@Dave, this seems to use correct permissions for python scripts, at
least blender-thumbnailer.py is executable,
Using CMake's "install(PROGRAMS ...)" command should deal with this correctly.
@Richard
For package files just add "-DWITH_INSTALL_PORTABLE:BOOL=OFF"
Example from pacman:
cmake $ble
2.57 will be a final release. The first stable one of the 2.5 series.
2.58 will be one too.
Am 06.03.2011 21:45, schrieb Dalai Felinto:
> " Target 2.57 release end of March, around 30th?"
> Would it be a final release, a RC, a new beta?
> (in other words the next release will be 2.6 or 2.58?)
>
>
" Target 2.57 release end of March, around 30th?"
Would it be a final release, a RC, a new beta?
(in other words the next release will be 2.6 or 2.58?)
2011/3/6 Daniel Salazar - 3Developer.com :
> sweeet report. for defaults update dont forget the raytracer
> instancing. afaik brecht said it was g
Hello Nathan.
Thanks for quick reply.
I submitted a patch, here is its link
http://projects.blender.org/tracker/index.php?func=detail&aid=26383&group_id=9&atid=127
I noticed there is something wrong with the colors. My reference models has
orange colors, but in blender they are golden.
best rega
Regarding this topic,
I just wanted to let you know that I consider this kind of modifier very
valuable in many production cases.
It would be possibly great if vertex groups could be more 'dynamic' generally,
but this is a great step forward.
cheers
Vilem
> Původní zpráva
sweeet report. for defaults update dont forget the raytracer
instancing. afaik brecht said it was good to go as default after the
latest raytracer commits?
cheers!
Daniel Salazar
www.3developer.com
2011/3/6 Ton Roosendaal :
> 1) Blender 2.5 project
>
> - Thomas Dinges cleaned up nearly all UI
1) Blender 2.5 project
- Thomas Dinges cleaned up nearly all UI scripts (code wise) and
removed lot of not needed split functions (old craft from narrow_ui
feature)
- Ton does a tracker poke: we're going to 100 again, a lot of old
reports are still open. If you don't have time for it, unass
Awesome! on linux copying the scripts can be relatively slow and not
necessary when recompiling, so this is also an added convenience for those
of us who are incredibly impatient ;)
Message: 2
> Date: Sun, 6 Mar 2011 09:12:57 +
> From: Campbell Barton
> Subject: [Bf-committers] CMake Build C
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
On 6.3.2011 17:05, Alexey Zakharov wrote:
> Hello Everyone,
>
> One question. If some one is still working on enhancement of COLLADA support
> for Blender?
>
> I am asking because we have some code to contribute. it is nothing special,
> just a minor
On 03/06/2011 11:12 AM, Campbell Barton wrote:
> Writing to notify of some changes I plan to make to CMake build system
> soon (this week).
>
> The main change is that the install target will be used so "make
> install" is needed to copy scripts, python etc into CMake's bin/
> directory.
>
> *** On
Hello Everyone,
One question. If some one is still working on enhancement of COLLADA support
for Blender?
I am asking because we have some code to contribute. it is nothing special,
just a minor update,
an extension for the class MeshImporter for loading triangle fans,
but hopefully there will
be
On Sun, Mar 6, 2011 at 3:12 AM, Campbell Barton wrote:
> Writing to notify of some changes I plan to make to CMake build system
> soon (this week).
>
> The main change is that the install target will be used so "make
> install" is needed to copy scripts, python etc into CMake's bin/
> directory.
Writing to notify of some changes I plan to make to CMake build system
soon (this week).
The main change is that the install target will be used so "make
install" is needed to copy scripts, python etc into CMake's bin/
directory.
*** Only continue reading if your interested in WHY ***
At the mom
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