On 18/11/11 12:52, dimitris chloupis wrote:
First Thank you very much for replying and helping me understand.
The "inspector" displays the instance vars. Just to be certain, if you
have opened an actual inspector on a morph it will have three panes with
a list of instance vars in the left one.
On 18/11/11 08:59, dimitris chloupis wrote:
I am also very interested in this question. I can create a morph with drag and
drop and inspect it , but i cant change its variables in any way. Also the
System / Class browser you mention is only for class definition , and not
giving access to insta
On 25/09/11 04:01, Jonathan Wright wrote:
Hello,
Is there a way to move an object from one project into another
project? For instance when I create a text object in the main world
screen, I would like to be able to move it into a child object or the
other way around.
Thank you.
___
external file explorer and drop on
desktop, then from there into holder (Playfield doesn't appear to accept
the drop directly).
-D
On Wed, May 11, 2011 at 12:34 AM, Derek O'Connell
wrote:
> On 11/05/11 04:15, Casey Ransberger wrote:
>>
>> Hey all,
>>
>>
On 11/05/11 04:15, Casey Ransberger wrote:
Hey all,
I have a big pile of sprites (frames of bitmapped character animation
with bit-masks) that I'd like to animate. I've done this before in
the raw with C, but never with Morphic. I'm afraid I'm liable to
reinvent the wheel unless I find a le
On 13/08/10 03:29, john mcelhose wrote:
I am on page 16 if 'Squeak by Example'. I have installed Sokoban, but I can't
get the evaluation to work. I open a workspace and type 'SokobanMorph random
openinWorld', click evaluate and get an message that it cannot understand
'openinWorld'.
perhap
On 22/04/10 14:21, David Corking wrote:
Bert Freudenberg wrote:
There is VideoFlow which is pretty cool (scroll down to the screenshots):
http://wiki.squeak.org/squeak/2411
If it's just for playback, the only cross-plattform option right now is MPEG
for which we have a general plugin. For Mac a
The wiki is usually my first stop for documentation:
http://wiki.squeak.org/squeak
On 08/02/2010 00:31, lanas wrote:
> Hello all,
>
> If I look at what I am used to, the Open Source projects, most
> of these projects have at least some basic documentation on usage.
> Some have detailed user
Hi Richard, welcome to the list. Hope you are enjoying learning Sqeak!
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it was mentioned before but I didn't get it.
>
>
> Thanks!!!
>
> 2009/6/6 Derek O'Connell
>
>> Martin Bleichner wrote:
>>> How would the netMorph integrate in the UDP approach?
>> In NetMorph you are working at a much higher level. I suppose you mi
Martin Bleichner wrote:
> How would the netMorph integrate in the UDP approach?
In NetMorph you are working at a much higher level. I suppose you might
create copies of the morph to be manipulated and migrate them out to the
clients and possibly each client might push a dummy morph back to the
ser
here is no other way I am
> also willing to learn how to get there.
>
> Martin
>
>
> 2009/6/6 Derek O'Connell
>
>> Hi Martin,
>>
>> is this an exercise to learn Smalltalk or do you just want the 4-way
>> control application?
>>
>> M
t.
> So now I am stucked with network programing.
> I am simply interested in the result. However, if there is no other way I am
> also willing to learn how to get there.
>
> Martin
>
>
> 2009/6/6 Derek O'Connell
>
>> Hi Martin,
>>
>> is t
so willing to learn how to get there.
>
> Martin
>
>
> 2009/6/6 Derek O'Connell
>
>> Hi Martin,
>>
>> is this an exercise to learn Smalltalk or do you just want the 4-way
>> control application?
>>
>> Martin Bleichner wrote:
>>> Hello
Hi Martin,
is this an exercise to learn Smalltalk or do you just want the 4-way
control application?
Martin Bleichner wrote:
> Hello again,
>
> I am making some slow progress. Well, I managed to run an example :)
>
> I run on one image the OldSocket example remoteTestServerUDP and on a second
>
g the fill origin at the same point on the screen for each fill. Each polygon has its piece of the puzzle.
Moving the polygons then moves the piece.
Yours in curiosity and service, --Jerome Peace.
--- On Wed, 4/29/09, Derek O'Connell wrote:
From: Derek O'Connell
Subject: Re: [Newbies]
ScreeningMorph example: http://www.etoysillinois.org/library.php?sl=487
pop.mail.yahoo.com wrote:
Hello,
Could someone point me to an example of the best way to combine 2 images using
color masking. I am using an ImageMorph with an image loaded and would like to
overlay other images. I am th
Hi Rob, have you tried creating one yourself? Rectangle morphs are one
of the most basic morphs and a histogram could probably be created
mostly using drag&drop operations.
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Hi Martin,
here's a quick EToys project using sound recorder and a morph over the
level meter that, when triggered, spins a star.
DOC
Martin Bleichner wrote:
Hello everybody,
some years ago I spend some time with learning squeak. But I forgot most of
it and now I wondered whether squeak wou
The unix source should compile ok. Check http://squeakvm.org/ for info
and the following for good porting advice:
http://coweb.cc.gatech.edu/squeakbook/uploads/porting.1.pdf
pascal.voll...@nexgo.de wrote:
Hi,
I'd like to port Squeak to an embedded PowerPC/Unix-system (Freescale PowerPC
MPC52
Have a look in Kernel-Objects
On Tue, Aug 5, 2008 at 1:48 PM, Sean Allen <[EMAIL PROTECTED]> wrote:
> where do true and false spring into existence?
>
> i've been poking around and cant figure it out.
>
> ___
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> Beginners@lists.sq
.
>
> Do I need a "Squeak3D.dll" module is so where would I find it? Google points
> me to http://wiki.squeak.org/squeak/2874, which is interesting but that
> particularly helpful.
>
> Are there two separate implementations of OpenGL in Squeak - one in Croquet
> and one i
Try inspecting the following to confirm the module is present:
SmalltalkImage current listLoadedModules
if not then same on:
SmalltalkImage current listBuiltinModules
On Wed, Jul 30, 2008 at 2:25 PM, Nick Ager <[EMAIL PROTECTED]> wrote:
>
> Hi,
>
> I'd like to experiment with OpenGL in Squeak.
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