Hi Nathan,
this commit broked builds in MSVC (e.g. - blender
2.5\source\blender\blenkernel\intern\smoke.c(148) : error C2220: warning
treated as error - no 'object' file generated).
The solution to make them to build again was:
http://www.pasteall.org/16439/diff
(basically casting ints to unsigned
Hi Farshary,
cannot say for internals of BMesh itself
for collision people try to bring BMesh and https://code.google.com/p/carve/
see http://www.mail-archive.com/bf-committers@blender.org/msg01356.htmlwhich
uses octree for it's purposes to determine local mesh ( returns nodes
with pointers to m
On 10/25/2010 08:00 PM, Reuben Martin wrote:
> Not sure an about player, but I've been building with collada and cmake for
> several months.
>
Thanks I didn't want to get into a situation where, after searching for
possible problems in the source and collada shared libraries, I find
that blender
Not sure an about player, but I've been building with collada and cmake for
several months.
On Oct 25, 2010 8:42 AM, "Dave Plater" wrote:
> Hi, I've created shared openCOLLADA libs to use for blender (They've
> even got SONAMEs) and I'm also trying to change to cmake, does blender
> build with cma
Having a (former) magazine editor as a bro-in-law y'all might want to tack
on a few euros for 'editing' to fulfill the quality part.
Speaking of which, he was the editor-in-chief of a couple magazines for
years and now does freelance editing...
Dan
___
Hi, I've created shared openCOLLADA libs to use for blender (They've
even got SONAMEs) and I'm also trying to change to cmake, does blender
build with cmake with collada and player?
You can see the openCOLLADA package at :
https://build.opensuse.org/package/show?package=openCOLLADA&project=home%3Ap
Olivier Saraja wrote:
> 2010/10/25 Carsten Wartmann c...@blenderbuch.de
>
>
>> Blender Tutorials Guides are back ;-)
>>
>> I am in if anyhow possible. Good idea.
>>
>>
>
> +1 ;-)
>
>
Excellent proposal !
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Bf-commit
2010/10/25 Carsten Wartmann c...@blenderbuch.de
> Blender Tutorials Guides are back ;-)
>
> I am in if anyhow possible. Good idea.
>
+1 ;-)
--
Olivier SARAJA
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Am 24.10.2010 16:35, schrieb Ton Roosendaal:
> Hi all,
...
> "Blender Proceedings"
>
> - Magazine style and size, full color
> - 80 pages, quality paper, 200 grs cover
Blender Tutorials Guides are back ;-)
I am in if anyhow possible. Good idea.
Carsten
--
Carsten Wartmann: Autor - Dozent - 3D -
Hi
The main drawback that makes Editmode unusable for high polycounts is
that for nearly every operation the code has to iterate over every vert,
edge and face, in any combination/amount depending on the tool.
That makes the performance scaling with the number of geometry components
pretty bad,
Hi Guys,
Having just got my email subscribed and configured I can now reply and
say thanks!
Indeed adding the 'EF' code to blender SVN will help to reduce
installation pain with regards to the exporters that use it.
Perhaps others might find some of the code useful and/or improve it,
though I wil
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