[Bf-committers] GSoC proposal

2011-03-27 Thread shuvro sarker
This is the link of my GSoC proposal. There are two links in the following page - http://wiki.blender.org/index.php/User:Shuvro Please review the proposals and give me any kind of advice regarding the improvement, edit and your thoughts about the ideas. Stay fine. Thanks. Shuvro

[Bf-committers] GSoC proposal

2011-03-27 Thread Sergey Kurdakov
Hi Shuvro, I have one thought to share on subject of motion capture that while there are a lot of samples now when kinect allows to get motion capture data ex http://www.brekel.com/ - one kinect is very hard to make to produce good animation data. so, while there are quite a bit examples to

[Bf-committers] Daylight saving in europe, IRC meeting 14 UTC :)

2011-03-27 Thread Ton Roosendaal
Hi, As topic said; we get a couple of weeks daylight start/ending saving confusements again. The only constant is that meetings always are at 16h central european time :) -Ton- Ton Roosendaal Blender Foundation

[Bf-committers] GSoC proposal

2011-03-27 Thread Sergey Kurdakov
Hi Shuvro, I believe, that there are could actually many directions in implementing what I mentioned in previous message. 1)st auto calibrate kinect(s) see available software http://graphics.cs.msu.ru/en/science/research/calibration/cpp 2)a reconstruct scene from kinect using

[Bf-committers] GSoC proposal

2011-03-27 Thread Sergey Kurdakov
Hi Shuvro see also http://nicolas.burrus.name/index.php/Research/KinectRgbDemoV5?from=Research.KinectRgbDemoV4 Regards Sergey ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

[Bf-committers] Blender developer IRC minutes, 27 March 2011

2011-03-27 Thread Sergey Kurdakov
Hi all, concerning RC there is currently a problem ( which I investigate ) - that blenderplayer and blender do show different results. So far I found one place - source\gameengine\BlenderRoutines\BL_KetsjiEmbedStart.cpp ketsjiengine-SetDrawType(v3d-drawtype);

Re: [Bf-committers] GSoC proposal

2011-03-27 Thread Davis Sorenson
Hi, I'm not a developer or someone who knows about implementing such a project, but I happened to see a paper from Microsoft about their body tracking algorithm, which I would assume is the one actually used in the xbox. There was also a video about it, that I haven't watched.

[Bf-committers] Towards RC - blenderplayer problem

2011-03-27 Thread Sergey Kurdakov
Hi all, I understand it is better to submit a bug report, but as RC nears here is description of the problem, I think - which should not be in release Model in Blender (game mode ) and Blenderplayer are shown differently. Maybe model is 'strange' with strange modifiers, still it might shed

Re: [Bf-committers] Towards RC - blenderplayer problem

2011-03-27 Thread Brecht Van Lommel
Hi Sergey, The game player will always draw in texture draw mode, that's intentional, the other draw modes are intended for testing while working on the game. There is also no 3d view editor in the game player. Unless it's a really serious bug that e.g. causes data loss, this kind of thing can

[Bf-committers] Towards RC - blenderplayer problem

2011-03-27 Thread Sergey Kurdakov
Hi Brecht. Unless it's a really serious bug that e.g. causes data loss, OK I will report later found bugs and their causes, when I track them (transparent figure in gameplayer and not in Blender Game mode ) in bug tracker. somehow it is not visible ( though I'm almost half a year looking at

[Bf-committers] Linux build error: svn 35825

2011-03-27 Thread Richard Shaw
Here's the error: error: /builddir/build/SPECS/blender.spec:153: parseExpressionBoolean returns -1 /builddir/build/BUILD/blender-2.56.svn35825/source/blender/python/generic/py_capi_utils.c:61:2: error: implicit declaration of function '_Py_atomic_load_relaxed' Richard

Re: [Bf-committers] GSoC Proposal

2011-03-27 Thread philipp oeser
in your proposal you mention NITE being open source. cant find the info right now (not in front of my computer) but i am pretty sure it is not. they only provide a licensce key for free. will dig out the license tomorrow if i can find it. good luck anyways, its a very interesting field to

Re: [Bf-committers] OS X update to XCode 4 breaks compiling

2011-03-27 Thread Shaul Kedem
Hi, I managed compiling and running blender in xcode 4. download cmake 2.8.4 and install it. After following the instructions at: http://wiki.blender.org/index.php/Dev:2.5/Doc/Building_Blender/Mac run cmake-gui ../blender/ Make sure you create an xcode project. CMAKE_CXX_COMPILER should