Re: [Bf-committers] Tool Shelf Toggling On/Off Tab Mockup

2011-06-13 Thread Luke Frisken
Oops, sorry Jim, I meant the compose mail interface rather than the inbox. Either way, I might have a shot at implementing ideas suggested here, as I have more time this holidays. On 6/13/11, Jim Williams wrote: > I've nothing against icons as an option that can be toggled on/off (or > at least m

[Bf-committers] Layer UI

2011-06-13 Thread Daniel Salazar - 3Developer.com
There is some annoying behavior in layer UI. Normally as *everything else* in blender you click on a layer and it gets enabled, disabling all others, if you want to just toggle a single layer you use the shift modifier. This works for scene layers, armature layers, vert selection, object selection

Re: [Bf-committers] Hardware support Policy

2011-06-13 Thread Campbell Barton
For cards that are known not to work - the "Crash on select" or "It reboots my computer" or "Blender has no interface", we could fallback to Mesa/Software OpenGL. This really isn't a fun job to set this up on all systems, but theres nothing stopping us from doing it we really want to drop support

Re: [Bf-committers] Tool Shelf Toggling On/Off Tab Mockup

2011-06-13 Thread Jim Williams
I've nothing against icons as an option that can be toggled on/off (or at least minimized) in order to get more real estate. I just object to them as the initial, only, or default interface. (BTW -- My Gmail is all buttons and text.) On Mon, Jun 13, 2011 at 9:25 AM, Luke Frisken wrote: > I thin

Re: [Bf-committers] Tool Shelf Toggling On/Off Tab Mockup

2011-06-13 Thread Luke Frisken
I think you are right in one sense. But, I look up here at a toolbar in my gmail and see icons that I have never clicked on and I'm pretty sure I know what they do. I'd call that self explanatory... I guess it takes a knowledge before hand of the function, or a previous encounter with a similar loo

Re: [Bf-committers] Hardware support Policy

2011-06-13 Thread Thomas Dinges
Hey Ton, I agree, I was worried about the second point especially. So, can everyone update his specs on this list please? http://wiki.blender.org/index.php/Dev:Ref/Supported_platforms Thank you. Thomas Am 13.06.2011 14:46, schrieb Ton Roosendaal: > Hi, > > We can define this quite practically;

Re: [Bf-committers] Hardware support Policy

2011-06-13 Thread Ton Roosendaal
Hi, We can define this quite practically; there's just two guidelines imho: 1) The hardware as in use by the developers 2) The minimal specs we agree on for acceptable code (to not hold back development) This can be defined quite fair, and doesn't need to disqualify certain brands or types o

Re: [Bf-committers] Hardware support Policy

2011-06-13 Thread Terry Wallwork
On 06/13/2011 01:28 PM, Thomas Dinges wrote: > Hey everyone, > Blender is a pretty modest application, regarding hardware requirements. > If you are lucky, Blender 2.5 still opens and runs on 10 year old hardware. > How good/fast is the question. > > With 2.6x I think it is time to make the officia

[Bf-committers] Hardware support Policy

2011-06-13 Thread Thomas Dinges
Hey everyone, Blender is a pretty modest application, regarding hardware requirements. If you are lucky, Blender 2.5 still opens and runs on 10 year old hardware. How good/fast is the question. With 2.6x I think it is time to make the official support policy a bit more strict. We still have some

Re: [Bf-committers] Tool Shelf Toggling On/Off Tab Mockup

2011-06-13 Thread Jim Williams
I have never found any icon scheme self-explanatory. I think absolutely everything should be available through a menu hierarchy so everyone, even beginners, knows that there is at least one way to find anything. (I do mean everything, including text fields, checkboxes, and dropdowns. It doesn't

Re: [Bf-committers] Tool Shelf Toggling On/Off Tab Mockup

2011-06-13 Thread Felix Schlitter
I couldn't agree more with Michael. Hotkeys for restoring headers, or locking them would be wonderful! And on topic: I also never use the toolshelf for anything during modelling other than getting access to the operator panel. F6 is awesome but it would be more convenient to have it sitting in a c

Re: [Bf-committers] Tool Shelf Toggling On/Off Tab Mockup

2011-06-13 Thread michael williamson
Sadly there's no key to restore a minimised header! (they're all to easy to close when using a tablet with no way to restore in the cycles branch! (for headers I'd like to see the old 2.49 way and disable minimising them) ON TOPIC, I'd prefer tool props to be its own panel it's too smal

Re: [Bf-committers] Tool Shelf Toggling On/Off Tab Mockup

2011-06-13 Thread M.G. Kishalmi
I like how Brecht solved this in the cycles branch: he removed the (+) icons all together. there are keys for props [N] and tools [T] and menu entries (in view) for all 3. maybe we can simply add a key for tool-props? suggestion: [ALT]+[N] or maybe.. don't allow the tool-props to be hidden at a