Re: [Bf-committers] New procedural texture: Planet

2010-11-23 Thread (Ry)akiotakis (An)tonis
Looks like someone has read that procedural terrain generation paper from NVIDIA :) http://http.developer.nvidia.com/GPUGems3/gpugems3_ch01.html Well, that's a guess anyway, haven't looked at the actual code. ___ Bf-committers mailing list Bf-committers

Re: [Bf-committers] New procedural texture: Planet

2010-11-23 Thread raulf
Hi :) For some reason I always get this message from NVIDIA pages, seems like a DNS issue, in case is similar then is a happy coincidence and I will be very gald for that because then it will show that my shots where accurate :P Cheers Farsthary " El URL solicitado no se h

Re: [Bf-committers] New procedural texture: Planet

2010-11-23 Thread (Ry)akiotakis (An)tonis
Farsthary Looking at your shots I can see only a subset of the techniques/generator functions present in the paper. It is really trivial to add the presented variants to the procedural generator so I really hope you get a chance to see it. It will add greatly to your pictures :) __

Re: [Bf-committers] New procedural texture: Planet

2010-11-23 Thread raulf
could you send me in a .rar that page at ra...@info.upr.edu.cu? thanks in advance :) > Farsthary > > Looking at your shots I can see only a subset of the > techniques/generator functions present in the paper. It is really > trivial to add the presented variants to the

Re: [Bf-committers] New procedural texture: Planet

2010-11-23 Thread Mickaël Guédon
Le 23/11/2010 16:40, ra...@info.upr.edu.cu a écrit : > could you send me in a .rar that page at ra...@info.upr.edu.cu? > > thanks in advance :) > >> Farsthary Raul, I sent you the doc in PDF format :). -- Mickaël Guédon | ebrain Créatif 3D freelance : www.mickaelgued

Re: [Bf-committers] extension clause

2010-11-23 Thread David Jeske
On Mon, Nov 22, 2010 at 11:10 PM, Knapp wrote: > http://en.wikipedia.org/wiki/PyQt > > PyQt is developed by the British firm Riverbank Computing. It is > available under similar terms to Qt versions older than 4.5; this > means a variety of licenses including GNU General Public License (GPL) > an

[Bf-committers] A practical proposal for the task of re-licensing Blender

2010-11-23 Thread Alex Combas
Hello developers, A common statement I've heard people make when talking about the possibility of a license change is: "Its a good idea, but in practical terms it is almost impossible". I do not think that is true. Here is my proposal for how it could be done: ~~~ 1. Wait until Blender gets out

[Bf-committers] RNA property updates vs anim sys

2010-11-23 Thread Matt Ebb
Hi, What's the deal with RNA property update functions and the animation system? I would have expected the animation system to run the update functions when an rna property is updated via an fcurve/driver/etc, but they're not. Why is this, and can it be fixed? It's pretty bizarre that you can dra

Re: [Bf-committers] A practical proposal for the task of re-licensing Blender

2010-11-23 Thread Campbell Barton
On Wed, Nov 24, 2010 at 12:26 AM, Alex Combas wrote: > Hello developers, > > A common statement I've heard people make when talking about the > possibility of a license change is: "Its a good idea, but in practical > terms it is almost impossible". > > I do not think that is true. Here is my propo