[Bf-committers] easier image texturing workflow proposal

2010-06-20 Thread Tom M
Hi, I did some testing and the current method to set up an image texture for painting takes 30 steps, and bunch of different tabbing switches, and is highly prone to error. I've included my description of how I think it could work first, and how it currently works below. Proposal how it could wo

Re: [Bf-committers] Component Group Proposal

2010-06-20 Thread Daniel Salazar - 3Developer.com
This is something that has been a real need since the introduction of modifiers. Maybe you can expand this concept to include Group Sets? This would be bags of data groups that could classify vertes/edges/groups for their usage, example the set of vertex groups that an specific armature modifier u

[Bf-committers] Component Group Proposal

2010-06-20 Thread Brandon Phoenix
This proposal is aimed at expanding the functionality of vertex groups and unifying the UI by adding both vertex and face grouping. This may be a bit late for the 2.6 release, but should probably be considered for the future. I would like to solicit as much discussion on the topic as possible. T

[Bf-committers] Meeting minutes June 20, 2010

2010-06-20 Thread Tom M
1) Current Projects phonybone requested a branch for his physics work last particle note; we intend to do a "post-mortem" with the artists, to clearly document the shortcomings we felt were blocking us, and particle issues will get attention too jahka + phonybone could interview durian guys when