http://en.wikipedia.org/wiki/PyQt
PyQt is developed by the British firm Riverbank Computing. It is
available under similar terms to Qt versions older than 4.5; this
means a variety of licenses including GNU General Public License (GPL)
and commercial license, but not the GNU Lesser General Public
On Mon, Nov 22, 2010 at 4:05 PM, Dan Eicher wrote:
> On Mon, Nov 22, 2010 at 12:51 PM, David Jeske wrote:
> > Although the BSD above is confusing the example, I agree that by my read
> of
> > the GPL, an open-source GPL blender extension can load/call to a
> third-party
> > closed-source binary
On Mon, Nov 22, 2010 at 12:51 PM, David Jeske wrote:
> Although the BSD above is confusing the example, I agree that by my read of
> the GPL, an open-source GPL blender extension can load/call to a third-party
> closed-source binary code library under the GPL's "library exception".
*Users* are th
> That is actually against the terms of the GPL. They cannot restrict usage
> like this.
>
> If that is what they want to do with their license, it is not GPL compatible
> and the FSF should send them a strongly worded leter.
>
> Martin
>
Well they aren't actually limiting the GPL version to No
--- On Mon, 11/22/10, Dahlia Trimble wrote:
> The GPL is not an exclusive license.
> Developers are free to publish their
> works under multiple licenses if they own the copyright
> outright.
Of course, that's nowhere near what I said.
When they say that their GPL licensed version free is for
The GPL is not an exclusive license. Developers are free to publish their
works under multiple licenses if they own the copyright outright.
On Mon, Nov 22, 2010 at 1:47 PM, Martin Poirier wrote:
>
>
> --- On Mon, 11/22/10, Doug Ollivier wrote:
>
> > A reply to the list in general,
> > People ha
--- On Mon, 11/22/10, Doug Ollivier wrote:
> A reply to the list in general,
> People have wanted real world cases:
>
> The following is an example of where the GPL is being used
> to actively
> limit commercial use of a PHP add-on class.
>
> http://www.interpid.eu/component/content/article/
On 22/11/10 21:21, Michael Williamson wrote:
> .
>
> It's fine in teh above cases to distribute the code without "Infecting"
> either Apples code or Steinbergs...
i meant the linking code!
___
Bf-committers mailing list
Bf-committers@blender.org
http://
What happens when a third party writes a script that links to an
external library?
an example in the current code would be the quicktime libs
THE USER has to sign up for the licence agreement of the quicktime sdk,
obtain the source and then compile their own blender...
This is common in mus
A reply to the list in general, People have wanted real world cases:
The following is an example of where the GPL is being used to actively
limit commercial use of a PHP add-on class.
http://www.interpid.eu/component/content/article/47
Note that the GPL version is available to the general publi
Here are the pictures from Raul, pretty cool!
http://www.pasteall.org/pic/show.php?id=7077
http://www.pasteall.org/pic/show.php?id=7078
http://www.pasteall.org/pic/show.php?id=7079
http://www.pasteall.org/pic/show.php?id=7080
http://www.pasteall.org/pic/show.php?id=7081
http://www.pasteall.org/pic
On Mon, Nov 22, 2010 at 6:58 AM, Ton Roosendaal wrote:
> Hi all,
>
> Phew, mind boggling discussions here. I know GNU GPL isn't easy to
> understand, but it would improve readability of the traffic on this
> list if we can stop with interpretations of the GNU GPL now. :)
>
> However, taking a posi
Whatever licence that will not restrict Blender in the present and the
future from being used in any enviroment, open or close, is ok to me :)
Cheers Raul
> Hi David,
>
> Sorry, my mistake :) LGPL covers both cases I sketched.
>
> For now I'd like t
On Mon, Nov 22, 2010 at 10:40 AM, Dan Eicher wrote:
> > How is legally viable to make a capable BSD licensed API with the code
> under
> > the GPL? The shim would be dependent on material details of the Blender
> > design and internals. It would probably expose many of those details
> (such
> > a
Don't forget that all of your work will be color clamped / matrixed if you
encode directly using ffmpeg.
Such is the nature of RGB to YCbCr / YUV transforms via ffmpeg's swscale.
If you seek quality, your only recourse is to oversee the transforms from
RGB to YUV or YCbCr yourself.
Sincerely,
TJ
On Mon, Nov 22, 2010 at 9:02 AM, David Jeske wrote:
> On Sun, Nov 21, 2010 at 3:30 PM, Dan Eicher wrote:
>
>> >
>> > I believe it's important to many users (especially, but not limited to
>> > corporate users) to have a secondary 'proprietary plugin market',
>>
>
>
>> > That option has been discu
Thanks Tomas :)
Yes, indeed will be very helpfull for your sci-fi project, as soon as
Lapinou upload it check my site http://farsthary.wordpress.com , I made
there a comparison with current textures to see their limitations.
I will polish today the patch and will release it by tomorrow, hop
Hey Raul,
this feature sounds just awesome! You have my full support on it!
Something I wanted for 3 years... Can't wait to see images.
cheers,
Thomas
Am 22.11.2010 16:33, schrieb ra...@info.upr.edu.cu:
> Hi all :)
>
> This weekend I need to create a procedural planet for a local work, so I
> w
Hi David,
Sorry, my mistake :) LGPL covers both cases I sketched.
For now I'd like to hear first from our key contributors how they feel
about the general idea. There's no reason to hurry with this, I'll try
to settle it with final proposal before we move to a final stable 2.6.
-Ton-
--
On Sun, Nov 21, 2010 at 3:30 PM, Dan Eicher wrote:
> >
> > I believe it's important to many users (especially, but not limited to
> > corporate users) to have a secondary 'proprietary plugin market',
>
> > That option has been discussed and all but approved, the only hitch is
> the
> plugin wri
and no picture is worth exactly how many words? :)
Daniel Salazar
www.3developer.com
On Mon, Nov 22, 2010 at 9:33 AM, wrote:
> Hi all :)
>
> This weekend I need to create a procedural planet for a local work, so I
> went straigth to tinkering with built in procedural textures, sadly there
> w
Hi all :)
This weekend I need to create a procedural planet for a local work, so I
went straigth to tinkering with built in procedural textures, sadly there
where no simple combination of procedurals that provide me satellite like
view of planet surfaces, in order to achieve that a procedural sho
Hi all,
Phew, mind boggling discussions here. I know GNU GPL isn't easy to
understand, but it would improve readability of the traffic on this
list if we can stop with interpretations of the GNU GPL now. :)
However, taking a position on what we want for the future in general
is still releva
Hi,
Good find, will fix too! :)
-Ton-
Ton Roosendaal Blender Foundation t...@blender.orgwww.blender.org
Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands
On 22 Nov, 2010, at 6:37, Matt Ebb wrot
On 22/11/2010 8:06 PM, Dan Eicher wrote:
> So, yeah, according to the FSF a stolen version is ok to distribute...
> not that I agree with their reasoning on this though.
This is also the conclusion of the legal representation I've been able
to talk to about it (in regards to licensing software whi
On Sun, Nov 21, 2010 at 6:31 PM, Benjamin Tolputt
wrote:
>
> On 22/11/2010 10:46 AM, Dan Eicher wrote:
> > More likely your crime would preclude you from being protected under
> > thelicensing terms since you were never the legal recipient of said
> > software. Just because something is under the
On Mon, Nov 22, 2010 at 7:20 AM, Alex Combas wrote:
> On Sun, Nov 21, 2010 at 9:05 PM, Campbell Barton wrote:
>>
>>
>> While this is what blenders GPL exception states it does seem quite
>> fuzzy as to what it does/doesn't apply to.
>> - python its self has many compiled extensions, ok so it
>> c
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