[Bf-committers] Defining new node types with Python

2011-03-03 Thread Tom Edwards
I'd like to create a new node graph type to define how an external game engine treats exports from a scene. Similar things exist already http://i3.photobucket.com/albums/y84/starwind168/AnimTree.jpg. The bad news is that creating new node types is not currently possible with Python, and that

Re: [Bf-committers] Defining new node types with Python

2011-03-03 Thread Xavier Thomas
Hi Tom, Hi would be interested in such a solution too. Maybe youwill be interested in my current work also: http://code.google.com/p/gamekit/source/browse/branches/AnimKit/Dependencies/Source/GameKit/AnimKit/ It is a animation library designed to be similar to Havok animation or playstation

Re: [Bf-committers] Defining new node types with Python

2011-03-03 Thread Tom Edwards
That sounds very interesting Xavier, but those jobs are already performed by the game engine's compiler in this case. I just need to generate a script for it to run. On 03/03/2011 5:39, Xavier Thomas wrote: Hi Tom, Hi would be interested in such a solution too. Maybe youwill be interested

Re: [Bf-committers] Paging Dave Plater

2011-03-03 Thread Dan Eicher
On Thu, Mar 3, 2011 at 9:47 AM, Richard Shaw hobbes1...@gmail.com wrote: I'm working on getting a build of 2.56 beta or newer built for Fedora and I was told that I should seek out Dave Plater as he's the Suse maintainer which also uses RPMs. I've downloaded the Suse src RPM and I have

Re: [Bf-committers] Paging Dave Plater

2011-03-03 Thread Richard Shaw
On Thu, Mar 3, 2011 at 12:33 PM, Dan Eicher d...@trollwerks.org wrote: Don't know if it helps any but with cmake you can do a 'make package' and it spits out an rpm -- which also probably needs someone familiar with rpm based distros to look over/fix. I read that somewhere but wasn't sure how

Re: [Bf-committers] Paging Dave Plater

2011-03-03 Thread Richard Shaw
On Thu, Mar 3, 2011 at 12:33 PM, Dan Eicher d...@trollwerks.org wrote: Don't know if it helps any but with cmake you can do a 'make package' and it spits out an rpm -- which also probably needs someone familiar with rpm based distros to look over/fix. I tried 'make package' but got the

Re: [Bf-committers] Paging Dave Plater

2011-03-03 Thread Dan Eicher
On Thu, Mar 3, 2011 at 12:11 PM, Richard Shaw hobbes1...@gmail.com wrote: I tried 'make package' but got the following: $ make package make: *** No rule to make target `package'.  Stop. I'm using the source from the Suse src package that appears to be SVN 34784. Any ideas? Richard You

Re: [Bf-committers] Paging Dave Plater

2011-03-03 Thread Richard Shaw
On Thu, Mar 3, 2011 at 1:21 PM, Dan Eicher d...@trollwerks.org wrote: On Thu, Mar 3, 2011 at 12:11 PM, Richard Shaw hobbes1...@gmail.com wrote: I tried 'make package' but got the following: $ make package make: *** No rule to make target `package'.  Stop. I'm using the source from the Suse

Re: [Bf-committers] Paging Dave Plater

2011-03-03 Thread Dan Eicher
There's also an osx package building ability which is completely untested if some mac person wants to play too Dan ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [35338] trunk/blender/source/blender: bugfix #26267

2011-03-03 Thread Sergey I. Sharybin
Hi, Ton! I'm afraid this commit broke to much things. - After some changes to render settings/node tree render result could be incorrect (black textures) - Sculpt mode with texture is unworkable after undo - Fixed Texture isn't workable First two things are quite easy to be fixed, but i have

[Bf-committers] Python 3.2 libs for Windows committed

2011-03-03 Thread Nathan Letwory
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi, Just a quick notification to everybody that I committed new python 3.2 libs to lib/windows and lib/win64. The SCons build system (msvc) I already moved to the new era. CMake and MingW will follow soon. OSX libs will be committed soon, too.