[Bf-committers] Question On New Space Type

2010-03-26 Thread Chris Stones
Hello my name is Chris Stones and I'm trying to create a new Editor Space for Motion Tracking using the libmv library. I've been following this diff from when the Console Space was added in order to figure out how to add another Space Type. (ex. svn diff -r21610:21611 > consolespacetype.txt ) The

Re: [Bf-committers] gDEBugger GDC Video: Advanced OpenGL, OpenGL ES and OpenCL debugging and profiling using gDEBugger

2010-03-26 Thread Konrad Wilhelm Kleine
Hi, maby BuGLe can turn out to be helpful: http://www.opengl.org/sdk/tools/BuGLe/ Konrad Am 25.03.2010 00:34, schrieb Yves Poissant: > Not cheap but very usefull indeed. It is no magic however. You need to > already have experience with OpenGL, The debugger can flag missused or > overused API

[Bf-committers] Auto-execute scripts setting

2010-03-26 Thread Joshua Leung
Hi Campbell, It appears that there is no way to enable this setting on files that have had this saved in (i.e. they were saved on a computer where the value for this was to not execute). If allowing Py/RNA access to this is "dangerous", perhaps we should consider a UI template in C which sets this

Re: [Bf-committers] new UV test grid

2010-03-26 Thread Campbell Barton
On Thu, Mar 25, 2010 at 11:42 PM, Hubert Niećko wrote: > hi > I wrote draw char array function but it rather rough because chars are > written pixel by pixel > http://www.pastebin.org/123654 > new function are highlighted in yellow > what do you think about it ? > I think I can try implement it be

Re: [Bf-committers] new UV test grid

2010-03-26 Thread Campbell Barton
On Fri, Mar 26, 2010 at 12:44 AM, Paolo Ciccone wrote: > Forgive me if this is a FAQ but what is preventing Blender from loading a > test grid as a PNG or JPEG? In that way we don't need to convert it a C > function, we get more flexibility and the grid system can be expanded > easily. This would

Re: [Bf-committers] Remove unused code

2010-03-26 Thread Campbell Barton
On Thu, Mar 25, 2010 at 7:33 PM, Jeroen Bakker wrote: > Hi > > Just added a patch to remove unused code... It is the BLI_dlist. > > In Blender2.5 only BLI_list functions are used. Still before this patch > can be applied we need to discuss if the code is really obsolete. There > is actually a webp

Re: [Bf-committers] Question On New Space Type

2010-03-26 Thread Campbell Barton
On Fri, Mar 26, 2010 at 8:02 AM, Chris Stones wrote: > Hello my name is Chris Stones > and I'm trying to create a new Editor Space for > Motion Tracking using the libmv library. > > I've been following this diff from when the Console Space was > added in order to figure out how to add another Spac

Re: [Bf-committers] Question On New Space Type

2010-03-26 Thread Wahooney
On this note, are there plans for pySpaces? On 3/26/2010 11:17 AM, Campbell Barton wrote: > On Fri, Mar 26, 2010 at 8:02 AM, Chris Stones wrote: > >> Hello my name is Chris Stones >> and I'm trying to create a new Editor Space for >> Motion Tracking using the libmv library. >> >> I've been fo

Re: [Bf-committers] new UV test grid

2010-03-26 Thread Hubert Niećko
sorry, I haven't time to check latest version :) it looks great :) I would start counting from top left corner instead of bottom left i think it isn't tested well ;) in small height around 60-80 px blender crashes (rev27764 win);) it also gives interesting result on high resolutions when cyphers or

Re: [Bf-committers] new UV test grid

2010-03-26 Thread Campbell Barton
Though I didn't get a crash, text drawing into a buffer currently doesnt check array bounds, so even though its bad that this crashes, its just exposing a bug which could happen in other cases too (when stamping for instance). text drawing into a buffer just needs fixing. On Fri, Mar 26, 2010 at

Re: [Bf-committers] new UV test grid

2010-03-26 Thread Paolo Ciccone
Campbell, I understand that but realistically there are no many resolution that people need/use. Once you provide a 1024,2048, 4096 version you cover the basis. But having a general system for loading the UV texture grip means that the user will be able to add a texture of choice by simply dropping

Re: [Bf-committers] new UV test grid

2010-03-26 Thread Campbell Barton
Anyone can add a python extension which has a set of useful, premade UV grid images, these can be added to the image menu but have the disadvantage that they need to be distributed with the blend file, though if they are only grids, its not so important. But Id not make these default, images could

Re: [Bf-committers] Question On New Space Type

2010-03-26 Thread Xavier Thomas
Hello, I was thinking about how to improve blender to allow more conventional compositing UI and I think this could be usefull to you: -When using node compositing we sometimes need an "Overlay UI" on the image (in the image editor showing the viewer node). For exemple bezier nodes, 2d transform

Re: [Bf-committers] Remove unused code

2010-03-26 Thread mindrones
Hi, --- On Thu, 3/25/10, Jeroen Bakker wrote: > In Blender2.5 only BLI_list functions are used. Still > before this patch > can be applied we need to discuss if the code is really > obsolete. There > is actually a webpage on the code what has recently be > modified (January > the ninth) see: >

Re: [Bf-committers] Remove unused code

2010-03-26 Thread Kent Mein
Leif Andersen wrote: > It also says here: > http://wiki.blender.org/index.php/Dev:2.5/Doc/Blender_Source/Files_structure > > that the blender/source/tools/ directory is also unused. If that is the > case, you might also try to remove that if you can. I tried compiling it > without that directory,

Re: [Bf-committers] new UV test grid

2010-03-26 Thread Paolo Ciccone
Campbell, sorry for belaboring this point but this issue brings up a major point about Blender. There is a difference about what can be done: "Anyone can add a python extension", and what should be done to improve usability of Blender. We know that the level of user-friendliness of Blender is its m

Re: [Bf-committers] new UV test grid

2010-03-26 Thread Roger Wickes
I think there is a compromise here, where someone was working on a library for Blender, to be distributed with the install. The oldLibrary script was a BIG step in the right direction, and the effort to make a set of settings for procedural, I am sure, could be expanded to include a stock set of i

Re: [Bf-committers] new UV test grid

2010-03-26 Thread loopduplic...@burningtoken.com
Blender is made for the professional, not for the average computer user. It reminds me nothing of an Apple application and that makes me happy. On 3/26/2010 8:57 AM, Paolo Ciccone wrote: > This is (about) how friendly Blender is "out of the box" for the average > user. > __

Re: [Bf-committers] new UV test grid

2010-03-26 Thread Harley Acheson
Paolo, You might be assuming that you are arguing for something that Campbell is against. That might not be the case. The new UV test grid (and the old one) can be created procedurally very easily. Therefore Blender can be shipped with these two grids without unnecessarily bloating the insta

[Bf-committers] GSoC, sculpt and multires

2010-03-26 Thread Nicholas Bishop
Hi all, I wanted to let you know that I'm going to submit a GSoC application again this year; turns out I qualify as a student since I'll still be enrolled on April 26th. My current plan is to submit a proposal for implementing subdivided customdata for multires. We currently have this for vertex

Re: [Bf-committers] new UV test grid

2010-03-26 Thread Mats Holmberg
And as always, why would "made for the professional" mean that it needs to be userUNfriendly? The so called 'pros' who want to do things the hard way, are in fact no pros at all. If one does real work, one has to deal with real deadlines, and will appreciate everything that makes life easier. A

[Bf-committers] Alpha

2010-03-26 Thread Knapp
I have often needed to fade out a model in the editor or object mode. For example, I am making something based on a background plan but I can't see the plan once the model is on top of it. If I had an alpha slider for each object, then I could see it when I wanted to and make it solid when needed.

Re: [Bf-committers] Alpha

2010-03-26 Thread David Hutto
On Fri, Mar 26, 2010 at 1:36 PM, Knapp wrote: > I have often needed to fade out a model in the editor or object mode. > For example, I am making something based on a background plan but I > can't see the plan once the model is on top of it. If I had an alpha > slider for each object, then I could

Re: [Bf-committers] new UV test grid

2010-03-26 Thread Paolo Ciccone
On Fri, Mar 26, 2010 at 10:04 AM, Harley Acheson wrote: > Paolo, > > You might be assuming that you are arguing for something that Campbell > is against. That might not be the case. > I really didn't assume anything. I only assume that Campbell is extra busy, we know by all the records about Blen

Re: [Bf-committers] Alpha

2010-03-26 Thread Knapp
On Fri, Mar 26, 2010 at 6:45 PM, David Hutto wrote: > On Fri, Mar 26, 2010 at 1:36 PM, Knapp wrote: >> I have often needed to fade out a model in the editor or object mode. >> For example, I am making something based on a background plan but I >> can't see the plan once the model is on top of it.

Re: [Bf-committers] new UV test grid

2010-03-26 Thread Jason van Gumster
Paolo Ciccone wrote: > I think that we are getting too worried for just a few added kilobytes. > That's hardly "bloating" the install. A few of grids in JPEG. In this day an > age we should not worry so much for such size. I've been following this thread and it occurs to me that you're choosing

Re: [Bf-committers] new UV test grid

2010-03-26 Thread Paolo Ciccone
Jason, I just sent you a PM, I'm taking already too much space here. BTW, just wanted to add that what I'm advocating for is not a replacement solution but an additional option integrated in Blender's menu system. Static and procedural checkers can coexist. -- Paolo Ciccone www.preta3d.com www.pao

Re: [Bf-committers] Alpha

2010-03-26 Thread David Hutto
On Fri, Mar 26, 2010 at 2:51 PM, Knapp wrote: > On Fri, Mar 26, 2010 at 6:45 PM, David Hutto wrote: >> On Fri, Mar 26, 2010 at 1:36 PM, Knapp wrote: >>> I have often needed to fade out a model in the editor or object mode. >>> For example, I am making something based on a background plan but I >

Re: [Bf-committers] Alpha

2010-03-26 Thread Knapp
On Fri, Mar 26, 2010 at 9:05 PM, David Hutto wrote: > On Fri, Mar 26, 2010 at 2:51 PM, Knapp wrote: >> On Fri, Mar 26, 2010 at 6:45 PM, David Hutto wrote: >>> On Fri, Mar 26, 2010 at 1:36 PM, Knapp wrote: I have often needed to fade out a model in the editor or object mode. For exampl

Re: [Bf-committers] gDEBugger GDC Video: Advanced OpenGL, OpenGL ES and OpenCL debugging and profiling using gDEBugger

2010-03-26 Thread Yves Poissant
Interesting. I wonder if I missed this tool because I work on Windows. From the features and screenshots, I'd say this is doing a lot of what gDEbugger is doing. It seems to also do OGL call log. Personally, this is the feature I found the most usefull, by far. Yves - Original Message

Re: [Bf-committers] gDEBugger GDC Video: Advanced OpenGL, OpenGL ES and OpenCL debugging and profiling using gDEBugger

2010-03-26 Thread Erwin Coumans
There is also glslDevil for Windows and Linux http://www.vis.uni-stuttgart.de/glsldevil/ And GLIntercept http://glintercept.nutty.org/ Cheers, Erwin On 26 March 2010 14:59, Yves Poissant wrote: > Interesting. I wonder if I missed this tool because

Re: [Bf-committers] gDEBugger GDC Video: Advanced OpenGL, OpenGL ES and OpenCL debugging and profiling using gDEBugger

2010-03-26 Thread Yves Poissant
Damn! Now I really have the feeling that I had my employer spend 800$ for a tool I could get for free. Yves - Original Message - From: Erwin Coumans To: Yves Poissant ; bf-blender developers Sent: Friday, March 26, 2010 6:14 PM Subject: Re: [Bf-committers] gDEBugger GDC Vide

[Bf-committers] my GSOC project idea

2010-03-26 Thread shuvro sarker
Hi, Here I am listing two project ideas for GSOC. Your opinion about which to select , modification idea about the scope of these projects will be very much helpful. If you find some ideas that are not feasible or sth important relating to these topics that are not listed here please tell about th

Re: [Bf-committers] my GSOC project idea

2010-03-26 Thread Mitchell Stokes
> *Idea 1 : Improvement of Game Engine Python API* > > 1.providing syntaxes similar to  these - > >    a. *scene.meshes["meshName"]* > >    b. *meshI.material.textures["myTexVar"] = loadedTexture  * > >    this is for *KX_MeshProxy* class.Like textures the options for setting > these properties >  

Re: [Bf-committers] new UV test grid

2010-03-26 Thread Pacific Morrowind
On 26/03/2010 11:10 AM, Paolo Ciccone wrote: > I think that we are getting too worried for just a few added kilobytes. > That's hardly "bloating" the install. A few of grids in JPEG. In this day an > age we should not worry so much for such size. > > Cheers. > > -- > Paolo > Despite the fact th

Re: [Bf-committers] new UV test grid

2010-03-26 Thread Campbell Barton
Hi, some quick points to reply to some comments on this thread. At the moment its not my personal project to make blender user friendly for UV unwrapping. I just saw some fairly nice UV grid, asked a newer developer if he wanted to write, then reviewed the patch (and added text which exposes some