On 11/05/11 04:15, Casey Ransberger wrote:
Hey all,
I have a big pile of sprites (frames of bitmapped character animation
with bit-masks) that I'd like to animate. I've done this before in
the raw with C, but never with Morphic. I'm afraid I'm liable to
reinvent the wheel unless I find a lead on what the right way to do
this is in Morphic.
Can anyone point me in the right direction?
Not sure about the "right way" but would like to see an informed answer
to that myself :-) In the mean time AnimatedImageMorph appears to be a
good starting point, sub-classed for adding animation features
(position, scaling, etc). Scratch code is a good reference for this sort
of thing.
-D
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