I'd like to create a new node graph type to define how an external game
engine treats exports from a scene. Similar things exist already
http://i3.photobucket.com/albums/y84/starwind168/AnimTree.jpg.
The bad news is that creating new node types is not currently possible
with Python, and that
Hi Tom,
Hi would be interested in such a solution too.
Maybe youwill be interested in my current work also:
http://code.google.com/p/gamekit/source/browse/branches/AnimKit/Dependencies/Source/GameKit/AnimKit/
It is a animation library designed to be similar to Havok animation or
playstation
That sounds very interesting Xavier, but those jobs are already
performed by the game engine's compiler in this case. I just need to
generate a script for it to run.
On 03/03/2011 5:39, Xavier Thomas wrote:
Hi Tom,
Hi would be interested in such a solution too.
Maybe youwill be interested
On Thu, Mar 3, 2011 at 9:47 AM, Richard Shaw hobbes1...@gmail.com wrote:
I'm working on getting a build of 2.56 beta or newer built for Fedora
and I was told that I should seek out Dave Plater as he's the Suse
maintainer which also uses RPMs.
I've downloaded the Suse src RPM and I have
On Thu, Mar 3, 2011 at 12:33 PM, Dan Eicher d...@trollwerks.org wrote:
Don't know if it helps any but with cmake you can do a 'make package'
and it spits out an rpm -- which also probably needs someone familiar
with rpm based distros to look over/fix.
I read that somewhere but wasn't sure how
On Thu, Mar 3, 2011 at 12:33 PM, Dan Eicher d...@trollwerks.org wrote:
Don't know if it helps any but with cmake you can do a 'make package'
and it spits out an rpm -- which also probably needs someone familiar
with rpm based distros to look over/fix.
I tried 'make package' but got the
On Thu, Mar 3, 2011 at 12:11 PM, Richard Shaw hobbes1...@gmail.com wrote:
I tried 'make package' but got the following:
$ make package
make: *** No rule to make target `package'. Stop.
I'm using the source from the Suse src package that appears to be SVN 34784.
Any ideas?
Richard
You
On Thu, Mar 3, 2011 at 1:21 PM, Dan Eicher d...@trollwerks.org wrote:
On Thu, Mar 3, 2011 at 12:11 PM, Richard Shaw hobbes1...@gmail.com wrote:
I tried 'make package' but got the following:
$ make package
make: *** No rule to make target `package'. Stop.
I'm using the source from the Suse
There's also an osx package building ability which is completely
untested if some mac person wants to play too
Dan
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Hi, Ton!
I'm afraid this commit broke to much things.
- After some changes to render settings/node tree render result could be
incorrect (black textures)
- Sculpt mode with texture is unworkable after undo
- Fixed Texture isn't workable
First two things are quite easy to be fixed, but i have
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Hi,
Just a quick notification to everybody that I committed new python 3.2
libs to lib/windows and lib/win64. The SCons build system (msvc) I
already moved to the new era. CMake and MingW will follow soon.
OSX libs will be committed soon, too.
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