Hey Daniel,
Just to clarify: "Maybe you can expand this concept to include Group Sets? This 
would be bags of data groups that could classifyvertes/edges/groups for their 
usage". Here you're essentially suggesting groups of groups? So that all of the 
vert groups used in rigging are kept separate from, say, the groups used to 
emit hair etc.?
I'm not sure I agree with this though: "example the set of vertex groups that 
an specific armature modifier uses should not be visually mixed with the ones 
that are just used to feed another modifier". I can think of cases that it may 
be beneficial to use the same edge group for multiple things. For example, it 
is often beneficial to seam UVs along hard normal edges, so the sharp marked 
edge group could just be passed into the UV set, if that makes sense. Perhaps 
if it was at the user's discretion to separate the group sets. I'll need to 
speak to matt_e about a UI implementation of this, because I'm not sure I've 
seen something like it (outside of the outliner). I like the idea though, I'll 
see what I can draw up. 
Thanks, 
-Brandon Phoenix
(I realized in my initial e-mail, I signed my name "Brandon Phoenix?". Oops.) 
-----------------------------------------------------------Date: Sun, 20 Jun 
2010 21:11:04 -0600
From: "Daniel Salazar - 3Developer.com" <zan...@gmail.com>
Subject: Re: [Bf-committers] Component Group Proposal
To: bf-blender developers <bf-committers@blender.org>
Message-ID:
    <aanlktilmavqrurz6nq-m4g2os-n4hwy58bdurxsk6...@mail.gmail.com>
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This is something that has been a real need since the introduction of
modifiers. Maybe you can expand this concept to include Group Sets?
This would be bags of data groups that could classify
vertes/edges/groups for their usage, example the set of vertex groups
that an specific armature modifier uses should not be visually mixed
with the ones that are just used to feed another modifier

cheers

Daniel Salazar
www.3developer.com



On Sun, Jun 20, 2010 at 9:05 PM, Brandon Phoenix <ktblu...@yahoo.com> wrote:
> This proposal is aimed at expanding the functionality of vertex groups and 
> unifying the UI by adding both vertex and face grouping. This may be a bit 
> late for the 2.6 release, but should probably be considered for the future. I 
> would like to solicit as much discussion on the topic as possible. The 
> document is here:
>
> http://dim.blenderge.com/Documents/componentGroupProposal.pdf
>
> Thank you,
>
> -Brandon Phoenix
>
>
>
>
>
> _______________________________________________
> Bf-committers mailing list
> bf-committ...@blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers
>




      
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