Hi,
I've updated the 'build Blender on Windows' wiki pages.
More or less I've just spreaded the info in several pages (as in the
build Blender on Linux pages), with some little edits here and there.
Windows builders, please try following the guides and see if Blender
compiles.
Thanks :)
On 03/20/2011 08:04 PM, Ton Roosendaal wrote:
- New Linux platform maintainer(s): currently Ken Hughes is listed as
main owner, but during the Python 3.2 discussion I saw a mail coming
by from Richard Shaw or David Plater that they'd like to be added. I
can't find this mail anymore... is
Hi,
I like this patch since it does make things a little cleaner when
registering my rna types but I ran into a little problem.
One of my types had an attribute that was called register which was not
a method and of course the method register_module() in utils.py tries to
call it. I have since
/home/build/rpmbuild/BUILD/blender-2.56.svn35657/extern/bullet2/src/BulletSoftBody/btSoftBody.h:209:3:
error: 'btSoftBody::Material::Material()' cannot be overloaded
/home/build/rpmbuild/BUILD/blender-2.56.svn35657/extern/bullet2/src/BulletSoftBody/btSoftBody.h:204:17:
error: with
id_us_min(texn-env-ima) generates a warning and causes MSVC+CMake
to not build since warnings are treated as errors.
id_us_min((ID*)texn-env-ima) is fine though. If this is the right
change, than I can go ahead and commit it.
Cheers,
Mitchell
On Mon, Mar 21, 2011 at 10:10 AM, Ton Roosendaal
Mitchell,
this is a safe fix. If you can commit it go for it.
Datablocks have ID as the first element of the struct so in the end a
pointer to the datablock and a pointer to the ID struct points to the same
address. So although the warning is valid, the code itself should be ok
(after silencing
fixed in svn, Ill look into type-checking register calling from
register_class() rather then register_module() next.
On Mon, Mar 21, 2011 at 5:04 PM, Jeff Doyle shelleydo...@eastlink.ca wrote:
Hi,
I like this patch since it does make things a little cleaner when
registering my rna types but
I was told I could ask about this here, but I'm not 100% sure about the
validity of my question in this mailing list.
At any rate, I was building Blender perfectly fine for a few months, but
then I had to reinstall XCode on my Mac (Intel Core 2 Duo with OS 10.6). At
this point, every
@Geoff
Method overhead could be rather problematic using callbacks with a lot
of collisions. And I agree that an even list/queue makes more sense
for the current API.
@Alex
I'm not interested in adding other callbacks at the moment, but you're
right that the method for registering callbacks
Quick update,
New video: http://vimeo.com/21330126
Patch against trunk is now uploaded: http://www.pasteall.org/20117/diff
-Nicholas
On Mon, Mar 14, 2011 at 10:19 PM, Nicholas Bishop
nicholasbis...@gmail.com wrote:
Hi again, some quick status updates on this:
I've started checking out the
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