Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [29593] branches/render25/source/blender/ render/intern/raytrace/rayobject.cpp: Render Branch: fix bug raytracing instanced object

2010-06-22 Thread Brecht Van Lommel
Hi, This was my own mistake refactoring some code, accidentally switched the order of some lines of code. We're not benefiting much from last hit optimization here, the ao/env/indirect rays need the closest hit. Maybe I should try using it to shorten the rays before doing the bvh traversal, though

Re: [Bf-committers] Component Group Proposal

2010-06-22 Thread Brandon Phoenix
Hey Daniel, Just to clarify: "Maybe you can expand this concept to include Group Sets? This would be bags of data groups that could classifyvertes/edges/groups for their usage". Here you're essentially suggesting groups of groups? So that all of the vert groups used in rigging are kept separate 

Re: [Bf-committers] Component Group Proposal

2010-06-22 Thread Daniel Salazar - 3Developer.com
Also I want to mention this would help on the tasks of deleting all vgroups used on an armature without deleting the ones used on hair or similar stuff. Currently I use a simple py script with an exclusion list for this repetitive task. Would be nice if we could do this kind of operations for the r

Re: [Bf-committers] Component Group Proposal

2010-06-22 Thread Mike Belanger
In current ( 2.49b) to make a distinction between modifier and rigging vert groups, I just prefix names with RIG or VERT. Does this help? On Tue, Jun 22, 2010 at 2:03 PM, Daniel Salazar - 3Developer.com < zan...@gmail.com> wrote: > Also I want to mention this would help on the tasks of deleting

Re: [Bf-committers] Component Group Proposal

2010-06-22 Thread Daniel Salazar - 3Developer.com
Yah I mentioned this is a visual separation I'm proposing and completely optional. A group belonging to one set or another woudn't have any effect on the group's usage all over blender. Daniel Salazar On Tue, Jun 22, 2010 at 8:49 AM, Brandon Phoenix wrote: > Hey Daniel, > Just to clarify: "May

Re: [Bf-committers] Component Group Proposal

2010-06-22 Thread Daniel Salazar - 3Developer.com
That proves my point, there is a need for a distinction, and its not that simple. You would need to also name all your bones starting with RIG because vgroups are linked to bones by the names Daniel Salazar www.3developer.com On Tue, Jun 22, 2010 at 1:42 PM, Mike Belanger wrote: > In current (

[Bf-committers] VSE redesign problem

2010-06-22 Thread Knapp
I filed this as a bug report and found out it was a feature, so I am bringing it up here. In 2.4 when you add a video clip it pops back from the file screen to the strip screen with the clip attached to the mouse and then you move the mouse to the right place with a popup massage telling you your

Re: [Bf-committers] VSE redesign problem

2010-06-22 Thread Xavier Thomas
I agree. Eventually if chaining add and move operators cause problem using the cursor position (current frame) is still a a better solution than the mouse position. 2010/6/23 Knapp : > I filed this as a bug report and found out it was a feature, so I am > bringing it up here. > > In 2.4 when you a