Hi all,
last weekend the capital of blender was Eislingen where Blenderday 2011 was
held. Thomas really did an excellent job in organising Blenderday2011!
He had a talk about cycles and I did a talk about compositing. There was a
lot of discussion about some blender-features, and how developers
When a node is deleted, all links between this node and other nodes are
also deleted.
There are cases you want to remove the node, and keep the tree intact. we
could use the mute function to determine how nodes are connected and update
the tree. Thereby keeping the system working.
implementation
In ubuntu 11.04 64 bit a clean build compiles fine...
It's strange, you see, DerivedMesh.c explicitly includes ED_sculpt.h
just for this function, so no implicit declaration at all...Can't help
you I'm afraid..
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Bokeh error?
I was looking at the bokeh blur, and think I found a glitch. If you take a
single pixel and use bokeh blur, you get a donut in stead of a circle.
see http://www.pasteall.org/pic/show.php?id=14809
this is due the formula CMP_blur:
390: *dgauss= RE_filter_value(nbd-filtertype,
Well, tried a fresh checkout and you're right after all(So strange though).
Fix incoming!
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+1
Even though in some cases the auto-connect is unwanted for some, I
believe is useful, so having it in another hotkey (like you mentioned)
would be a nice addition to speedup workflow.
Asked for it during Sintel when compositing every day for weeks, fun times!
Cheers!
--
Pablo Vazquez
CG
would dragdropping node on a line would be possible
pretty much the inverse of untangling ? so you don't have to connect input
output all the time and it works also with already-created node
cheers
F.
2011/7/11 PabloVazquez.org venom...@gmail.com
+1
Even though in some cases the
Hello,
On Mon, Jul 11, 2011 at 2:30 AM, j.bak...@atmind.nl j.bak...@atmind.nl wrote:
1. the first value inputsocket will be used for all value output sockets
2. the first vector inputsocket will be used for all vector output sockets
3. the first color inputsocket will be used for all color
Hi,
Two weeks ago I reviewed with Brecht and Campbell how to fix up keymap
handling in Blender. My time is still too scattered, so I've put it on
Brecht's desk now. :)
Basically the idea is:
- maintain 4 independent layers of maps
- store all in memory outside WM or blender data, to keep
Hi,
I'm fine with the functionality, but the naming is confusing... for me
it is just:
Delete nodes will reconnect nodes as if deletion was muted.
So it's delete with reconnect or so, untangling is really something
else :)
-Ton-
On Tue, Jul 12, 2011 at 1:51 AM, Ton Roosendaal t...@blender.org wrote:
- The Preset map is not only to mimic other maps, but can be used
for cases like 2.4 power user map or Optimal Laptop map as well.
This will be in our distros.
One note: keep in mind for these sort of presets to work
They also need to be able to remove entries from keymaps, not just add entries
or overwrite entries.
Martin
--- On Mon, 7/11/11, Matt Ebb m...@mke3.net wrote:
From: Matt Ebb m...@mke3.net
Subject: Re: [Bf-committers] Keymap storage management
To: bf-blender developers
Why is it that the entire context (ie: 3D view global) needs to be
edited to just change one or two keys? This results in default
(inbuilt) key changes to blender not being propagated to existing
default .blend, even when the changes don't touch the exact operator
you changed.
Wouldn't it be
It would be possible to do that too, but the way changes are tracked would have
to be made smarter (to be able to track addition, modifications and deletion of
keymap items, not just override of keymaps).
Martin
--- On Mon, 7/11/11, Daniel Salazar - 3Developer.com zan...@gmail.com wrote:
The good news is that kmi already have unique ids, so tracking changes per kmi
is already possible.
Martin
PS: I know, replying to myself, bad form.
--- On Mon, 7/11/11, Martin Poirier the...@yahoo.com wrote:
From: Martin Poirier the...@yahoo.com
Subject: Re: [Bf-committers] Keymap storage
:D you can always reply to yourself if it's good news
Daniel Salazar
3Developer.com
On Mon, Jul 11, 2011 at 8:16 PM, Martin Poirier the...@yahoo.com wrote:
The good news is that kmi already have unique ids, so tracking changes per
kmi is already possible.
Martin
PS: I know, replying to
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