paroneayea and I discussed moving to GIT at length and he brought up
some issues which we'd need to resolve.
- binaries may need to be masked out of SVN history so the initial
checkout of lib/ isn't huge, (paroneayea said its possible with
filter-branch when making the switch but its not
Hi, Campbell
I've been moving our work SVN repo to GIT at my previous job* and Nathan
should have script which moves SVN repo into GIT repo with handling all
branches and so. So i could make tests too.
But i'd prefer to compare speed GIT vs. Mercurial. I haven't used
mercurial myself, but
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I don't see the added value in moving svn.blender.org to DVCS per sé,
but since we have had also ideas to use more stringent code review I'd
propose the following:
Developers (especially those we don't have commit right to current SVN)
who wish can
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On 27.5.2011 9:26, Campbell Barton wrote:
paroneayea and I discussed moving to GIT at length and he brought up
some issues which we'd need to resolve.
- binaries may need to be masked out of SVN history so the initial
checkout of lib/ isn't
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On 27.5.2011 6:44, Ejner Fergo wrote:
I get this error in scons on Ubuntu 11.04 64bit and Fedora 13 32bit
with revision 36941:
Compiling == 'writeffmpeg.c'
source/blender/blenkernel/intern/writeffmpeg.c: In function
‘start_ffmpeg_impl’:
Hi Sergey,
added some additional checks. Hopefully, now it works.
Sorry!
Cheers,
Peter
On Fri, 27 May 2011, Sergey I. Sharybin wrote:
Hi, Peter!
It's cool that you've removed old code, but i'm unable to compile with ffmpeg
0.6.3 (which is current latest stable version and which would be
Hi,
g.ula...@gmail.com (2011-05-27 at 0929.04 +0600):
I'm not sure switching the whole repo to git is a nice idea. Last time
i've checked this it was very painful to work with libs/ repo cloned
with git -- simple `git status` used to work ages. Maybe this is because
of plenty of binary
Hi,
nat...@letworyinteractive.com (2011-05-27 at 1008.18 +0300):
Another thing thats been discussed is having an SVN hook in our
existing repo which keeps a GIT repo in sync. Currently the available
GIT repos have some lag from trunk, With git matching trunk it would
help us evaluate GIT
Hi Peter,
It fixed the previous error, but then this happened:
Compiling == 'VideoFFmpeg.cpp'
source/gameengine/VideoTexture/VideoFFmpeg.cpp: In member function
‘int VideoFFmpeg::openStream(const char*, AVInputFormat*,
AVFormatParameters*)’:
source/gameengine/VideoTexture/VideoFFmpeg.cpp:181:24:
Storing an image in scene linear RGB in 8 bit is not going to work,
there's not enough precision for that.
Are we really sure this is a color management issue, and not simply a
bug somewhere? For float painting there indeed may be missing some
conversions. But the intention of the 8 bit painting
Hi brecht, I am not a painter myself so I asked advice from David Revoy, who
made the initial request to LetteRip when he was asking for wishlist
features for this GSoC. We had a test session yesterday and it seems like
the behavior he thinks works correctly is the one outlined above (convert
user
Hi Dahlia, I understand that constantly re-converting between spaces will be
a problem, however, depending on the decision only user input may have to be
converted (once) and user output (once too). Anyway, I will keep the color
corrected mode just for float texturing for now.
On May 27, 2011 6:26 AM, Brecht Van Lommel brechtvanlom...@pandora.be
wrote:
Already discussed this on IRC, so just sending here for completeness.
I was sent this image which I think was made by David. The problems
shown there I can also redo in Gimp and Mypaint. It depends on the
brush
Message: 4
Date: Thu, 26 May 2011 09:00:51 -0800
From: Tom M letter...@gmail.com
Subject: Re: [Bf-committers] Node system for game logic
To: bf-blender developers bf-committers@blender.org
Message-ID: BANLkTi=JZakjNVfsnPEaK=g9g19chf8...@mail.gmail.com
Content-Type: text/plain;
Hi Sjoerd
A compilation of a covered work with other separate and independent
works
it applies only if it is separate products are put together - such that
engine uses only data,
produced by you hive-system and not any code.
if it is 'linked' - such that there is a code connection (python or
On Fri, May 27, 2011 at 11:27 AM, Sjoerd de Vries sjdv1...@gmail.com wrote:
I don't believe that the GPL would be viral in this context.
MS, Sony, Nintendo, and Apple (they are slightly more flexible)
basically have forbidden any open source code that is not one of
1) BSD, Zlib, MIT, Apache
Hi,
just have commited the final compatibility fix for ffmpeg using a seperate
header file that handles all the version cruft. (located in
intern/ffmpeg/ffmpeg_compat.h )
What makes it very nice: you can now write your code using the latest
API version of ffmpeg GIT and can still be sure, that
Thanks Peter, it all working now (windows 32 and 64).
2011/5/27 Peter Schlaile pe...@schlaile.de
Hi,
just have commited the final compatibility fix for ffmpeg using a seperate
header file that handles all the version cruft. (located in
intern/ffmpeg/ffmpeg_compat.h )
What makes it very
Hi Campbell,
I love this commit (the old code was scary), but this broke the embed BGE
(fixed now).
You may want to double check if it didn't break other areas of Blender.
Thanks,
Dalai
2011/5/19 Campbell Barton ideasma...@gmail.com
Revision: 36787
From my experience i can clearly see that Blender project should be using
GIT or Mercurial, and that switch is not only about eficiency and less pain,
but also new development possibilities.
Also, those who control the main code repository have the oportunity to
demostrate that blender REALLY
Interesting paper - appears to give superior automated weight compared
to bone heat
http://www.cse.msu.edu/~cse872/papers_files/BoneGlowImprovedWeightAssignment.pdf
LetterRip
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It was especially interesting seeing the diagrams used and thinking:
hmm... these figures look awfully familiar..., and then seeing the
references section ;)
It's good to see Blender being used a testbed for academic research in
3D research. Exciting (and inspiring) times indeed.
On Sat, May 28,
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