This might be of use/interest to Matt and his SoC student as well as others
http://ignorethecode.net/blog/2010/05/25/gestures/
___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers
Hi all,
with the recent sculpt calculation optimizations there have been some
nice performance gains. I'm curious how much performance gain is for
really good hardware.
I'm on a
iMac 2.8 GHz Core 2 Duo, with 2 GB Ram
with the following settings
start with a moderately number of face mesh (re
You should try this script - It's currently in the upload section of the script
project tracker. I've not tested it in a few months, but it worked well then.
>From the script page:
This script display the keys you press in the 3d-view. This is useful when
doing screencast.
how to use it:
P
Hi list,
sorry if this is the wrong place to articulate an uneducated wish.
I was recently playing around with pyOpenCV, pyOpenGL, pygame and the
like.
What I found in those libraries is the ability to pass around pixel
buffers in the form of a raw string meaning they are all able to convert
from
Thanks Campbell, it worked pretty well. (committed in rev. 29016)
In Blender 2.49 we had an interesting (strange) behaviour. All Logics
that used a pointer (mesh, material, scene, ...) was increasing user
counting when created.
However none of them is doing lib_address_us in readfile.c. Therefore
Am 26.05.2010 21:01, schrieb Knapp:
> The problem is it is very hard to tell what keys were press and what mouse
> buttons were click where and when.
Yes, I wrote a 2.49 script for it.
> I know that there are some out dated scripts and also some ways to make this
> happen with python but this is