Re: [Bf-committers] 2010May-2011May Blender Development Statistics, and git question, maybe helpful

2011-05-14 Thread Jonathan Smith
The Blender source is already hosted on gitorious: http://gitorious.org/blender so you don't have to try and convert from svn to git yourself. Instead you can just get all the source from there in git form. Hope that helps. Jonathan On Sun, May 15, 2011 at 3:10 PM, Jianming wrote: > thanks Camp

Re: [Bf-committers] 2010May-2011May Blender Development Statistics, and git question, maybe helpful

2011-05-14 Thread Jianming
thanks Campbell, I think statSVN uses svn diff a lot on log of each file in the source code. I should run again with the exclusion. Is there any existing statistics data I can reach? Jianming(Tom) 2011/5/14 Campbell Barton > Not sure if statSVN supports masking out files but there are some

Re: [Bf-committers] 2010May-2011May Blender Development Statistics, and git question, maybe helpful

2011-05-14 Thread Campbell Barton
Not sure if statSVN supports masking out files but there are some dirs that should be ignored. because they contain generated files or files that are from external projects. * source/blender/editors/datafiles/ - data files converted into C code. * scons/ - scons build system included for convenien

[Bf-committers] active - duplicate

2011-05-14 Thread Yuniel Castro González
Hello to all. I want to make a script that having 2 objects in the scene, a cube and a plane for example, I can make a duplicate to the object that is not active, assuming that the active object is the plane import bpy bpy.context.scene.objects.active = bpy.context.scene.objects['Cube'] bpy.cont

[Bf-committers] 2010May-2011May Blender Development Statistics, and git question, maybe helpful

2011-05-14 Thread Jianming
Hi All, I'm doing research on blender for a university course, I used statSVN 0.7 to generate these lots of charts and data according to our blender svn, the data is all from last 12 months, from 2010-5-10 to 2011-5-13 (not quite sure this is SYD time or standard svn server time). I wish these dat

Re: [Bf-committers] Camera view navigation rant

2011-05-14 Thread Campbell Barton
bugs fixed r36693. - camera object movement was missing a notifier - auto perspective now works when rotating the view. - shift+b now zooms. On Sat, May 14, 2011 at 11:59 PM, Daniel Salazar - 3Developer.com wrote: > Works smooth... and feels very natural to navigate now :D, just need > to rememb

Re: [Bf-committers] Fwd: change active object

2011-05-14 Thread Campbell Barton
if the object is only created be sure to link it to the scene first. bpy.context.scene.objects.link(ob) to change the active object do: bpy.context.scene.objects.active = ob 2011/5/15 Yuniel Castro González : > Hi again. > I have a new StringProperty that contain a brush_name and a segment of

[Bf-committers] Fwd: change active object

2011-05-14 Thread Yuniel Castro González
Hi again. I have a new StringProperty that contain a brush_name and a segment of codes: for d in bpy.context.scene.objects: if d.name == brush_name: bpy.context.SceneObjects.active = d to change an active object in scene, but when I use new active object I am not obtain good results.

Re: [Bf-committers] Camera view navigation rant

2011-05-14 Thread Daniel Salazar - 3Developer.com
Works smooth... and feels very natural to navigate now :D, just need to remember not to press the number buttons. One thing I noticed, theres a keymap conflict between Shift B in camera view = border render and navigation border zoom, this would be great in camera view cheers!! Daniel Salazar 3De

[Bf-committers] change active object

2011-05-14 Thread Yuniel Castro González
hello to all. I am programming a script for Blender 2.5 and I need to change the active object in the scene. How can I do? Thanks in advance. -- Yuniel ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/l

[Bf-committers] [BGE Proposal]Save converted BGE data out to a file

2011-05-14 Thread Trouble Maker
i've wrote it in the wiki and added a few things http://wiki.blender.org/index.php/User:Makers_F/Save_converted_BGE_data_out_to_a_file If something came up in your mind that can help, please email me, it will be very appreciated :) ___ Bf-committers mai

Re: [Bf-committers] Camera view navigation rant

2011-05-14 Thread Ejner Fergo
Really nice to see this finally in Blender, many thanks Campbell! During my short testing I only found a bug with "Auto Perspective" enabled, then it doesn't work. But you are probably aware of this already. Best regards, Ejner On Sat, May 14, 2011 at 10:01 PM, Damir Prebeg wrote: > Works as a

Re: [Bf-committers] Camera view navigation rant

2011-05-14 Thread Damir Prebeg
Works as a charm Campbell! Thank you very much for this! P.S. I've noticed a small bug. When orbiting or zooming (that is moving) camera using this new Lock, other views aren't updated correctly. Best regards, Damir On 14 May 2011 20:07, Campbell Barton wrote: > committed to trunk r36690, > >

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [36684] trunk/blender/source/gameengine/ Ketsji: These two files didn' t get added when I created a branch from my working copy.

2011-05-14 Thread Dalai Felinto
Those files are for the shader branch not the trunk. I'm in a cellphone now so can't revert it for Mitchell. Any volunteer? Thanks, Dalai Nathan Letwory wrote: >-BEGIN PGP SIGNED MESSAGE- >Hash: SHA1 > >On 14.5.2011 9:32, Mitchell Stokes wrote: >> These two files didn't get added when

Re: [Bf-committers] Camera view navigation rant

2011-05-14 Thread Campbell Barton
committed to trunk r36690, main issue left open is how to zoom & pan the camera frame when the camera is locked, or if this is even important to have. On Sat, May 14, 2011 at 4:41 PM, Daniel Salazar - 3Developer.com wrote: > Maybe 1, 3, 7 etc should be excluded.. will give a good test and see >

Re: [Bf-committers] Camera view navigation rant

2011-05-14 Thread Daniel Salazar - 3Developer.com
Maybe 1, 3, 7 etc should be excluded.. will give a good test and see how this feels :D Daniel Salazar 3Developer.com On Sat, May 14, 2011 at 9:50 AM, Damir Prebeg wrote: > Aaa [blender user screams out of happiness]... > > Thank you Campbell, this one works without linking problems... and

[Bf-committers] error building with BGE and scons

2011-05-14 Thread Yousef Hurfoush
hi all scons gives this error on building with BGE. confirmed that i'm able to build without the BGE and player: log message: -- scons: `C:\Development\blender\b

Re: [Bf-committers] Camera view navigation rant

2011-05-14 Thread Damir Prebeg
Aaa [blender user screams out of happiness]... Thank you Campbell, this one works without linking problems... and it's almost what I've had in mind. But... one question. Why did you decided to link Num keys with camera alignment? Wouldn't be better and more consistent just to treat Camera Vie

Re: [Bf-committers] ASC-CDL test suite compliance

2011-05-14 Thread Julien Enche
If you're talking about the image sop_ref_input_image.1920.dpx, I get a very bright picture (see here : http://imageshack.us/photo/my-images/830/captureblender1.png). This image is in Log colorspace, my code convert it automatically to RGB so this is an expected result. GraphicsMagick and ImageMagi

Re: [Bf-committers] ASC-CDL test suite compliance

2011-05-14 Thread Troy Sobotka
Just curious Julien, does your new code work with the ASC reference image tests Andrew posted above? With respect, TJS ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] ASC-CDL test suite compliance

2011-05-14 Thread Julien Enche
Hi, I've submitted a first version of the DPX/Cineon patch : http://projects.blender.org/tracker/index.php?func=detail&aid=27397&group_id=9&atid=127 I hope it can be useful. Feel free to report any problems you could encounter with it. Julien Le 13/05/2011 20:11, Julien Enche a écrit : > Hi, >

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [36684] trunk/blender/source/gameengine/ Ketsji: These two files didn' t get added when I created a branch from my working copy.

2011-05-14 Thread Nathan Letwory
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 14.5.2011 9:32, Mitchell Stokes wrote: > These two files didn't get added when I created a branch from my working copy. Did you really intend to add these to trunk? It breaks building with SCons, since these files error out. Looks like unintentiona

Re: [Bf-committers] Camera view navigation rant

2011-05-14 Thread Campbell Barton
New patch: Now addes support for almost all view operators... - auto-depth preference now works - smooth view navigation supports too. - view selected, all & numpad operator support this. Unless some other problems come up I consider this patch basically finished & ready for review. http://code

Re: [Bf-committers] Camera view navigation rant

2011-05-14 Thread Michael Fox
My only critique is that i use the mousewheel to zoom in and out of the currecnt view to get a better view of the scene through the camera, however with this patch and camera locked mousewheel now moves the camera, so blender left the camera move in only using ctrl-mmb __