Re: [Bf-committers] FFMPEG Problem on Linux (Yes, I think it is a Blender problem).

2011-06-30 Thread Carsten Wartmann
Am 29.06.2011 19:17, schrieb Juan Pablo Bouza: > > Carsten, I didn't find compiling ffmpeg difficult, and I'm not a linux guru, Yep, seems it is not quite easy. > For compiling with x264, you have to install the latest version of libx264. > It compiles easily just with : Ok, this is for ENCODIN

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [37961] branches/cycles/intern/cycles/ cmake/external_libs.cmake: Cycles: cmake changes to make win32 use lib/ windows for boost a

2011-06-30 Thread Daniel Salazar - 3Developer.com
Thank you xavier, got it to work with that corrected path. It was simpler in the past :( Daniel Salazar 3Developer.com On Wed, Jun 29, 2011 at 7:33 PM, Xavier Thomas wrote: > I had the same error. I fixed it by using: > cmake ../blender -DCYCLES_OIIO=../oiio/dist/linux64 > > 2011/6/29 Daniel S

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [37885] trunk/blender: cleanup for cmake msvc build options, reference some libs directly, fix conflicting flags /Ob1 and /Zi for

2011-06-30 Thread Campbell Barton
Strange, msvc 2008 and 2010 work ok here, does replacing this line fix it? 717: set(PLATFORM_LINKFLAGS "/SUBSYSTEM:CONSOLE /STACK:2097152 /INCREMENTAL:NO /NODEFAULTLIB:msvcrt.lib\;msvcmrt.lib\;msvcurt.lib\;msvcrtd.lib ") With set(PLATFORM_LINKFLAGS "/SUBSYSTEM:CONSOLE /STACK:2097152 /INCREMENTAL:

Re: [Bf-committers] 2.58a bugfix release?

2011-06-30 Thread Ton Roosendaal
Hi all, It's always OK to have a stable 2.58a build online, we need to prepare a couple of commits and do final test first though. If everyone's OK, let's not commit changes now that might need user tests, check regressions, report back here or in IRC, and within 24h I'll call for the build

Re: [Bf-committers] petition to remove 'protected' layers from armature

2011-06-30 Thread Daniel Salazar - 3Developer.com
+1 Obviously (as the report in tracker is mine) this has struck me too. I just don't get this.. This behavior only makes me do a whole lot of monkey work that wasn't necessary before. Every time I update a rig it means dozens of pointless save and reloads. And working on SVN makes it more complica

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [37885] trunk/blender: cleanup for cmake msvc build options, reference some libs directly, fix conflicting flags /Ob1 and /Zi for

2011-06-30 Thread Alex K
I did set(PLATFORM_LINKFLAGS "/SUBSYSTEM:CONSOLE /STACK:2097152 /INCREMENTAL:NO /NODEFAULTLIB:msvcrt.lib,msvcmrt.lib,msvcurt.lib,msvcrtd.lib") # MSVC only, Mingw doesnt need if(CMAKE_CL_64) set(PLATFORM_LINKFLAGS "/MACHINE:X64 /OPT:NOREF ${PLATFORM_LINKFLAGS}"

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [37986] trunk/blender/source/blender/ editors: Todo item:

2011-06-30 Thread Matt Ebb
On Fri, Jul 1, 2011 at 1:02 AM, Ton Roosendaal wrote: > My preference is something that aligns visually to the seperators between > regions; for testing and hacking pleasure I've added two quick versions, > a small tabbish thing and a triangle. Enable these with debug menu, > ALT+CTRL+D, values 1

Re: [Bf-committers] petition to remove 'protected' layers from armature

2011-06-30 Thread Nathan Vegdahl
IIRC the reason for the protected/unprotected distinction is because of the way Blender updates bones in a linked+proxy armature: it completely overwrites the bone, including all pose information. This doesn't matter for properties/transforms that are animated, since actions are stored separately

Re: [Bf-committers] petition to remove 'protected' layers from armature

2011-06-30 Thread Daniel Salazar - 3Developer.com
Maybe the solution is to have easy access to property flags, hopefully in the same UI where properties are created. We already have some *useful* flags like ['HIDDEN', 'SKIP_SAVE', 'ANIMATABLE'] but they can only be set on creation time from py. It makes more sense to to set them on the fly, here a

Re: [Bf-committers] Collada import support

2011-06-30 Thread Campbell Barton
Hello Peter, One of the first things to check if you're files are not loading in blender, is to check if the files load anywhere (and not just back into 3DS MAX). Find another program which has support for collada, or a collada model viewer. It would also be good to check if the models load in any

Re: [Bf-committers] Collada import support

2011-06-30 Thread Mike S
Hi Peter et al, Meshlab :: http://meshlab.sourceforge.net/ has a reasonable collada import/export facility. Mostly for the model and not for animations/textures etc. GLC Player can read collada (based on http://www.glc-lib.net/) :: http://glc-player.net/index.php Apple OSX Quicklook can also

[Bf-committers] Cycles and Boost 1.44 (Fedora 14 and above)

2011-06-30 Thread Muhamad Faizol Abd. Halim
hi all, has anyone been able to compile on Fedora 14 (with boost 1.44)? Thanks. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [37885] trunk/blender: cleanup for cmake msvc build options, reference some libs directly, fix conflicting flags /Ob1 and /Zi for

2011-06-30 Thread Campbell Barton
Ah 'Debug' broke but not Release which is why it worked for me, committed fix 37996 On Thu, Jun 30, 2011 at 6:04 PM, Alex K wrote: > I did > > >        set(PLATFORM_LINKFLAGS "/SUBSYSTEM:CONSOLE /STACK:2097152 > /INCREMENTAL:NO > /NODEFAULTLIB:msvcrt.lib,msvcmrt.lib,msvcurt.lib,msvcrtd.lib") > >