This is the link of my GSoC proposal. There are two links in the following
page -
http://wiki.blender.org/index.php/User:Shuvro
Please review the proposals and give me any kind of advice regarding the
improvement, edit and
your thoughts about the ideas.
Stay fine. Thanks.
Shuvro
Hi Shuvro,
I have one thought to share on subject of motion capture
that while there are a lot of samples now when kinect allows to get motion
capture data
ex http://www.brekel.com/
- one kinect is very hard to make to produce good animation data.
so, while there are quite a bit examples to
Hi,
As topic said; we get a couple of weeks daylight start/ending saving
confusements again.
The only constant is that meetings always are at 16h central european
time :)
-Ton-
Ton Roosendaal Blender Foundation
Hi Shuvro,
I believe, that there are could actually many directions in implementing
what I mentioned in previous message.
1)st auto calibrate kinect(s) see available software
http://graphics.cs.msu.ru/en/science/research/calibration/cpp
2)a reconstruct scene from kinect using
Hi Shuvro
see also
http://nicolas.burrus.name/index.php/Research/KinectRgbDemoV5?from=Research.KinectRgbDemoV4
Regards
Sergey
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Hi all,
concerning RC
there is currently a problem ( which I investigate ) - that blenderplayer
and blender do show different results.
So far I found one place -
source\gameengine\BlenderRoutines\BL_KetsjiEmbedStart.cpp
ketsjiengine-SetDrawType(v3d-drawtype);
Hi,
I'm not a developer or someone who knows about implementing such a project,
but I happened to see a paper from Microsoft about their body tracking
algorithm, which I would assume is the one actually used in the xbox. There
was also a video about it, that I haven't watched.
Hi all,
I understand it is better to submit a bug report, but as
RC nears here is description of the problem, I think - which should not be
in release
Model in Blender (game mode ) and Blenderplayer are shown differently.
Maybe model is 'strange' with strange modifiers, still it might shed
Hi Sergey,
The game player will always draw in texture draw mode, that's
intentional, the other draw modes are intended for testing while
working on the game. There is also no 3d view editor in the game
player.
Unless it's a really serious bug that e.g. causes data loss, this kind
of thing can
Hi Brecht.
Unless it's a really serious bug that e.g. causes data loss,
OK
I will report later found bugs and their causes, when I track them
(transparent figure in gameplayer and not in Blender Game mode ) in bug
tracker.
somehow it is not visible ( though I'm almost half a year looking at
Here's the error:
error: /builddir/build/SPECS/blender.spec:153: parseExpressionBoolean returns -1
/builddir/build/BUILD/blender-2.56.svn35825/source/blender/python/generic/py_capi_utils.c:61:2:
error: implicit declaration of function '_Py_atomic_load_relaxed'
Richard
in your proposal you mention NITE being open source. cant find the info right
now (not in front of my computer) but i am pretty sure it is not. they only
provide a licensce key for free. will dig out the license tomorrow if i can
find it.
good luck anyways, its a very interesting field to
Hi,
I managed compiling and running blender in xcode 4.
download cmake 2.8.4 and install it.
After following the instructions at:
http://wiki.blender.org/index.php/Dev:2.5/Doc/Building_Blender/Mac run
cmake-gui ../blender/
Make sure you create an xcode project.
CMAKE_CXX_COMPILER should
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