Re: [Ayatana] Unity: An interactive Mock up of GUI ideas

2010-09-16 Thread Michael Jonker
That sounds very interesting. It would be great if the UI development could be accessible to a wider community with a more graphical focus. Also, this sounds more flexible to issues such as switching from landscape to portrait as the apps could be doing their needed reshuffle in a common

Re: [Ayatana] Unity: An interactive Mock up of GUI ideas

2010-09-16 Thread Michael Jonker
I have attached the webstats for the mock up page. In a very simplistic fashion, this gives data about user interaction and experience. If development of any UI could happen transparently on the web in the form of an advanced, fully usable dashboard (such as my mock up would like to be), I can

Re: [Ayatana] Unity: An interactive Mock up of GUI ideas

2010-09-16 Thread Diego Moya
Hats off to you for your attention to detail. If case nobody noticed, the pin icon does actually work in this last version of the mock up. This means every original screen has been duplicated to the two possible states of the pin. One little detail bugs me. In this interaction model, the maximize

Re: [Ayatana] Unity: An interactive Mock up of GUI ideas

2010-09-16 Thread Michael Jonker
Yes - the minimise and maximise buttons are redundant in this model, so you can put your hat back on :D Several (unmaximised) windows are a tricky detail and has been touched on in this thread already: https://lists.launchpad.net/ayatana/msg03660.html I think it will be possible. Something like

Re: [Ayatana] Unity: An interactive Mock up of GUI ideas

2010-09-15 Thread frederik.nn...@gmail.com
For ease of use (Fitt's Law) and semantic consistency, i would only suggest to keep shape, position and size of the Ubuntu button on the top left corner of the screen the same on all pages featuring it. Thx for the great work! I like the way the colors are, only thing i noticed was the green color

Re: [Ayatana] Unity: An interactive Mock up of GUI ideas

2010-09-14 Thread Sohail Mirza
Michael, I have to start by giving the caveat that I'm neither a UNR user, nor an Ubuntu dev, so if my opinions seem uninformed... that's because they are. :) Your OS X-like dashboard concept for the calculator is interesting, but as an occasional Mac user, I always disliked the fact that the

Re: [Ayatana] Unity: An interactive Mock up of GUI ideas

2010-09-14 Thread Apoorva Sharma
I agree with the fact that unity doesn't use space efficiently by presenting the user with a black desktop, and as a solution, I proposed a widget layer instead of a traditional desktop. For such a layer, an HTML/CSS/JS UI layer would be nice. And luckily, this already exists! See GNOME

Re: [Ayatana] Unity: An interactive Mock up of GUI ideas

2010-09-14 Thread Michael Jonker
I have updated the MockUp with consideration to the comments received. Thanks to all. http://www.reviveyourpc.ie/unity/welcome.html 1: The side menu can now be pinned 2: the colours and graphics have been reduced to a much more conceptual level. If something is 'on' it is green, 'off' is white

[Ayatana] Unity: An interactive Mock up of GUI ideas

2010-09-13 Thread Michael Jonker
I have put up an interactive mock up of some of the ways I feel Unity can evolve here: http://www.reviveyourpc.ie/unity/welcome.html Give each screen a bit of time to cache - it is just linked html. The key features are: * Fully navigable by mousepad tap (therefore screen touch) *

Re: [Ayatana] Unity: An interactive Mock up of GUI ideas

2010-09-13 Thread frederik.nn...@gmail.com
Hi Michael, On Mon, Sep 13, 2010 at 11:20, Michael Jonker citizen.jon...@gmail.comwrote: I have put up an interactive mock up of some of the ways I feel Unity can evolve here: http://www.reviveyourpc.ie/unity/welcome.html Now that's what i call a mockup!! Since it is interaction design we

Re: [Ayatana] Unity: An interactive Mock up of GUI ideas

2010-09-13 Thread Diego Moya
Beautiful demo! I miss the ability to close several applications with the X button. That could be alleviated by showing the window toolbar in the quickaccess view [1]. That would also show the windicators, when they are implemented. Also when one of the main menus [2][3][4] is open, clicking on

Re: [Ayatana] Unity: An interactive Mock up of GUI ideas

2010-09-13 Thread frederik.nn...@gmail.com
On Mon, Sep 13, 2010 at 14:41, zekopeko zekop...@gmail.com wrote: Closing multiple windows could be implemented by simply adding an X in the upper left corner of window thumbnails when using workspaces or scale/expose. yeah, like in GNOME Shell..

Re: [Ayatana] Unity: An interactive Mock up of GUI ideas

2010-09-13 Thread Sohail Mirza
Fantastic mockup Michael. :) I can only echo the kudos being given by the others. One question: In this scenario of expose mode, maximized window, and nothing else, how will smaller windowed applicatoins like the Calculator be handled? In Meerkat I notice that the Calculator cannot even be

Re: [Ayatana] Unity: An interactive Mock up of GUI ideas

2010-09-13 Thread Michael Jonker
Some great ideas are emerging: 1)Also when one of the main menus [2][3][4] is open, clicking on the menu icon should toggle between that menu and the quickaccess view [1] Implemented in the Mock Up - Wow, adds a whole new level of access. Everything is either on or off. Everything is one

Re: [Ayatana] Unity: An interactive Mock up of GUI ideas

2010-09-13 Thread Michael Jonker
A tricky one! I have the beginning of an idea for this in a sketch I posted one thread down. It could lie on the desktop wall, the same as the other 'background apps' are. When it gets the focus it renders above everything else. Clicking anywhere outside of the calculator minimises it back to the