Hi Folks,
I have been struggling with Morphic animation.
I would like to animate some different algorithms that compute
solutions to various puzzles. (It is for an introduction to Squeak for
high school students.)
Normally animations in Morphic are done by defining the #step method.
El 1/20/08 7:29 AM, Oscar Nierstrasz [EMAIL PROTECTED]
escribió:
Hi Folks,
I have been struggling with Morphic animation.
I would like to animate some different algorithms that compute
solutions to various puzzles. (It is for an introduction to Squeak for
high school students.)
Hello Oscar,
not sure if I understand you correctly but if I need something
displayed *now* I either use bitBlt (as long as its only simple
rectangles) or WorlddoOneCycleNow.
Reading the comment there it sholdn't be done this way but whenever I
have a busy algorithm and I want the display
Cool! That works. I added
redraw
doRedraw ifTrue: [self currentWorld doOneCycleNow]
doRedraw
doRedraw := true.
dontRedraw
doRedraw := false.
so I can turn redrawing on and off.
- on
On Jan 20, 2008, at 13:07, Herbert König wrote:
Hello Oscar,
not sure if I