes i wish it would be different, but i can accept it the way it is. URL:

Re: BrogueSpeak, an accessible roguelike

2016-09-03 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: BrogueSpeak, an accessible roguelike Interesting! In one case you are realy wright! Somehow the escape key is working like the enterkey when you are using the a or e key in the main game screen.But in this case you realy can also use the i key to open the inventory, select the item and

Re: BrogueSpeak, an accessible roguelike

2016-09-03 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: BrogueSpeak, an accessible roguelike HAHA, maybe i used a potion of levitation to kill the eels? I dont know! So so so so funny![[wow]]! Tilde key on US-Keyboard! HAHA! That will kill me!Item management is not easy! But it is easy to oversee them. URL:

Re: BrogueSpeak, an accessible roguelike

2016-09-03 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: BrogueSpeak, an accessible roguelike OK, i found the thilde key. But it is realy hard to keep the dungeon seed number completely in mind. Maybe you could make enter key in the messages screen (m) copy the selected message to clipboard? URL:

Re: BrogueSpeak, an accessible roguelike

2016-08-29 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: BrogueSpeak, an accessible roguelike Hey hey!Think i can help with the saved games.First you have to press shift s and confirm the saving with yes. Then press 3 4 5 6 or more times backspace to clear the line and give a new name to the savegame.Now when you are in the main menu, press

Re: BrogueSpeak, an accessible roguelike

2016-08-30 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: BrogueSpeak, an accessible roguelike @Haramir: Oh yes, great idea! Thanks!@Lazycat: Do this special tiles where you have to search got special names? I mean, are they titled ground?And: Whats the difference between ground and blank?I am still trying to find my way down cause i dont

Re: BrogueSpeak, an accessible roguelike

2016-08-29 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: BrogueSpeak, an accessible roguelike Great work as allways!Thanks thanks thanks! I just had my best run till now!Sadly i am on floor five and there must be a hidden tile so i cant find the stairs to the next floor.Hey, maybe you dont have to remove the hidden tiles. You could also

Re: BrogueSpeak, an accessible roguelike

2016-08-29 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: BrogueSpeak, an accessible roguelike Hey Lazycat! A little little offtopic, but maybe you want to save this:http://forum.audiogames.net/viewtopic.php?id=17611It is about a new release of nethack and there you can find a link to the sourcecode.Please dont take it as a request! I only

Re: Another nice accessible roguelike

2016-09-10 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: Another nice accessible roguelike Hi Arnold18!There is a short instruction in the manual-file with a little example. URL: http://forum.audiogames.net/viewtopic.php?pid=278344#p278344 ___ Audiogames-reflector mailing list

Re: Warsim, text based randomly generated stratogy

2016-09-25 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Hi Dark!Maybe you could ask Wastelander if he would return back to this forum topic? I tryed to sing in on reddit but somehow it doesnt work.I got a strange crash of warsim wich i can show to him by sending my saved game. URL:

Re: Warsim, text based randomly generated stratogy

2016-09-25 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Yeah, you are completely wright. You have done what you can.OK, so lets post new betas here when one of us finds out first.I think, the Link is allways the same cause of the name. But i am not sure with this. We will see. URL:

Re: Warsim, text based randomly generated stratogy

2016-10-07 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Happy happy happy weekend!Version 0.6.2.3 is ready for download. The link is:https://www.dropbox.com/s/x1msxnwh5e9vf … m.rar?dl=1Here is the original post:Decent little update today guys, still dealing with a lot of personal issues at the

Re: Warsim, text based randomly generated stratogy

2016-10-07 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Happy happy happy weekend!Version 0.6.2.3 is ready for download. The link is:https://www.dropbox.com/s/x1msxnwh5e9vf … m.rar?dl=1 URL: http://forum.audiogames.net/viewtopic.php?pid=281716#p281716

Re: Warsim, text based randomly generated stratogy

2016-10-09 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Hi Wastelander!The shadow of mordor style system is a very very nice idea! I am allready curious to see it in action!Have you ever thought about a more complex fighting system? For example making attackingformations? soldiers in the first

Re: Warsim, text based randomly generated stratogy

2016-10-09 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Oh [[wow]], cool! Oh my god! I llove this project!Your plans for more sounds are phantastic!About the other question:I ment when you explore the realm you allways find the same stuff in the same line. Will this change in future? URL:

Re: Warsim, text based randomly generated stratogy

2016-10-09 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Wastelander:Do the different units like soldiers, knights, goblins and so on have different stats? Where can i check them?Another little idea. Maybe it would be nice to have an option to release slavesoldiers wich you have bought. If you

Re: Warsim, text based randomly generated stratogy

2016-10-09 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Oh my god! Well come back Wastelander!This is so absolutely great!Weekend gets better and better!I will come up with some sugestions later.But first i have to check this new phantastic update!I have to say it again! Wellcome back! URL:

Re: Warsim, text based randomly generated stratogy

2016-10-09 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy [[wow]], cant wait to see all this awesome cool stuff!Have you thought about mariages? For example: Every king is only ruling for 30 years or something like that. So he needs to ... have a wife to make children wich become princes or

Re: Warsim, text based randomly generated stratogy

2016-10-09 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Oh [[wow]], cool! Oh my god! I llove this project!Your plans for more sounds are phantastic!About the other question:I ment when you explore the realm you allways find the same stuff in the same line. Will this change in future?I

Re: BrogueSpeak, an accessible roguelike

2016-09-20 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: BrogueSpeak, an accessible roguelike Hi Lazycat! I hope you are still with ous? I am still checking this topic for news every day! So, you are absolutely not forgotten! URL: http://forum.audiogames.net/viewtopic.php?pid=279692#p279692

Re: BrogueSpeak, an accessible roguelike

2016-09-22 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: BrogueSpeak, an accessible roguelike Hey Mata! Check out this:http://forum.audiogames.net/viewtopic.php?id=19774Oh thank you a thousand times Lazycat! I am happy you did not canceled this absolutely nice project! URL: http://forum.audiogames.net/viewtopic.php?pid=279873#p279873

Re: BrogueSpeak, an accessible roguelike

2016-09-22 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: BrogueSpeak, an accessible roguelike You could also post a dropboxlink so we can all download it. URL: http://forum.audiogames.net/viewtopic.php?pid=279919#p279919 ___ Audiogames-reflector mailing list

Re: BrogueSpeak, an accessible roguelike

2016-08-28 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: BrogueSpeak, an accessible roguelike HMM, yes, maybe i know where Backslash is located on US-keyboard. I will see if changing layout can fix this. URL: http://forum.audiogames.net/viewtopic.php?pid=276539#p276539 ___

Re: BrogueSpeak, an accessible roguelike

2016-08-27 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: BrogueSpeak, an accessible roguelike Hey hey!Realy nice job so far! I like it a lot allready!About the stats: Maybe you could add something like a character-sheet-menue where you can switch through all the important characterinformations.Another question: Could you add a manual for the

Re: BrogueSpeak, an accessible roguelike

2016-08-27 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: BrogueSpeak, an accessible roguelike OK, i checked this new link but i think this version doesnt work for us. When i run the LNK it gave me the information to resize my screen-options. I couldnt read out anything. URL: http://forum.audiogames.net/viewtopic.php?pid=276394#p276394

Re: BrogueSpeak, an accessible roguelike

2016-08-27 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: BrogueSpeak, an accessible roguelike Hey hey!Thanks for the very useful links!I planed to check it all out in some hours.Point with NVDA is, that it is allready running when you start the game and some of us are a little better experienced in the handling and the ... talkingstyle.

Re: BrogueSpeak, an accessible roguelike

2016-08-27 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: BrogueSpeak, an accessible roguelike [[wow]]! Tats all very interesting!I am looking forward to the next update:One thing i forgot: Could you bring in something like a configuration file where you can set speech and audio volume?And now excuse me please, there is a stair i have to

Re: BrogueSpeak, an accessible roguelike

2016-08-27 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: BrogueSpeak, an accessible roguelike OK! This is becoming realy realy funny!One sugestion:Could you add numbers for selecting visual targets?I will try to explain it a little.Yo have to switch through all the posible targets on screen for example to find out if there are one or two

Re: BrogueSpeak, an accessible roguelike

2016-08-27 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: BrogueSpeak, an accessible roguelike I am not sure if the key is working. But maybe it is cause of my german keyboardconfiguration? URL: http://forum.audiogames.net/viewtopic.php?pid=276513#p276513 ___ Audiogames-reflector mailing list

Re: BrogueSpeak, an accessible roguelike

2016-08-28 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: BrogueSpeak, an accessible roguelike [[wow]]! That all sounds absolutely great! I cant wait to check the new update!OK, i got another general question about the speed. Does the speech interrupt the gameplay? I noticed i have to wait till the battletexts are completely spoken before i

Re: BrogueSpeak, an accessible roguelike

2016-08-28 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: BrogueSpeak, an accessible roguelike OK, i have to say, i am more a big fan of this stats leveling stuff. But sometimes other concepts are another kind of fun! And what we have here is a lot of fun!I found out the german combination for the tig-key. It is a little strange cause i have

Re: BrogueSpeak, an accessible roguelike

2016-08-28 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: BrogueSpeak, an accessible roguelike Hi Niklas!Oh yes! Sometimes you will find Monsters wich will follow you. For example, i found a monkey. But, what a pitty, i burned him by mistake with a scroll or potion, haha. URL: http://forum.audiogames.net/viewtopic.php?pid=276622#p276622

Re: BrogueSpeak, an accessible roguelike

2016-08-28 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: BrogueSpeak, an accessible roguelike Hi zub0! The levels are allways generated randomly. Thats the fun with this kind of games. Each new game is a new game cause you allways encounter other stuff like items, mosnters and so on.And yes, there will be a key for selecting doors. I

Re: BrogueSpeak, an accessible roguelike

2016-08-28 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: BrogueSpeak, an accessible roguelike @zkline: HMM, i thought space selects the player-character as target. So enter does the same like if you would select other targets. But who knows! Maybe i am wrong!One stupid question to the community. Maybe it would help if the presented text will

Re: BrogueSpeak, an accessible roguelike

2016-08-28 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: BrogueSpeak, an accessible roguelike @zkline: Oh yeah, they are tough, haha!@Lazycat: OK, let me try to explain this ESpeak thing a little. But let me say first that it isnt a complaint at all!! I love this project and will play it with any way of speech type!Many of us are using

Re: BrogueSpeak, an accessible roguelike

2016-08-29 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: BrogueSpeak, an accessible roguelike @Lazycat: Thts why i am so curious about the new update where it will be easier to find the doors! I love so much the different items! They are so great! URL: http://forum.audiogames.net/viewtopic.php?pid=276808#p276808

Re: BrogueSpeak, an accessible roguelike

2016-08-25 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: BrogueSpeak, an accessible roguelike Hey hey!It is allways interesting when sighted people try to bring accessibility in their games!I dont like the movement so much. But i am not a big fan of too much wayfinding and so on.Could you ask the developer to create an account here on

Re: BrogueSpeak, an accessible roguelike

2016-08-29 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: BrogueSpeak, an accessible roguelike @Lazycat: Thats not completely wright. You can use other Speechsynth's with NVDA. And many of us doing so. But lets forget this. Its not that important. I only wanted to try to explain something cause you asked whats wrong with ESpeak.A little

Re: Warsim, text based randomly generated stratogy

2016-09-27 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy OK, beta 0.6.22 is ready for download. The new stuff sounds interesting, but i am still sad the game still crashes with my old savegame the same way like in 0.6.21. It is so bad i cant contact the developer. URL:

Re: Warsim, text based randomly generated stratogy

2016-09-27 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Try this link:https://www.dropbox.com/s/x1msxnwh5e9vf … m.rar?dl=1@Milos: Give me a minute, i will check it out. I saw your question in the other post. URL: http://forum.audiogames.net/viewtopic.php?pid=280575#p280575

Re: Warsim, text based randomly generated stratogy

2016-09-25 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Ooooh, thats realy realy great! I loved this warsim! Glad to see that he is working on this again! Thanks dark for letting us know! It is so much more than only a simple warsim! Ruling, exploring, diplomacy, upgrading and so on! URL:

Re: Warsim, text based randomly generated stratogy

2016-09-27 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy OK Milos. I created one. First you have to build the hall of order for 3. Then you need 5000 and 10 knights to build a new order. You find this option in the other buildings menu. When you have selected this you have to name the order.

Re: Warsim, text based randomly generated stratogy

2016-10-10 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy OH OH! Please! Could you fix a little little thing? In the diplomat and the general screen 1 is the option for training. But in the spymastermenu 1 is to fire the master. HAHA, thats a little confusing. URL:

Re: Warsim, text based randomly generated stratogy

2016-10-09 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Aah! Thank yo! HAHA, this saved my monday!Somehow the posted link dont work. I used the link from the reddit-page. So here it is:https://www.dropbox.com/s/x1msxnwh5e9vf … m.rar?dl=1 URL:

Re: Warsim, text based randomly generated stratogy

2016-10-10 Thread AudioGames . net ForumNew releases room : firefly82 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Maybe you could make different types of lands. Ocean, mountain, desert, forest. Would be very interesting, for example, if you want to build a shipyard you would need a forest-land with trees for wood and you can only build the shipyard

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