2010/1/10 Tom M letter...@gmail.com:
Kier,
However, the patch at the URL above is gone. I have long since lost the
computer that had that patch, expecting that it would live on in the
tracker. Is it still around somewhere?
ask jesterKing I think he has copies of everything for the migration
When I generate an MSVC project with CMake, the header files are in
the project, dependencies seem to be taken into account correctly,
wildcards are used to automatically add/remove files, .. is there an
actual problem here?
Brecht.
On Sun, Jan 10, 2010 at 10:53 PM, Erwin Coumans
The stackoverflow answer seem to confirm there are some dependencies and
performance issues with GLOB.
I'm interested to hear what the 'official' recommendation is by the cmake
developers.
Cheers,
Erwin
2010/1/11 José Ignacio jose.cyb...@gmail.com
On Mon, Jan 11, 2010 at 1:17 PM, Erwin
From the CMake mailinglist:
http://www.cmake.org/pipermail/cmake/2009-July/030535.html
The problem with globbing is that CMake has no way to determine that new
source (or header) files were added to a directory, other than ALWAYS
running when someone types 'make' (or the VS equivalent). This
On Mon, Jan 11, 2010 at 10:10 AM, Erwin Coumans erwin.coum...@gmail.com wrote:
Just don't complain that dependencies don't reliably work, or that
cmake is a bit slow :-)
I follow the advice of the CMake developers for the Bullet project,
and I'm happy with it.
This isn't convincing me that
it (cmake) may generate project files, but I don't use that
It sounds a little bit selfish, there are many developers who want to use
project files.
and our scons setup could be setup to do the same thing as well.
Can scons create decent MSVC and Xcode project files? Who maintains such
That's what I was trying to figure out, whether it's as good as scons
or not. It sounds like it might be comparable, so I'm going to try it
as soon as I get time. If it is, I'll be very happy, since for all
it's ease of use and maintenance, scons really is super slow.
Joe
On Mon, Jan 11, 2010
Erwin Coumans wrote:
Have you seriously tried to find a solution?
I'm surprised of so much resistance among the Blender developers
to such a nice build system as cmake.
Agreed. There seems to be quite a few posts *looking for* problems with
CMake... I have not found any problems with CMake
Well, it's had a rough start and some of us are wary of using it
exclusively without assurance it's not going to be a step backwards :)
I also think the fact that it generates makefiles makes some of us
initially nervous, since makefiles are usually synonymous with
immensely painful and difficult
But of course I'm going to look into it more now, I would love to be
able to not have to deal with the sheer slowness of scons.
Joe
On Mon, Jan 11, 2010 at 3:26 PM, joe joe...@gmail.com wrote:
Well, it's had a rough start and some of us are wary of using it
exclusively without assurance it's
Selon Benjamin Tolputt btolp...@internode.on.net:
Erwin Coumans wrote:
Have you seriously tried to find a solution?
I'm surprised of so much resistance among the Blender developers
to such a nice build system as cmake.
Agreed. There seems to be quite a few posts *looking for* problems
2010/1/12 Erwin Coumans erwin.coum...@gmail.com:
I'm surprised of so much resistance among the Blender developers
to such a nice build system as cmake.
Thanks,
Erwin
We can also reverse the question - we have a very nice and working
SCons system. Why would you want to get rid of the nice
We can also reverse the question - we have a very nice and working
SCons system. Why would you want to get rid of the nice system I
created?
I have not asked mentioned to get rid of scons, but asked to fix cmake,
because cmake can create MSVC, XCode and other project files.
scons cannot do
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