Re: [Bf-committers] multiple objects in the same mode

2010-06-02 Thread Wahooney
+1 on this, I've needed to UV map several objects at the same time and at the moment it's a PITA. On 6/1/2010 11:43 PM, Tom M wrote: There are a number of situations where having multiple objects in the same mode would be useful 1) Sculpt across multiple objects this is useful when you want

Re: [Bf-committers] 5.1 surround sound in Blender?

2010-06-02 Thread Knapp
Regards 5.1 sound added to 2.5. Is it? Is it in the works? http://irukado.org/2009/05/28/blender-25s-python-uiplugin-api-a-huge-leap-forward http://audaspace.wordpress.com/ Jack transport added. http://audaspace.wordpress.com/ http://audaspace.wordpress.com/This is all I could

Re: [Bf-committers] Arbitrary materials for mesh display in viewport (solid view)

2010-06-02 Thread Gustav Göransson
The displaying of models/textures in the viewport might be the most confusing area in Blender (After five years of using blender I'm still not sure if I get it...). Right now we have: 1. Viewport Shading (Textured, Solid, Wire, Bounding Box). 2. Shading setting in the n-panel (GLSL,

Re: [Bf-committers] Arbitrary materials for mesh display in viewport (solid view)

2010-06-02 Thread malefico
Roger Wickes wrote: This single texture CAN be packed and completely different from the true material and texture layers used by the shader guy with all their pretty and detailed hi-res textures and nodes and such. (my caps) You meant can or could as in a possible future feature ? The

Re: [Bf-committers] multiple objects in the same mode

2010-06-02 Thread Brecht Van Lommel
Hi, On Tue, Jun 1, 2010 at 11:43 PM, Tom M letter...@gmail.com wrote: Talking with nick bishop he has stated that we already have it possible codewise for each object to enter modes, but that globably we disallow it. It would be desirable to change that. Even though it is now easier to

Re: [Bf-committers] Arbitrary materials for mesh display in viewport (solid view)

2010-06-02 Thread Roger Wickes
1a. Textured Solid View 2a. Light direction and color setting in User Pref It seem to me we have Blender-level settings (User Prefs), then for each 3D View window a selectable view mode that builds on the blender-level, and then for each object in a 3D View window an override which modulates

Re: [Bf-committers] Arbitrary materials for mesh display in viewport (solid view)

2010-06-02 Thread Roger Wickes
ah, sorry. Linking and proxies are a maze to me regarding what you can and cannot change/modify/adjust. I am glad Campbell will figure it out :) It seems to me that the display of an object should be localized to the machine it is being displayed on. The intent with all the display modes is to

Re: [Bf-committers] Arbitrary materials for mesh display in viewport (solid view)

2010-06-02 Thread Gustav Göransson
It might make things clearer, but I think one have to take a step back and see what is good from a user perspective Right now blender shows textures assigned in the UV/image editor NOT actual textures that are assigned to the material that will show up when rendering. I think this behavior is a

[Bf-committers] farsthary-branch small commit

2010-06-02 Thread Raul Fernandez Hernandez
properly free the editmesh resources on each creation (should be better memory wise now) and also applied the fix that Letterrip do regarding extending the sculpt flag from short to int. Index: source/blender/editors/sculpt_paint/sculpt.c

Re: [Bf-committers] 5.1 surround sound in Blender?

2010-06-02 Thread Knapp
On Wed, Jun 2, 2010 at 5:33 PM, Roger Wickes rogerwic...@yahoo.com wrote: I started thinking about what this might look like in 2.7. Just as light raytraces and interference patterns and caustics are seen and emerge, so does sound. You would need a sound emitter panel for an object to load

Re: [Bf-committers] Python RNA/API help/todo's

2010-06-02 Thread Dan Eicher
Small update on the scene.objects patch, renamed scene.objects.unlink() to scene.objects.delete() because that's what it does and added a scene.objects.unlink() that only unlinks the object from the scene. http://www.pasteall.org/13535/diff ___