Would you be willing to walk me through this process or make a blog post
about it?
On Tuesday, December 10, 2013 3:05:04 PM UTC-8, Daniel Nilsson wrote:
Hi,
I haven't tried the links you posted below, but I played around tonight
with the latest bits in the arago project and now I have
From: jodymcad...@gmail.com
Reply-To: beagleboard@googlegroups.com
Date: Sunday, March 9, 2014 at 10:51 PM
To: beagleboard@googlegroups.com
Subject: [beagleboard] Re: Has anybody tested the new Graphics SDK which
should enable SGX on kernel 3.12?
Would you be willing to walk me through
Thank you this is a very good news for me!
When I'll finish with RT part I'll try QT5 on BBB...
Giuseppe
Il giorno mercoledì 11 dicembre 2013 00:05:04 UTC+1, Daniel Nilsson ha
scritto:
Hi,
I haven't tried the links you posted below, but I played around tonight
with the latest bits in
I think everyone (that isn'in the group would
On Wednesday, December 11, 2013 4:32:42 AM UTC-8, Giuseppe Iellamo wrote:
Thank you this is a very good news for me!
When I'll finish with RT part I'll try QT5 on BBB...
Giuseppe
Il giorno mercoledì 11 dicembre 2013 00:05:04 UTC+1, Daniel
I think everyone in the group (who isn't headless) would love to see some
benchmark results!
On Wednesday, December 11, 2013 4:32:42 AM UTC-8, Giuseppe Iellamo wrote:
Thank you this is a very good news for me!
When I'll finish with RT part I'll try QT5 on BBB...
Giuseppe
Il giorno
Hi,
I haven't tried the links you posted below, but I played around tonight
with the latest bits in the arago project and now I have accelerated 3D
graphics support on a beaglebone black. Using the beaglebone black BSP
support in meta-ti, I get a 3.12.4 Linux kernel and then I built
the
From: Daniel Nilsson dan...@dnil.se
Reply-To: beagleboard@googlegroups.com
Date: Tuesday, December 10, 2013 at 3:05 PM
To: beagleboard@googlegroups.com
Subject: [beagleboard] Re: Has anybody tested the new Graphics SDK which
should enable SGX on kernel 3.12?
Hi,
I haven't tried