Re: [Ayatana] Global Menu mockups for Unity

2011-12-07 Thread Ian Santopietro
Oh, I have no problem with the grab handles. It's just they're meant for multi touch screens. They aren't a good replacement for traditional window management utilities. On Dec 7, 2011 6:45 PM, "Omar B." wrote: > Still the feature is being introduced. > > I think these drag handles are self expl

Re: [Ayatana] Global Menu mockups for Unity

2011-12-07 Thread Omar B .
Still the feature is being introduced. I think these drag handles are self explanatory just by looking at them and provide that necessary extra surface area for resizing and dragging windows. and you might still be able to use part of the titlebar for dragging. The plugin can even be turn off

Re: [Ayatana] Global Menu mockups for Unity

2011-12-07 Thread Ian Santopietro
But users don't expect to not be able to move a window using the title bar, and similarly, we can't expect them to know how to do it any other way. On Dec 7, 2011 2:10 PM, "Omar B." wrote: > you mean Unity love/drag handles ? > > http://codearmada.com/2011/03/24/unity-has-love-handles/ > > http:

Re: [Ayatana] Global Menu mockups for Unity

2011-12-07 Thread Omar B .
you mean Unity love/drag handles ? http://codearmada.com/2011/03/24/unity-has-love-handles/ http://vindsl.com/images/vindsl-desktop-26-mar-2011%282%29.png they are going to incorporate it anyway so it would solve these dragging problems some mention with a few tweaks. i think that this shoul

Re: [Ayatana] Global Menu mockups for Unity

2011-12-07 Thread Farran Lee
Dylan - yes I see what you mean about dragging windows around - whilst my idea works for most applications, there are some like the GIMP which don't have much (or any) dead space. And the window title thing.. I hadn't thought of it like that, that creates quite an issue =/ Perhaps if the window tit

Re: [Ayatana] Global Menu mockups for Unity

2011-12-07 Thread frederik.nn...@gmail.com
On Wed, Dec 7, 2011 at 19:00, Matt Richardson < m.richardson.1...@hotmail.co.uk> wrote: > Couldn't you solve the draggable area problem by allowing users to move > the window by dragging from anywhere on the title bar, including a menu > item. > at some point it was mentioned that all "grey" area

Re: [Ayatana] Global Menu mockups for Unity

2011-12-07 Thread Matt Richardson
Couldn't you solve the draggable area problem by allowing users to move the window by dragging from anywhere on the title bar, including a menu item. Menus could show on release to prevent them from showing when a user drags the window. Matt On 07/12/11 17:07, Dylan McCall wrote: On Wed, Dec

Re: [Ayatana] Global Menu mockups for Unity

2011-12-07 Thread Omar B .
love the mockups. it's still one of the best options for fixing the global menu problem. https://bugs.launchpad.net/unity/+bug/682788 is affecting more and more users (new and old) each day. From: fuzz...@gmail.com Date: Wed, 7 Dec 2011 16:17:01 + To: ayatana@lists.launchpad.net Subject: [

Re: [Ayatana] Global Menu mockups for Unity

2011-12-07 Thread Dylan McCall
On Wed, Dec 7, 2011 at 8:17 AM, Farran Lee wrote: > Hi guys, > > I've not been involved in a mailing list for several years now, so I > apologise in advance if I do things wrong! > Also sorry if this is the wrong place to post this - I put them on a bug > report list a while ago, and somebody sugg

[Ayatana] Global Menu mockups for Unity

2011-12-07 Thread Farran Lee
Hi guys, I've not been involved in a mailing list for several years now, so I apologise in advance if I do things wrong! Also sorry if this is the wrong place to post this - I put them on a bug report list a while ago, and somebody suggested that I submit them to you guys. Basically, I made some

[Ayatana] Suggestion for Super-W

2011-12-07 Thread Ronan Lucio
Hi, A don't know if it's the right place to put my suggestion. If not, please, just point me to the right place. THE PROBLEM The Super-W behavior was thought to work with key and clicks, what is not productive. For exemple: 1) When a user hits Super-W, his/her hands are on the keyboard 2) After