Campbell:
I wanted to say is that I have to written code in python that proved
it could be implemented, and I pushed a little here or there to get my
idea into blender :) I'm not only asking for, I did something by
myself.
The way this grid is implemented is enough for me, If I was
implementing it
You need to use Cmake 2.8 to create msvc 2010 project file, I use it with
the beta 2 of msvc 2010.
2010/3/29 Chris Gunn cwi...@gmail.com
Blender is suppose to be built using CMake or Scons. These two tools are
designed to make cross platform software building as painless as possible.
That is,
Hi,
The MSVC 2008 project files are maintained by myself and Andrea (more
Andrea these days). Personnally, I am not interested in supporting 2010
project files, because it takes some time and because cmake should be
able to build usable project files at this time (previously, working
debug builds
okay thanks for the info... though that really (imo) should be better
recorded on the windows/Blender 2.5 build instructions page
(http://wiki.blender.org/index.php/Dev:2.5/Doc/Building_Blender/Windows); cmake
is about as mentioned there as a runner up in a news report of the
olympics...
The
Hi,
it took me a while to write on my GSoC proposal because my sister
arrived in Spain and we did a lot of travelling with her the last days.
I am continuously working on my proposal here:
http://wiki.blender.org/index.php/User:Kwk/Gsoc2010/Proposal . Currently
it is missing the Deliverables,
Cmake finally (been downloading since late this afternoon when first
suggested here - on terrible dialup) downloaded, and I've installed it
and ran it and after a two tries got it running... now down to 3 failed
projects in the build, which I'll attempt to figure out what is wrong
with. Unless
Hi,
The patch is bad style. You should not pass literal sizes to strncpy - what
happens when someone changes the size of the array?
Passing sizeof(files[num].owner) is better (but doesn't allow easy
translation from 8bit chars to wide chars).
Would it not also be better to increase the size of
M_PI is a standard C symbol, defined in math.h, which is included from
cmath.h
It's possible that MSCV 2010 requires an additional define to declare
those symbols, such as _USE_MATH_DEFINES. Check the headers in Visual
Studio directory.
/benoit
On Mon, 29 Mar 2010 02:45:58 -0700, Pacific
Hi Shuvro, I'd hesitant to recommend API projects from developers who
have not had to use similar API's before.
So rather then work on a project to improve the API you could choose a
project that has this as a component.
To accomplish this you would end up having to extend the API's but
with real
On a related note, building with codeblocks + cmake also fails, something to
do with definition of FREE_WINDOWS I think, which should be defined since
I'm building with MinGW. Haven't been able to figure it out though. Defining
FREE_WINDOWS manually(Ideally it should be done through cmake?) breaks
applied a fix for this in the render branch, will merge to trunk in a day or 2.
http://markmail.org/message/awnbh2zzdivks657
On Mon, Mar 29, 2010 at 4:11 PM, Jochen Schmitt joc...@herr-schmitt.de wrote:
Am 29.03.2010 11:43, schrieb Rob M:
Hi,
The patch is bad style. You should not pass
Hi there!
I've had some ideas and quite liked some of the ideas other people told
me, so I've set up some drafts of proposals for GSoC 2010 of projects
that I'd really like to do.
They are 7 proposals all together. So far I've not detailed them very
much as I don't see much sense in working
Wow nexyon I must say you covered a lot of ground with all of the
proposals and in each singular proposal as well,
In your opinion, which of these will go into the gsoc time frame ?
Ps I'm not a mentor
Great job
Shul
On Mar 29, 2010, at 10:59 AM, neXyon nex...@gmail.com wrote:
Hi there!
thank-you so much for your help :) - it required a define of _STD_USING
(I put it with the _USE_MATH_DEFINES in the only define if windows section)
However I did notice a slight oddity:
math.h definition of M_PI:
3.14159265358979323846
Konrad your proposal sounds good but as you note you will need a bit
more details on schedule.
Something to consider if it isn't in the library already is dynamic
loading and unloading of level of detail textures. That is, say the
total texture resolution of the model would consume ungodly
Nexyon, your proposals sound great. :)
My personal vote (not that it matters) goes behind the generic nodes-- I think
that it'll benefit the most people and help the community overall the most of
everything there.
Mobile Blending sounds amazing (I'm picking up an iPad for development soon,
Hello there,
Sorry for the repost, but I've made some changes to my proposal. Also no one
seemed to have replied to my previous post :P. Here is my GSoC proposal.
http://wiki.blender.org/index.php/User:Rohith291991/Gsoc2010/Proposal
Awaiting Reviews.
This may not apply for windows or osx but linux could use signed packages
for trusted scripts which would prevent any malicious scripts from trashing
any essential scripts and permissions can be used to limit blender(and
python) to a single working user directory(revision control on the project
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