On Sun, Mar 13, 2011 at 5:46 PM, Troy Sobotka troy.sobo...@gmail.com wrote:
Whilst mucking about retiming, I noticed that I was unable to get any
sort of output shift on frame input to output ratio using the Time
Remapping Old and New values.
Has anyone tested it recently and gotten it to
Hello,
Is there a solution to change Scene by python API ?
I found that we can change it by screen.scene = bpy.data.scene['NewScene'].
Juste after that, bpy.ops.mesh.primitive_cube_add() have does :
- add a cube in the new selected scene when these 2 actions are done step by
step in python
Hi LetterRip,
thanks for clarifications,
I would give a link now to talk at blendernation
http://blenderartists.org/forum/showthread.php?212444-GSoC-UV-ideas
designers already noted lack of my knowledge of new UV tools ;)
but
already few things surfaced
-cut seams etc in the UV window.
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On 23.3.2011 5:36, Richard Shaw wrote:
/builddir/build/BUILD/blender-2.56.svn35706/source/blender/collada/AnimationImporter.cpp:
In member function 'void
AnimationImporter::add_fcurves_to_object(Object*,
std::vectorFCurve*, char*, int,
On 03/23/2011 05:36 AM, Richard Shaw wrote:
It get's a little further now...
[ 47%] Building CXX object
source/blender/collada/CMakeFiles/bf_collada.dir/ArmatureExporter.cpp.o
cd /builddir/build/BUILD/blender-2.56.svn35706/Build/source/blender/collada
/usr/lib64/ccache/c++ -D__SSE__
hi,
in this archive : win32_RemeshMod_110323.zip on :
http://www.zoo-logique.org/3D.Blender/index.php3?zoo=com
regards.
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On 23.3.2011 12:42, Dave Plater wrote:
To Campbell and Nathan, blender has gcc46 bild problems, possibly just need
#include stddef.h in the failing files.:
I committed a fix an hour before your reply :) (r35718)
/Nathan
- --
Nathan Letwory
Hi all,
I've just been having a look at some of the project ideas on the Summer of
Code wiki page. Automatic seam creation for UV unwrapping, camera
tracking/motion capture and nodification of game logic have all caught my
attention.
While I have little experience in any 3D modelling or
Hi,
My name is Islam Wazery and i want to participate in GSoC this year for
Blender,
i have an idea for the material system and i want to discuss it with you
guys. I don't know if it can be a GSoC project or no.
*Blender's Material system* has a set of nodes that varies from being
Material,
On 03/23/2011 02:38 PM, Nathan Letwory wrote:
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On 23.3.2011 12:42, Dave Plater wrote:
To Campbell and Nathan, blender has gcc46 bild problems, possibly just need
#includestddef.h in the failing files.:
I committed a fix an hour before your reply
On Wed, Mar 23, 2011 at 3:52 PM, Islam Wazery al.waz...@gmail.com wrote:
Hi,
My name is Islam Wazery and i want to participate in GSoC this year for
Blender,
i have an idea for the material system and i want to discuss it with you
guys. I don't know if it can be a GSoC project or no.
On Wed, Mar 23, 2011 at 10:00 AM, Dave Plater dpla...@webafrica.org.za wrote:
On 03/23/2011 02:38 PM, Nathan Letwory wrote:
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On 23.3.2011 12:42, Dave Plater wrote:
To Campbell and Nathan, blender has gcc46 bild problems, possibly just need
if I understood correctly, the node you refer to runs Python code on the CPU...
the one proposed here would be GLSL which usually runs on the GPU.
Having a freely programmable GLSL node would be really nice :)
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From: bf-committers-boun...@blender.org
On Wed, Mar 23, 2011 at 10:00 AM, Dave Plater dpla...@webafrica.org.za
wrote:
On 03/23/2011 02:38 PM, Nathan Letwory wrote:
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On 23.3.2011 12:42, Dave Plater wrote:
To Campbell and Nathan, blender has gcc46 bild problems, possibly just
need
I know the commit says this is incomplete, but it breaks compiling on
Linux for me:
In file included from
/home/blender/opencollada/COLLADASaxFrameworkLoader/include/COLLADASaxFWLIExtraDataCallbackHandler.h:15,
from source/blender/collada/ExtraHandler.h:34,
Hi Mitchell,
Many of our devs come from a physics background - math/physics double
majors and math/comp sci. double majors.
The camera tracking work requires heavy interface knowledge on the
Blender side, so unless you already have significant blender
experience it will be a poor fit.
There is
Hi all,
I compiled Blender source following the instructions in this post:
http://wiki.blender.org/index.php/User:Ideasman42/BlenderAsPyModule
in order to get a python module instead of the Blender.exe
My OS is Windows7 and consequently I got a bpy.dll instead of a bpy.so.
The problem is that I
On Windows, C Extension modules for Python have the extension .pyd
instead. So, try renaming the module from bpy.dll to bpy.pyd.
Cheers,
Mitchell
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Hi Troy,
I've used this in 2.49 and there it works fine. I remember Ton fixing a bug
1-2 years ago on that and mentioning that the whole remapping implementation
was a bit hacky. He may feel that without a proper re-design it's not a good
thing to keep maintaining. The official current status is:
I already submitted a bug report some weeks ago. Don't know anymore who
reacted to this. But in the end it should be added to the todo-list. The
feature works partially, but some strange things are happening: Timeline
does not update correctly (at least if you try to navigate), Rendering
will
I tried also this way but I get the following error message (translated from
italian):
ImportError: DLL load failed: %1 is not a Win32 valid application.
It is possible that the dll has to be compiled with the same compiler as
python (visual studio)?
I compiled using mgwin.
Added support for windows r35735
Updated wiki.
http://wiki.blender.org/index.php/User:Ideasman42/BlenderAsPyModule
On windows the function needed exporting, defining Py_ENABLE_SHARED does this.
On Wed, Mar 23, 2011 at 6:45 PM, Paolo Basso pa.ba...@gmail.com wrote:
I tried also this way but I
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