Re: [beagleboard] Re: Cross-compiling SDL 1.2 for BBB.

2014-11-05 Thread Jack Mitchell
Take a look at the sdl package for OpenEmbedded, it's always a good place to reference for cross compiling quirks. https://github.com/openembedded/oe-core/tree/master/meta/recipes-graphics/libsdl On 04/11/14 17:48, Andrew Henderson wrote: I build SDL1.2 natively on the BBB for BeagleSNES. I

[beagleboard] Re: Cross-compiling SDL 1.2 for BBB.

2014-11-04 Thread Andrew Henderson
I build SDL1.2 natively on the BBB for BeagleSNES. I use the framebuffer for video, ALSA audio, and the joystick subsystem without any issue. I have not tried the X11 video target because I have only worked with the framebuffer, but there isn't a reason why it would not work just as well.

[beagleboard] Re: Cross-compiling SDL 1.2 for BBB.

2014-11-03 Thread Milton Mobley
'hf' signifies hardware floating point, which the Beagle has. On Sunday, November 2, 2014 2:04:59 PM UTC-8, abald...@gmail.com wrote: Hi, I've been trying to setup my cross-compile tool chain for programming on the BBB through a Linux Mint box with Eclipse running in VMPlayer. So far I've