Re: [Bf-committers] openexr msvc10

2011-02-07 Thread Peter Kümmel
Thanks for accepting the patch. Does anybody plan to update the msvc20 libs? On 07.02.2011 02:44, Campbell Barton wrote: > Thanks for the patch, applied r34677 > > On Sun, Feb 6, 2011 at 5:59 PM, Peter Kümmel wrote: >> I successfully build trunk with cmake and msvc10 by disabling openexr. >> >>

Re: [Bf-committers] remove MVert.mat_nr

2011-02-07 Thread Ton Roosendaal
Hi, In ancient days it was used for halos, I believe... -Ton- Ton Roosendaal Blender Foundation t...@blender.orgwww.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands On 7 Feb, 2011,

Re: [Bf-committers] Calling operators when drawing a panel

2011-02-07 Thread bartius crouch
> > Campbell wrote: > > You have a valid point that we need python integration: > IMHO scripts should be able to handle notifiers and ability to define > update functions for python defined properties. > > Python defined update functions I can do but handling notifiers should > be discussed with T

Re: [Bf-committers] Autorefresh Renderlayers

2011-02-07 Thread Ton Roosendaal
Hi, Talked to Daniel in IRC about it; it's about re-render on any change in 3D. That's currently quite tricky, since too much data is being shared by render and 3d editing. It's definitely on our todo, but can't give a fast delivery date yet... -Ton-

Re: [Bf-committers] Blender developer irc meeting minutes 6 feb 2011

2011-02-07 Thread Carsten Wartmann
Am 06.02.2011 23:22, schrieb Dalai Felinto: > Hi, on GameKit2: >> - Terry Wallwork added Blender Gamekit2 now entirely in wiki: >>http://wiki.blender.org/index.php/Doc:2.4/Books/GameKit_2 > > Those are great news. I have a question though. Is it valid to do some > errata or the idea is to keep

Re: [Bf-committers] Calling operators when drawing a panel

2011-02-07 Thread Matt Ebb
On Mon, Feb 7, 2011 at 10:36 PM, bartius crouch wrote: >> >> Campbell wrote: > You have a valid point that we need python integration: >> IMHO scripts should be able to handle notifiers and ability to define >> update functions for python defined properties. Basically we just need to be able to h

Re: [Bf-committers] Material Panel Proposal

2011-02-07 Thread ervin weber
Hi, thanks for your reply. Your suggestions are good, I also think that it's better to just deactivate some controls. The material type radiobutton has been kept out of the pipeline panel because users might find it more convenient. Even if I find that it would be more logical to incorporate it

Re: [Bf-committers] Material Panel Proposal

2011-02-07 Thread Thomas Dinges
Hi, I like mockup number 1 (with the material_type selector in the header) Best regards, Thomas (DingTo Am 07.02.2011 19:16, schrieb ervin weber: > Hi, > thanks for your reply. > > Your suggestions are good, I also think that it's better to just > deactivate some controls. > The material type rad

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [34694] trunk/blender/release/scripts/ui/ properties_game.py: Fix for [#25963] Show mouse option in wrong Panel.

2011-02-07 Thread Dalai Felinto
Hi Thomas, options such as framing (Letterbox/Extend/Scale) and background color are actually used for both Player and the embed BGE. So why not the mouse? The way I see it (and the reason why it's there) is because Blender itself always has a mouse pointer. BlenderPlayer, however, as a standalone

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [34694] trunk/blender/release/scripts/ui/ properties_game.py: Fix for [#25963] Show mouse option in wrong Panel.

2011-02-07 Thread Thomas Dinges
Hi Dalei, thanks for your feedback! I appreciate that very much, because I don't get feedback regarding UI/Interface (concerning the python scripts) very often. > Hi Thomas, > options such as framing (Letterbox/Extend/Scale) and background color > are actually used for both Player and the embed BG

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [34694] trunk/blender/release/scripts/ui/ properties_game.py: Fix for [#25963] Show mouse option in wrong Panel.

2011-02-07 Thread Dalai Felinto
Discussion to be continued over the tracker: http://projects.blender.org/tracker/?func=detail&atid=498&aid=25963&group_id=9 Cheers, Dalei, I mean Dalai ;) 2011/2/7 Thomas Dinges : > Hi Dalei, > thanks for your feedback! > I appreciate that very much, because I don't get feedback regarding > UI/In

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [34694] trunk/blender/release/scripts/ui/ properties_game.py: Fix for [#25963] Show mouse option in wrong Panel.

2011-02-07 Thread Thomas Dinges
Ack, sorry Dalai, I just don't get it :) Thomas > Discussion to be continued over the tracker: > http://projects.blender.org/tracker/?func=detail&atid=498&aid=25963&group_id=9 > > Cheers, > Dalei, I mean Dalai ;) > > 2011/2/7 Thomas Dinges: >> Hi Dalei, >> thanks for your feedback! >> I appreciate

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [33522] trunk/blender/source/gameengine/ Ketsji: BGE BugFix: [#21246] Some values for ipoactuator. frameEnd and frameStart make ip

2011-02-07 Thread Dalai Felinto
Just for the records. Actually the values are all stored as integers so the only way of changing that would be changing the DNA and doing a do_version. I wonder if a change from integer to float in a struct can go harmless, that would be neat too. That said we have the "Property" playmode which mo

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [33522] trunk/blender/source/gameengine/ Ketsji: BGE BugFix: [#21246] Some values for ipoactuator. frameEnd and frameStart make ip

2011-02-07 Thread Campbell Barton
Blenders DNA handles conversion between float/int/short/(probably char too) values so its ok to make changes like this without do_versions(), just double check it does what you expect. On Mon, Feb 7, 2011 at 9:23 PM, Dalai Felinto wrote: > Just for the records. > Actually the values are all store

Re: [Bf-committers] Material Panel Proposal

2011-02-07 Thread M.G. Kishalmi
+1 for Alternative 2 I like being able to hide (fold) controls hardly ever being changed. cheers, mario On Mon, Feb 7, 2011 at 7:55 PM, Thomas Dinges wrote: > Hi, > I like mockup number 1 (with the material_type selector in the header) > > Best regards, > Thomas (DingTo > > Am 07.02.2011 19:1

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [33522] trunk/blender/source/gameengine/ Ketsji: BGE BugFix: [#21246] Some values for ipoactuator. frameEnd and frameStart make ip

2011-02-07 Thread Carsten Wartmann
Am 07.02.2011 22:23, schrieb Dalai Felinto: > Just for the records. ... > That said we have the "Property" playmode which most of the time has a > float on it. So to have floats there wouldn't be a problem. However Yes, I used this many times where a resolution on a frame was not enough. > Blende

Re: [Bf-committers] Blender developer irc meeting minutes 6 feb 2011

2011-02-07 Thread sanne
On Monday 07 February 2011, Carsten Wartmann wrote: > Esp. the bitmapfont creator. However the link was coming and going > several times in the past ;-) There's a Python/PIL script for BGE bitmap font creation. It might not work as is with latest Blender 2.49, but here's the link in any case: ht

Re: [Bf-committers] Proposal: to remove the TexFace options

2011-02-07 Thread Carsten Wartmann
Am 04.02.2011 14:21, schrieb Brecht Van Lommel: So I think it have to be possible to show all the textures in GLSL when following is meet: - Object has a Material, - "Face Textures" in Options-Panel is ON >>> Agree with that here. Actually I consider this more to be a bug than a