Hi Brecht,
* removing Sequencer plugins without having a new interface is not
very nice(tm). Can't talk about Texture plugins, never used them.
* Fields rendering: should definitely stay in! I use it on a regular basis
for DVD generation. (Don't know, how you want to generate fields
afte
Hi,
Firstly I would quite strongly recommend against removing most shading related
things here, until we have a new shading system. There will already be quite
significant changes then, and I think it will be a better time to clean out the
old junk, when there's at least a better framework to b
Yeah the ghost button in the Action editor can toggle visibility now.
Thanks Aligorith.
But as far as replacing layer keys, I don't think restricting individual
objects' visibilities are as efficient.
However, we can now toggle the visibility of groups, it would be nice if we
could keyframe them
you need at least 0.5 I think
2010/7/8 Natanael Olaiz :
> Hi,
>
> Now I'm getting:
>
> source/blender/blenkernel/intern/writeffmpeg.c:544: error: ‘AVStream’
> has no member named ‘sample_aspect_ratio’
>
> It seems that I should update ffmpeg Which version is required?
>
> The scons scripts sho
Hi Joerg,
you may have to update that for gameplayer too, don't? If that's the
case this would be in
source/gameengine/GamePlayer/ghost/GPG_Application.cpp
Cheers,
Dalai
2010/7/8 Joerg Mueller :
> Revision: 30129
>
> http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf
2010/7/9 Vilem Novak
>
> Animateable object layers:
> first to mention, this doesn't work in 2.5, and I miss that feature a lot.
> as allready mentioned, it actually saves performance when moving objects
> between layers instead of animating their hiding.
> Also, currently animating hiding of obj
I agree with most of the list, but Fields is still defiantly needed and
should be fixed Rather then ignored, and please keep the vnormal flip in
as it helps in rendering corrupted meshes, i maybe wrong though.
Object Colour would be nice to keep full if it was to draw the object
wires using it ot
Hi,
bre...@blender.org (2010-07-08 at 1930.21 +0200):
> Hi,
>
> Here's a proposal to remove a number of features before 2.6. I've been
> gathering items on this list for the last few months as I came across
> them. If there is enough agreement I can make the changes quickly. If
> you agree or disa
Hello,
As others, I agree with some of the changes, but from my production experience:
Fields support -
many tv stations around the world still work with the old standard (just few
months ago I did a pal commercial for czech
tv). And, although using progressive frames usually doesn't hurt, it'
Hi,
Now I'm getting:
source/blender/blenkernel/intern/writeffmpeg.c:544: error: ‘AVStream’
has no member named ‘sample_aspect_ratio’
It seems that I should update ffmpeg Which version is required?
The scons scripts should not check that (and stop it) before?
Best regards,
Natanael.
El 0
Hi,
I've made some modifications, and left out a few that may be best to
keep (particle features mostly). Also added more explanation to the
second list.
On Thu, Jul 8, 2010 at 10:08 PM, Kent Mein wrote:
>> Here's a proposal to remove a number of features before 2.6. I've been
>> gathering item
Hi,
Trying to compile Blender from svn r30133 on Ubuntu Karmic, I get this
error:
intern/audaspace/ffmpeg/AUD_FFMPEGReader.cpp:27:1: warning:
"__STDC_CONSTANT_MACROS" redefined
: warning: this is the location of the previous definition
intern/audaspace/ffmpeg/AUD_FFMPEGReader.cpp: In member fun
In reply to William Reynish (bill...@me.com):
Another one,
What do people think of removing Background from Scene?
It can be done in sequencer pretty straight forward, and
with more options, kind of odd to have the duplication?
Kent
___
Bf-committers
Hi,
no veto from my side, just a few thoughts.
Removing the features probably makes it easier to maintain the code in
the future and with the upcoming changes from the render branch and
future material system upgrade we probably break every non-2.5 render
anyway.
This is why it's the right mom
Hello,
On 07/08/2010 07:30 PM, Brecht Van Lommel wrote:
> http://wiki.blender.org/index.php/Dev:2.5/RemoveFeaturesProposal
when will plugins be available again?
Are we at risk of waiting years to have them back?
Many thanks,
Luca
_
http://www.mindrones.com
_
Slow parenting is used in games frequently, so I wouldn't remove it.
Cheers,
Moguri
On Thu, Jul 8, 2010 at 1:33 PM, William Reynish wrote:
> Hi Brecht,
>
> Good list. I'd add Slow Parent, Old Track and Curve Animation, which have
> been replaced by constraints. Slow Parent is not farm safe and
Hi Brecht,
Good list. I'd add Slow Parent, Old Track and Curve Animation, which have been
replaced by constraints. Slow Parent is not farm safe and seems to cause
issues.
On Jul 08, 2010, at 10:30 AM, Brecht Van Lommel wrote:
Hi,
Here's a proposal to remove a number of features before 2.6.
If I understand correctly, edge rendering will be a node in the nodes editor,
regarding plug ins, is there some concrete way to make them more useful?
On Thu, Jul 8, 2010 at 4:08 PM, Kent Mein wrote:
> In reply to Brecht Van Lommel (bre...@blender.org):
>
>>
>> Here's a proposal to remove a num
In reply to Brecht Van Lommel (bre...@blender.org):
>
> Here's a proposal to remove a number of features before 2.6. I've been
> gathering items on this list for the last few months as I came across
> them. If there is enough agreement I can make the changes quickly. If
> you agree or disagree wi
I agree with everything on the non-controversial list as long as edge rendering
gets a node instead of just being removed. :-)
As for the controversial list, I agree with all of them except for blend sky,
which I use frequently. Would the "All edges" option be enabled if removed? I
can't stand
= GSoC =
Multires branch
http://vimeo.com/13060555
Icons for sculpt branch
http://www.joesshorts.com/Media/brushicons/iconSet2b.png
Tom will seek feedback from jendzrych our icon guru
Leif Andersen
http://lists.blender.org/pipermail/soc-2010-dev/2010-July/000118.html
Mike Erwi
my two cents:
- Particle instance modifier saved my arse a few times when needing to
export particle duplicated objects as OBJ/MDD for transferring to other
apps, this is not covered by regular exporters, the beauty of the particle
instancer is that as long as the particle count doesnt change over
+1 for all non-controversial suggestions.
Others
* 3D view lock to object
***ok by me***
* All edges option for meshes
***ok by me***
* Animateable object layers
***ok by me, could we animate restricted flag instead???***
* Blend Sky (no horizon/zenith, just one color)
***o
Brecht is (still) my hero.
Been wondering how to diplomatically ask to have all the plugin stuff ripped
out so it could be replaced with an overall plugin management system.
Been clearing out the bit-rot from libplugin (
http://libplugin.sourceforge.net/) for this if anyone cares.
___
I know that there are better ways to make stars, but I use that feature all
the time...otherwise, I agree with this list, especially hiding hidden
folders by default.
~Leif Andersen
--
Searching a DAG: http://xkcd.com/761/
On Thu, Jul 8, 2010 at 11:53, Thomas Dinges wrote:
> Hi Brech
Hi Brecht,
interesting list.
I have to agree with most of them, but I have to admit i don't really
have used a few of them yet.
Many features on that list have flaws / issues. And we should not
integrate anything in Blender that could work.
Either tools are maintained or they get abandonned, a
I pretty much agree with the Removal List.
As far as the Controversial list goes, I think that "Blend Sky" thing could
easily be replaced with compositor stuff. I find 'horizon' and 'zenith' far
too esoteric, compared to just using a gradient node in the compositor.
That's just my artist-brain t
Hi,
Here's a proposal to remove a number of features before 2.6. I've been
gathering items on this list for the last few months as I came across
them. If there is enough agreement I can make the changes quickly. If
you agree or disagree with items on the list, please read the
explanation at the to
Hi Campbell,
It looks like this broke the functionality of the presets dropdown in
the encoding region of the render properties panel. If you like, I can
post this to the bug tracker instead.
Hope you have a good day,
Jeff
On 7/8/2010 7:30 AM, Campbell Barton wrote:
> Revision: 30115
>
Hi Nicholas and Hi Xavier,
Thank you for your help!
I've moved my the boolean state information from image painting to image
space (SpaceImage) as you've suggested. What's itching me now is that
neither the listener function of the image space nor the RNA update
function for texture changes (rna
Hmm... I shouldn't skim threads to quickly. It seems all my points
have already been addressed. In that case, I second the gist of the
proposal. ;-)
On Thu, Jul 8, 2010 at 11:56 AM, Nathan Vegdahl wrote:
> I agree with this. But I'd also like to point out that in complex
> rigging the rigger o
I agree with this. But I'd also like to point out that in complex
rigging the rigger often also wants to make distinctions that are not
inherent in the software, as well as associate things that are not
inherent in the software. I wouldn't want to be stuck with one set of
vertex groups that are o
It's time for an update in this list. I'm going out on vacations next
Tuesday so I will resume working on that only in 2nd week of August.
If anyone want to keep working on that you are more than welcome. I'll
be reading/writing emails if communication is needed.
Important:
- boundaries for Logic
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