Take a look at the sdl package for OpenEmbedded, it's always a good
place to reference for cross compiling quirks.
https://github.com/openembedded/oe-core/tree/master/meta/recipes-graphics/libsdl
On 04/11/14 17:48, Andrew Henderson wrote:
I build SDL1.2 natively on the BBB for BeagleSNES. I
I build SDL1.2 natively on the BBB for BeagleSNES. I use the framebuffer
for video, ALSA audio, and the joystick subsystem without any issue. I
have not tried the X11 video target because I have only worked with the
framebuffer, but there isn't a reason why it would not work just as well.
'hf' signifies hardware floating point, which the Beagle has.
On Sunday, November 2, 2014 2:04:59 PM UTC-8, abald...@gmail.com wrote:
Hi,
I've been trying to setup my cross-compile tool chain for programming on
the BBB through a Linux Mint box with Eclipse running in VMPlayer. So far
I've