Am 04.02.2011 14:21, schrieb Brecht Van Lommel: >>>> So I think it have to be possible >>>> to show all the textures in GLSL when following is meet: >>>> - Object has a Material, >>>> - "Face Textures" in Options-Panel is ON >>> Agree with that here. Actually I consider this more to be a bug than a >>> design. Brecht would know better. Have you consider adding this to the >>> tracker? Personally I would love if GLSL could work without materials using >>> TexFace, but maybe that's me being lazy to add "dumb" materials. >> >> No, did not track it so far. Maybe Brecht can say something about it, >> not that it is a wanted feature and my bug gets closed fast ;-) > > I'm not against this, just didn't get to implementing it.
I am just transfering a tutorial from 2.4x to 2.5x Blender and experienced how complicated it is now to have an object look alike in BGE and rendering. The object is UV Mapped, 6 textures, draws perfect in Multitexture/Face Texture 3D View, renders well (Texture Face Option) but has no texture in the BGE and on GLSL Views. So I have to make 6 Materials, selecting and assigning the right materials to the right vertices AGAIN, because I already did that while UV Texturing. Pita. I also find that this is hard to explain to a new user, of course somehow also related to the two parallel material systems. So, I would love to see GLSL and Multitexture using Textface Materials in Blender 2.5x, that would help me much in my book ;-) Carsten -- Carsten Wartmann: Autor - Dozent - 3D - Grafik Homepage: http://blenderbuch.de/ Das Blender-Buch: http://blenderbuch.de/redirect.html _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers